[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #7, bug #21883 (project wesnoth): Okay, I've created a video showcasing the problem on my system. /proc/cpuinfo gives me Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz, and I'm not using CPUlimit, nor was there any load on the core running wesnoth(the other core was doing the

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #8, bug #21883 (project wesnoth): Oops looks like my transcoding tool messed up. Let me try that again.. ___ Reply to this item at: http://gna.org/bugs/?21883 ___ Message

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #9, bug #21883 (project wesnoth): Alright, this time it should work properly. (file #20525) ___ Additional Item Attachment: File name: fog.mp4Size:850 KB

[Wesnoth-bugs] [bug #21933] Menu items have strange effects

2014-04-18 Thread Christian Bielert
Follow-up Comment #4, bug #21933 (project wesnoth): As I've said, I've bisected, here's the latest commit I could find where this doesn't happen: 5530cd0fc557079f8304bc6b680f8e01130241cb ___ Reply to this item at:

[Wesnoth-bugs] [bug #21933] Menu items have strange effects

2014-04-18 Thread Christian Bielert
Follow-up Comment #5, bug #21933 (project wesnoth): Okay, I apologize, this is indeed a bug within my WML. Apparently there's a new side property `fight_on_without_leader` I need to use to have sides without leader carry on their units. However, the behavior currently is inconsistent. You can

[Wesnoth-bugs] [bug #21933] Menu items have strange effects

2014-04-17 Thread Christian Bielert
URL: http://gna.org/bugs/?21933 Summary: Menu items have strange effects Project: Battle for Wesnoth Submitted by: cib Submitted on: Thu 17 Apr 2014 11:59:16 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #13038] Bug with assigning controllers in MP

2009-02-21 Thread Christian Bielert
URL: http://gna.org/bugs/?13038 Summary: Bug with assigning controllers in MP Project: Battle for Wesnoth Submitted by: cib Submitted on: Saturday 02/21/2009 at 13:11 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #13038] Bug with assigning controllers in MP

2009-02-21 Thread Christian Bielert
Follow-up Comment #1, bug #13038 (project wesnoth): This seems to be related: When player 2 is AI and player 3 is a client, the server will strip the client's actions, even though it's the client's turn on both the host's and the client's machine!

[Wesnoth-bugs] [bug #13038] Bug with assigning controllers in MP

2009-02-21 Thread Christian Bielert
Follow-up Comment #2, bug #13038 (project wesnoth): Now, this is serious. Bug #1 seems to be reproducible on Isar's Cross. To reproduce: Put the host side 1, side 2 AI, side 3 client and side 4 AI. Play the client's turn, then leave. Droid side 3 with the host. Join back. Assign control of side

[Wesnoth-bugs] [bug #13038] Bug with assigning controllers in MP

2009-02-21 Thread Christian Bielert
Follow-up Comment #3, bug #13038 (project wesnoth): It is also reproducible with the client being side 2. Seems to be independent of which of us testers is host and client, so I daresay this bug is general. So either people are blind, or this bug is duplicate ;)

[Wesnoth-bugs] [bug #13023] Corrupted text formatting in MP dialog from main menu

2009-02-19 Thread Christian Bielert
URL: http://gna.org/bugs/?13023 Summary: Corrupted text formatting in MP dialog from main menu Project: Battle for Wesnoth Submitted by: cib Submitted on: Thursday 02/19/2009 at 12:13 Category: Bug

[Wesnoth-bugs] [bug #11359] OOS when using [unstore_unit] + experience modifications

2009-02-19 Thread Christian Bielert
Update of bug #11359 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #4: Apparantly this bug has been fixed. I tested the above code in my own scenario and the unit

[Wesnoth-bugs] [bug #12973] Crash on scenario-end in a MP campaign

2009-02-13 Thread Christian Bielert
Update of bug #12973 (project wesnoth): Assigned to:None = boucman ___ Reply to this item at: http://gna.org/bugs/?12973 ___ Message sent

[Wesnoth-bugs] [bug #11114] mp campaigns - switching player sides between scenarios causes problems

2009-02-13 Thread Christian Bielert
Update of bug #4 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #3: Issue #2 would be caused by the bug I fixed in r32750, so unless there is another bug causing

[Wesnoth-bugs] [bug #12973] Crash on scenario-end in a MP campaign

2009-02-11 Thread Christian Bielert
URL: http://gna.org/bugs/?12973 Summary: Crash on scenario-end in a MP campaign Project: Battle for Wesnoth Submitted by: cib Submitted on: Wednesday 02/11/2009 at 12:55 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #11049] Missing recall lists when reloading start of scenario saves in MP campaigns

2009-02-08 Thread Christian Bielert
Update of bug #11049 (project wesnoth): Status: In Progress = Fixed Assigned to: jhinrichs = cib ___ Reply to this item at:

[Wesnoth-bugs] [bug #12841] Unique unit id assertion fails - MP campaign

2009-01-11 Thread Christian Bielert
Follow-up Comment #2, bug #12841 (project wesnoth): Oh, important addition, the second player has to be literally played with a second client. ___ Reply to this item at: http://gna.org/bugs/?12841

[Wesnoth-bugs] [bug #12780] game crashing when selecting faction with no valid leaders

2008-12-24 Thread Christian Bielert
Update of bug #12780 (project wesnoth): Status:None = In Progress Assigned to:None = cib ___ Reply to this item at:

[Wesnoth-bugs] [bug #12780] game crashing when selecting faction with no valid leaders

2008-12-24 Thread Christian Bielert
Update of bug #12780 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?12780 ___ Message sent

[Wesnoth-bugs] [bug #12780] game crashing when selecting faction with no valid leaders

2008-12-23 Thread Christian Bielert
URL: http://gna.org/bugs/?12780 Summary: game crashing when selecting faction with no valid leaders Project: Battle for Wesnoth Submitted by: cib Submitted on: Tuesday 12/23/2008 at 19:17 Category: Bug

[Wesnoth-bugs] [bug #12227] Improving [endlevel]

2008-12-22 Thread Christian Bielert
Update of bug #12227 (project wesnoth): Status:None = In Progress Assigned to:mordante = cib ___ Reply to this item at:

[Wesnoth-bugs] [bug #12227] Improving [endlevel]

2008-12-22 Thread Christian Bielert
Update of bug #12227 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #2: Implemented exactly as suggested. ___

[Wesnoth-bugs] [bug #12635] Item and label fogging reversed

2008-12-20 Thread Christian Bielert
Update of bug #12635 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #2: I renamed the fogged attribute to visible_in_fog, both in WML and in the source, which fixed

[Wesnoth-bugs] [bug #10888] missing closing tag causes game to crash

2008-02-12 Thread Christian Bielert
Update of bug #10888 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?10888 ___ Nachricht

[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]

2008-02-08 Thread Christian Bielert
Follow-up Comment #1, bug #11011 (project wesnoth): You could be a bit more specific, I need to guess here pretty much. Do you mean this? [if] [variable] find_in=my_array key=x equals=1 [/variable] [/if] Well, that might not be the best syntax, but I can't think of something better.

[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]

2008-02-08 Thread Christian Bielert
Update of bug #11011 (project wesnoth): Status:None = Postponed Assigned to:None = cib ___ Reply to this item at:

[Wesnoth-bugs] [bug #4708] write in parser.cpp truncates instead of throwing an exception at max level

2008-02-08 Thread Christian Bielert
Follow-up Comment #3, bug #4708 (project wesnoth): I have no idea how to reproduce it, when trying to play a map with such deeply nested WML the correct error message will be thrown anyway. Maybe modifying a variable to have a 1000-level-subtag would reproduce it?

[Wesnoth-bugs] [bug #4708] write in parser.cpp truncates instead of throwing an exception at max level

2008-02-07 Thread Christian Bielert
Follow-up Comment #1, bug #4708 (project wesnoth): Can you please post how exactly you used the function? ___ Reply to this item at: http://gna.org/bugs/?4708 ___ Nachricht geschickt

[Wesnoth-bugs] [patch #947] Fixes the possibility of text input being skipped with the escape button

2008-01-20 Thread Christian Bielert
URL: http://gna.org/patch/?947 Summary: Fixes the possibility of text input being skipped with the escape button Project: Battle for Wesnoth Submitted by: cib Submitted on: Sonntag 20.01.2008 um 16:59 Priority: 3 - Low

[Wesnoth-bugs] [patch #934] split and join for set_variable

2008-01-11 Thread Christian Bielert
URL: http://gna.org/patch/?934 Summary: split and join for set_variable Project: Battle for Wesnoth Submitted by: cib Submitted on: Freitag 11.01.2008 um 20:09 Priority: 3 - Low Status: None

[Wesnoth-bugs] [patch #921] WML text input extension for message

2008-01-06 Thread Christian Bielert
URL: http://gna.org/patch/?921 Summary: WML text input extension for message Project: Battle for Wesnoth Submitted by: cib Submitted on: Sonntag 06.01.2008 um 16:10 Priority: 5 - Normal Status: None

[Wesnoth-bugs] [patch #914] Handle Parser Exceptions

2008-01-05 Thread Christian Bielert
URL: http://gna.org/patch/?914 Summary: Handle Parser Exceptions Project: Battle for Wesnoth Submitted by: cib Submitted on: Samstag 05.01.2008 um 11:41 Priority: 5 - Normal Status: None

[Wesnoth-bugs] [bug #10646] Player 2 can get stuck in replay in MP campaign

2008-01-02 Thread Christian Bielert
URL: http://gna.org/bugs/?10646 Summary: Player 2 can get stuck in replay in MP campaign Project: Battle for Wesnoth Submitted by: cib Submitted on: Mittwoch 02.01.2008 um 17:59 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #10622] Runtime Error at unknown flag_rgb

2007-12-31 Thread Christian Bielert
URL: http://gna.org/bugs/?10622 Summary: Runtime Error at unknown flag_rgb Project: Battle for Wesnoth Submitted by: cib Submitted on: Montag 31.12.2007 um 20:14 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #10624] Empty recall lists when joining the second scenario of a MP campaign

2007-12-31 Thread Christian Bielert
URL: http://gna.org/bugs/?10624 Summary: Empty recall lists when joining the second scenario of a MP campaign Project: Battle for Wesnoth Submitted by: cib Submitted on: Montag 31.12.2007 um 21:16 Category: Bug

[Wesnoth-bugs] [bug #10625] Player getting control of his side back too early on rejoin in the second scenario of a MP campaign

2007-12-31 Thread Christian Bielert
URL: http://gna.org/bugs/?10625 Summary: Player getting control of his side back too early on rejoin in the second scenario of a MP campaign Project: Battle for Wesnoth Submitted by: cib Submitted on: Montag 31.12.2007 um 21:26