Follow-up Comment #5, bug #21933 (project wesnoth):

Okay, I apologize, this is indeed a bug within my WML. Apparently there's a
new side property `fight_on_without_leader` I need to use to have sides
without leader carry on their units.

However, the behavior currently is inconsistent. You can avoid triggering a
check_victory event by ending the scenario on turn 1, and by not using
anything else that triggers check_victory(apparently using a menu action is
among these). I think a call to check_victory should be forced before ending
the scenario, so that the team._info.lost flag is set properly when units are
carried over.

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