Follow-up Comment #5, bug #21933 (project wesnoth): Okay, I apologize, this is indeed a bug within my WML. Apparently there's a new side property `fight_on_without_leader` I need to use to have sides without leader carry on their units.
However, the behavior currently is inconsistent. You can avoid triggering a check_victory event by ending the scenario on turn 1, and by not using anything else that triggers check_victory(apparently using a menu action is among these). I think a call to check_victory should be forced before ending the scenario, so that the team._info.lost flag is set properly when units are carried over. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21933> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs