[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2014-07-04 Thread Martin Proud
Follow-up Comment #5, bug #20332 (project wesnoth): Summary from the forum post: If in the preferences file windowsize="", then Wesnoth guesses the size to draw the window. It’s guessing a size larger than the screen, which is causing problems. So, if Wesnoth sees windowsize="", have it draw the

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2014-07-04 Thread Martin Proud
Follow-up Comment #4, bug #20332 (project wesnoth): Not an upstream problem. See http://r.wesnoth.org/p572765 for a solution. ___ Reply to this item at: ___ Mes

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2014-07-03 Thread Martin Proud
Follow-up Comment #3, bug #20332 (project wesnoth): As I mentioned on IRC, this does not happen in Wesnoth 1.10. Something must have changed between 1.10 and 1.11. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2014-07-03 Thread Martin Proud
Follow-up Comment #2, bug #20332 (project wesnoth): Happens on Wesnoth 1.11.15 and OS X 10.9.4. Also happens with SDL 1.2.15. I've noticed this occurs with native, full-pixel resolution (normal DPI). Can you be certain this is an upstream issue? Searching online I haven't found anything similar t

[Wesnoth-bugs] [bug #20101] Planning mode to easy to activate by mistake, impossible to disable

2013-04-03 Thread Martin Proud
Follow-up Comment #2, bug #20101 (project wesnoth): I have played with new players, or players picking up the game from a long hiatus, and by far the most common way of accidentally activating planning mode is while typing a message to send, but forgetting to hit 'm' beforehand. *By far, both thes

[Wesnoth-bugs] [bug #20709] [interface] Campaign specific hotkeys feature request

2013-04-03 Thread Martin Proud
Follow-up Comment #1, bug #20709 (project wesnoth): Being able to assign/override to hotkeys beyond the numbers 1-7 would be even more amazing. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2012-11-28 Thread Martin Proud
URL: Summary: Cursor not mapping correctly on Retina display when in Windowed mode Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thu 29 Nov 2012 04:12:17 AM GMT Category: Bu

[Wesnoth-bugs] [bug #20260] Allow option for no labels for randomly generated maps

2012-10-24 Thread Martin Proud
URL: Summary: Allow option for no labels for randomly generated maps Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wed 24 Oct 2012 08:09:46 PM GMT Category: Feature Request

[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.

2012-09-04 Thread Martin Proud
Follow-up Comment #7, bug #15651 (project wesnoth): Bah. My mistake. Works on the old lobby, not the new one. So the issue is still there. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.

2012-09-04 Thread Martin Proud
Follow-up Comment #5, bug #15651 (project wesnoth): Issue appears resolved, likely with change to the new lobby. Verified working in 1.10.3 on Mac OS X. If someone wants to test in Windows maybe we can close this bug. ___ Reply to this ite

[Wesnoth-bugs] [bug #20101] Planning mode to easy to activate by mistake, impossible to disable

2012-08-26 Thread Martin Proud
URL: Summary: Planning mode to easy to activate by mistake, impossible to disable Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 27 Aug 2012 02:03:19 AM GMT Category: Fea

[Wesnoth-bugs] [bug #19827] wmlparser2.py aborts with errors

2012-08-21 Thread Martin Proud
Follow-up Comment #1, bug #19827 (project wesnoth): Got it to work with some help from celticminstrel on IRC: celticminstrel: So try adding "-a . -c ~/Library/Application Support/Wesnoth_1.10' " Feel free to close this one. ___ Reply t

[Wesnoth-bugs] [bug #19827] wmlparser2.py aborts with errors

2012-06-18 Thread Martin Proud
URL: Summary: wmlparser2.py aborts with errors Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 18 Jun 2012 12:57:04 PM GMT Category: Bug Severity: 3 - Norm

[Wesnoth-bugs] [bug #19678] TerrainCodeTableWML has no string for Mine Rail (N-S)

2012-05-04 Thread Martin Proud
Follow-up Comment #7, bug #19678 (project wesnoth): I have to agree with shadowmaster. People come to this page for reference, and I feel it’s important we have the right characters shown. (Aside from actually changing the terrain code in the game, if you feel there’s ambiguity, then perhaps a par

[Wesnoth-bugs] [bug #19678] TerrainCodeTableWML has no string for Mine Rail (N-S)

2012-04-30 Thread Martin Proud
Follow-up Comment #4, bug #19678 (project wesnoth): Looks great except… it should be a vertical bar (“|") not a broken bar (“¦”) which it got changed to. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #13878] [Mac]Cannot change languages more than once

2012-04-30 Thread Martin Proud
Follow-up Comment #9, bug #13878 (project wesnoth): Issue appears unfixed in 1.10.1 while running OS X 10.7.3, same exact behavior as before. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #19678] TerrainCodeTableWML has no string for Mine Rail (N-S)

2012-04-30 Thread Martin Proud
URL: Summary: TerrainCodeTableWML has no string for Mine Rail (N-S) Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 30 Apr 2012 03:07:41 AM GMT Category: Bug

[Wesnoth-bugs] [bug #15803] Meta tags for maps

2012-03-26 Thread Martin Proud
Follow-up Comment #3, bug #15803 (project wesnoth): I’m not sure what doesn’t make sense here. There are map files, and they do work with and without scenarios. Meta tags could be very useful for displaying a variety of different information, including: * Type (Campaign, Singleplayer, Multiplayer

[Wesnoth-bugs] [bug #19320] Chat log should show latest messages, not oldest

2012-01-22 Thread Martin Proud
URL: Summary: Chat log should show latest messages, not oldest Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 23 Jan 2012 05:42:21 AM GMT Category: Feature Request

[Wesnoth-bugs] [bug #19319] Zoom in key should be =

2012-01-22 Thread Martin Proud
Follow-up Comment #1, bug #19319 (project wesnoth): A patch has been submitted. https://gna.org/patch/?3090 ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [patch #3090] Zoom key patch

2012-01-22 Thread Martin Proud
URL: Summary: Zoom key patch Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 23 Jan 2012 02:50:01 AM GMT Priority: 5 - Normal Status: None

[Wesnoth-bugs] [bug #19319] Zoom in key should be =

2012-01-22 Thread Martin Proud
URL: Summary: Zoom in key should be = Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 23 Jan 2012 02:46:25 AM GMT Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #17868] Alt-tab and keyboard shortcuts

2011-09-17 Thread Martin Proud
Follow-up Comment #10, bug #17868 (project wesnoth): Looks like this was fixed upstream. There hasn’t been a new release of SDL but a newer build using Mercurial would fix this. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #18143] Game window displays behind other windows on screen

2011-05-15 Thread Martin Proud
URL: Summary: Game window displays behind other windows on screen Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sun 15 May 2011 07:19:16 PM GMT Category: Bug

[Wesnoth-bugs] [bug #18112] Color cursor causes slow mouse movement at menus

2011-05-08 Thread Martin Proud
URL: Summary: Color cursor causes slow mouse movement at menus Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 09 May 2011 01:43:06 AM GMT Category: Bug S

[Wesnoth-bugs] [patch #2531] Revert hotkey for Mac OS X back to F5

2011-02-13 Thread Martin Proud
URL: Summary: Revert hotkey for Mac OS X back to F5 Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Mon 14 Feb 2011 05:24:59 AM GMT Priority: 5 - Normal Sta

[Wesnoth-bugs] [bug #16744] Problems with hotkey to clear cache

2011-02-13 Thread Martin Proud
Follow-up Comment #7, bug #16744 (project wesnoth): If I could add in my two cents here… This was never a problem to begin with. The hot key was always F5, and in fact, this should be changed back to F5. The best part is, by doing so, the original ctrl+F5 will still work :) Let me explain: Whe

[Wesnoth-bugs] [bug #17628] Downloading an add-on by its author deletes the working copy

2011-02-09 Thread Martin Proud
Follow-up Comment #2, bug #17628 (project wesnoth): Yeah, just to clarify, it will always replace the currently-downloaded version, author or not. So perhaps when downloading an add-on, it should go like this: 1. Read the version in the scenario's _info.cfg. 2. Compare it with the version on th

[Wesnoth-bugs] [bug #17628] Downloading an add-on by its author deletes the working copy

2011-02-01 Thread Martin Proud
URL: Summary: Downloading an add-on by its author deletes the working copy Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wed 02 Feb 2011 03:54:09 AM GMT Category: Bug

[Wesnoth-bugs] [bug #15724] Missing portraits

2010-06-17 Thread Martin Proud
Follow-up Comment #2, bug #15724 (project wesnoth): It's been pointed out on IRC that this may be a personal thing for artists who may prefer to scale their own portraits. It's also been suggested that, where the two different portraits are used (dialogue versus help/unit info) may change at some

[Wesnoth-bugs] [bug #15863] Javelineer facing wrong direction

2010-04-13 Thread Martin Proud
Follow-up Comment #2, bug #15863 (project wesnoth): Forum references: * http://forums.wesnoth.org/viewtopic.php?f=4&t=19129&start=0 * http://forums.wesnoth.org/viewtopic.php?f=9&t=3837&start=0 ___ Reply to this item at:

[Wesnoth-bugs] [bug #15863] Javelineer facing wrong direction

2010-04-13 Thread Martin Proud
Follow-up Comment #1, bug #15863 (project wesnoth): All units in Wesnoth face SE by default, except for the Javelineer. http://units.wesnoth.org/1.8/C/era_default.html ___ Reply to this item at: __

[Wesnoth-bugs] [bug #15863] Javelineer facing wrong direction

2010-04-13 Thread Martin Proud
URL: Summary: Javelineer facing wrong direction Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 04/13/2010 at 08:48 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #15803] Meta tags for maps

2010-04-06 Thread Martin Proud
URL: Summary: Meta tags for maps Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 04/06/2010 at 16:05 Category: Feature Request Severity: 1 - Wish

[Wesnoth-bugs] [bug #15789] Tiles don't update while painting in Map Editor

2010-04-04 Thread Martin Proud
URL: Summary: Tiles don't update while painting in Map Editor Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 04/04/2010 at 22:46 Category: Bug Severit

[Wesnoth-bugs] [bug #13448] Description of Add-ons when browsing items on server

2010-04-03 Thread Martin Proud
Follow-up Comment #2, bug #13448 (project wesnoth): Hey, thanks for putting this in for 1.8! Small quibble: perhaps the window that pops-up with the description could be a bit smaller in width and not take up the entire width of the window? It would be a little more legible and easier to read.

[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.

2010-04-01 Thread Martin Proud
Follow-up Comment #1, bug #15651 (project wesnoth): If you create a game, in the creation screen it’s working. However in the lobby it isn’t. My guess is these are different widgets they’re using? Using 1.8.0 and Mac OS X 10.6.3 (file #8771)

[Wesnoth-bugs] [bug #15724] Missing portraits

2010-03-28 Thread Martin Proud
Follow-up Comment #1, bug #15724 (project wesnoth): Forgot about the 1MB upload limit. Here’s a link to the images: http://mproud.com/wesnoth/development/black-backgrounds.zip ___ Reply to this item at: _

[Wesnoth-bugs] [bug #15724] Missing portraits

2010-03-28 Thread Martin Proud
URL: Summary: Missing portraits Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 03/28/2010 at 08:19 Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #15686] Multiplayer: Show defeat dialog when team loses, victory when last team wins

2010-03-27 Thread Martin Proud
Follow-up Comment #1, bug #15686 (project wesnoth): Probably tied to: http://wiki.wesnoth.org/SoC_Ideas_New_Alliance_System ___ Reply to this item at: ___ Messa

[Wesnoth-bugs] [bug #15625] error messages about PANGO on Mac console

2010-03-23 Thread Martin Proud
Follow-up Comment #3, bug #15625 (project wesnoth): I get these same errors; I think crimson_penguin could elaborate further. I think it’s an issue with Pango, Cairo, or something related. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15686] Multiplayer: Show defeat dialog when team loses, victory when last team wins

2010-03-23 Thread Martin Proud
URL: Summary: Multiplayer: Show defeat dialog when team loses, victory when last team wins Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 03/23/2010 at 22:08 Categor

[Wesnoth-bugs] [bug #15562] Cannot create a new contextual menu when in one

2010-03-21 Thread Martin Proud
Follow-up Comment #3, bug #15562 (project wesnoth): It appears the behavior for Linux is different than for Windows and Mac OS X. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15669] Music plays randomly in Editor but not other screens

2010-03-21 Thread Martin Proud
URL: Summary: Music plays randomly in Editor but not other screens Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 03/21/2010 at 23:56 Category: Bug Se

[Wesnoth-bugs] [bug #15668] Music plays while in lobby

2010-03-21 Thread Martin Proud
URL: Summary: Music plays while in lobby Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 03/21/2010 at 23:50 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #11172] Trackpad Scrolling almost useless

2010-03-08 Thread Martin Proud
Follow-up Comment #4, bug #11172 (project wesnoth): https://gna.org/bugs/?11611 may have been a duplicate of this bug. Horizontal scrolling on the Mac is not a supported feature as a part of SDL 1.2, but supposedly it is included in SDL 1.3 http://lists.libsdl.org/pipermail/svn-libsdl.org/2007-

[Wesnoth-bugs] [bug #13882] Map which is invalid aborts map selection

2010-03-08 Thread Martin Proud
Follow-up Comment #2, bug #13882 (project wesnoth): Reproduced with 1.7.13 with OS X 10.6.2 and Win 7. Just to clarify: when you choose an invalid map it bounces you back to the lobby. Would be nice if you could choose again instead. ___

[Wesnoth-bugs] [bug #15562] Cannot create a new contextual menu when in one

2010-03-08 Thread Martin Proud
URL: Summary: Cannot create a new contextual menu when in one Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 03/08/2010 at 18:27 Category: Bug Severit

[Wesnoth-bugs] [bug #9151] Incorrect behavior in Mac OS X contextual menus

2010-03-08 Thread Martin Proud
Follow-up Comment #2, bug #9151 (project wesnoth): It seems this has been partially resolved; right-clicking on an item in the menu does not close the menu. However, right-clicking on another hex off the menu does not create a new menu as it should. As this behavior is consistent with Windows ma

[Wesnoth-bugs] [bug #13878] Cannot change languages more than once

2010-03-08 Thread Martin Proud
Follow-up Comment #7, bug #13878 (project wesnoth): Issue appears unfixed in 1.7.13 while running OS X 10.6.2, same exact behavior as before. Tried rebuilding cache immediately afterwards, F5, but this doesn’t fix it either. ___ Reply to

[Wesnoth-bugs] [bug #15522] WML to adjust scenario music volume

2010-03-02 Thread Martin Proud
URL: Summary: WML to adjust scenario music volume Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 03/02/2010 at 08:52 Category: Feature Request Severi

[Wesnoth-bugs] [bug #15417] Start wesnoth from terminal

2010-02-19 Thread Martin Proud
Follow-up Comment #2, bug #15417 (project wesnoth): Since it was working fine with 1.6 is it an issue with a newer version of pango of as a result of writing the GUI differently? Deja Vu Sans was definitely loading fine in 1.6. ___ Reply t

[Wesnoth-bugs] [bug #15424] Hot keys and badge for current speed

2010-02-18 Thread Martin Proud
Follow-up Comment #1, bug #15424 (project wesnoth): Forgot to add: relevant discussion on the forums here: http://www.wesnoth.org/forum/viewtopic.php?f=12&t=28935 ___ Reply to this item at:

[Wesnoth-bugs] [bug #15424] Hot keys and badge for current speed

2010-02-18 Thread Martin Proud
URL: Summary: Hot keys and badge for current speed Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Friday 02/19/2010 at 02:05 Category: Feature Request Severi

[Wesnoth-bugs] [bug #15259] Secondary click should default to control-click

2010-02-01 Thread Martin Proud
URL: Summary: Secondary click should default to control-click Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 02/02/2010 at 03:16 Category: Bug Severi

[Wesnoth-bugs] [bug #13878] Cannot change languages more than once

2009-09-30 Thread Martin Proud
Follow-up Comment #5, bug #13878 (project wesnoth): As you informed me on IRC you are running Linux; however, this is a Mac OS X/Wesnoth specific issue. I'd appreciate it if anyone else running Mac OS X could test this, just to confirm it's not just me. At which point, if another person can, can

[Wesnoth-bugs] [bug #13878] Cannot change languages more than once

2009-09-30 Thread Martin Proud
Follow-up Comment #3, bug #13878 (project wesnoth): With 1.7.6 the issue still persists. Was there a patch that fixed the issue? silene, if you know more information I'd be interested please. ___ Reply to this item at:

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-09-16 Thread Martin Proud
Follow-up Comment #10, bug #13905 (project wesnoth): I agree the issue is fixed, though an odd side effect is that much of the text doesn't display. However, the game is now, at the least, playable! Thanks. ___ Reply to this item at: <

[Wesnoth-bugs] [bug #14249] [option] not supporting new Pango markup

2009-09-05 Thread Martin Proud
Follow-up Comment #1, bug #14249 (project wesnoth): I'm also having trouble boldfacing a message line (in general) under option. ~ doesn't seem to want to work. Can anyone else confirm this? Thanks again. ___ Reply to this item at:

[Wesnoth-bugs] [bug #14249] [option] not supporting new Pango markup

2009-09-05 Thread Martin Proud
URL: Summary: [option] not supporting new Pango markup Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 09/06/2009 at 02:08 Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #13963] "Over All" should be one word

2009-07-15 Thread Martin Proud
Follow-up Comment #1, bug #13963 (project wesnoth): I've submitted a patch #1193. (I know there's a way to link to this, but I can't seem to find the formatting. My apologies.) ___ Reply to this item at: _

[Wesnoth-bugs] [patch #1193] Fix for "Overall"

2009-07-15 Thread Martin Proud
URL: Summary: Fix for "Overall" Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thursday 07/16/2009 at 03:22 Priority: 3 - Low Status: None

[Wesnoth-bugs] [bug #13963] "Over All" should be one word

2009-07-15 Thread Martin Proud
URL: Summary: "Over All" should be one word Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thursday 07/16/2009 at 03:16 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #13907] Some languages not shown in native alphabet, in languages window

2009-07-11 Thread Martin Proud
Follow-up Comment #4, bug #13907 (project wesnoth): I have built from trunk in addition to trying with the latest stable and I'm getting no different behavior. The only thing I haven't done is rebuild the translations. Could that have something to do with this? Also, just a question about the bu

[Wesnoth-bugs] [bug #13909] Make "Toggle Full Screen" into "Show Full Screen"

2009-07-11 Thread Martin Proud
Follow-up Comment #3, bug #13909 (project wesnoth): Sure, that works too. Thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Wesnoth-bugs] [bug #13914] Units, Abilities sections of Help unclear to why they're empty/missing info

2009-07-09 Thread Martin Proud
URL: Summary: Units, Abilities sections of Help unclear to why they're empty/missing info Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thursday 07/09/2009 at 17:55 Categor

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-07-08 Thread Martin Proud
Follow-up Comment #4, bug #13905 (project wesnoth): I had Turuk test with 1.6.4 tonight and he got the same error on his machine. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-07-08 Thread Martin Proud
Follow-up Comment #3, bug #13905 (project wesnoth): This is odd. I have reproduced it with both my MacBook Pro and my PPC Mac mini with 10.4. I'm not sure what is going on. I'm curious if anyone else running a Mac can test for this. ___ R

[Wesnoth-bugs] [bug #13907] Some languages not shown in native alphabet, in languages window

2009-07-08 Thread Martin Proud
Follow-up Comment #3, bug #13907 (project wesnoth): I do have Arial Unicode MS ("Arial Unicode.ttf") And yes the parentheses are wrong. I'm simply testing with 1.6.4. I'll try with 1.7.1+ if I can get it to build. ___ Reply to this item

[Wesnoth-bugs] [bug #13910] Editor Settings hides items in the top bar

2009-07-08 Thread Martin Proud
URL: Summary: Editor Settings hides items in the top bar Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 21:26 Category: Bug Severity:

[Wesnoth-bugs] [patch #1187] "Show Full Screen" patch

2009-07-08 Thread Martin Proud
URL: Summary: "Show Full Screen" patch Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 21:14 Priority: 5 - Normal Status: None

[Wesnoth-bugs] [bug #13909] Make "Toggle Full Screen" into "Show Full Screen"

2009-07-08 Thread Martin Proud
URL: Summary: Make "Toggle Full Screen" into "Show Full Screen" Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 21:03 Category: Bug Se

[Wesnoth-bugs] [bug #13338] Make it possible for UMC to use HelpWML

2009-07-08 Thread Martin Proud
Follow-up Comment #1, bug #13338 (project wesnoth): This would actually be exceptional, because you could make the Units section in Help independent for each campaign. This way we could actually control the encountered units correctly per campaign. Currently, if you were to play HttT and then do

[Wesnoth-bugs] [bug #13908] Show all the units in the Units section of Help by default

2009-07-08 Thread Martin Proud
URL: Summary: Show all the units in the Units section of Help by default Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 20:49 Category: Feature Reque

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-07-08 Thread Martin Proud
Follow-up Comment #1, bug #13905 (project wesnoth): Also reproducible when the language "Zhongwen" is chosen. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #13907] Some languages not shown in native alphabet, in languages window

2009-07-08 Thread Martin Proud
URL: Summary: Some languages not shown in native alphabet, in languages window Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 20:12 Category: Bug

[Wesnoth-bugs] [bug #13906] Text at bottom of screen at main menu hard to read

2009-07-08 Thread Martin Proud
URL: Summary: Text at bottom of screen at main menu hard to read Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 19:59 Category: Bug S

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-07-08 Thread Martin Proud
Additional Item Attachment, bug #13905 (project wesnoth): File name: chinesebug.jpg Size:356 KB ___ Reply to this item at: ___ Message sent via

[Wesnoth-bugs] [bug #13905] When Chinese (traditional) is chosen, game is unplayable

2009-07-08 Thread Martin Proud
URL: Summary: When Chinese (traditional) is chosen, game is unplayable Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Wednesday 07/08/2009 at 19:39 Category: Bug

[Wesnoth-bugs] [bug #13887] Let Timer update while modal dialogs are present

2009-07-06 Thread Martin Proud
URL: Summary: Let Timer update while modal dialogs are present Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 07/06/2009 at 23:20 Category: Feature Request

[Wesnoth-bugs] [bug #13886] Missing tooltip for clock/timer

2009-07-06 Thread Martin Proud
URL: Summary: Missing tooltip for clock/timer Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 07/06/2009 at 23:14 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #13883] [tutorial] Poor dialogue if Konrad kills the Quintain

2009-07-06 Thread Martin Proud
URL: Summary: [tutorial] Poor dialogue if Konrad kills the Quintain Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 07/06/2009 at 12:57 Category: Bug S

[Wesnoth-bugs] [bug #13882] Map which is invalid aborts map selection

2009-07-06 Thread Martin Proud
URL: Summary: Map which is invalid aborts map selection Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 07/06/2009 at 11:50 Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #13878] Cannot change languages more than once

2009-07-06 Thread Martin Proud
Follow-up Comment #1, bug #13878 (project wesnoth): This appears to be OS specific as 1.6.2 for Windows works fine. However, there is a graphical issue with languages that have words of varying length compared to the previous language chosen, causing the drawing the buttons on the main menu scree

[Wesnoth-bugs] [bug #13878] Cannot change languages more than once

2009-07-06 Thread Martin Proud
URL: Summary: Cannot change languages more than once Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Monday 07/06/2009 at 08:56 Category: Bug Severity: 3 - No

[Wesnoth-bugs] [bug #13627] Change "Delete Save" button in Load Game dialog to "Delete"

2009-07-05 Thread Martin Proud
Follow-up Comment #2, bug #13627 (project wesnoth): Certainly then "Delete Game" would be a better alternative? ___ Reply to this item at: ___ Message sent via/

[Wesnoth-bugs] [bug #13855] Don't show "Recall" in contextual menu when there's no units to recall

2009-07-05 Thread Martin Proud
Follow-up Comment #2, bug #13855 (project wesnoth): People should know they can't recall, because it wouldn't be in the menu. Doesn't that make sense? ___ Reply to this item at:

[Wesnoth-bugs] [bug #13855] Don't show "Recall" in contextual menu when there's no units to recall

2009-07-04 Thread Martin Proud
URL: Summary: Don't show "Recall" in contextual menu when there's no units to recall Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Friday 07/03/2009 at 17:31 Category: Feat

[Wesnoth-bugs] [patch #1184] Fix for clearer Dependency text for downloading add-ons

2009-07-04 Thread Martin Proud
URL: Summary: Fix for clearer Dependency text for downloading add-ons Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Friday 07/03/2009 at 22:59 Priority: 5 - Normal

[Wesnoth-bugs] [patch #1184] Fix for clearer Dependency text for downloading add-ons

2009-07-04 Thread Martin Proud
Follow-up Comment #2, patch #1184 (project wesnoth): Attached is a revised patch using interpolate_variables_into_string. (file #6127) ___ Additional Item Attachment: File name: dependency2.patch Size:2 KB _

[Wesnoth-bugs] [bug #13432] Dependency Text

2009-07-04 Thread Martin Proud
Follow-up Comment #4, bug #13432 (project wesnoth): So I've submitted a patch. The only thing I think that might take some time is it changes the wording, which would probably mean it has to be edited for other languages. ___ Reply to this

[Wesnoth-bugs] [bug #13856] Don't show "Recruit" in contextual menu when you can't recruit at a hex

2009-07-04 Thread Martin Proud
URL: Summary: Don't show "Recruit" in contextual menu when you can't recruit at a hex Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Friday 07/03/2009 at 17:36 Category: Fea

[Wesnoth-bugs] [bug #13642] Map option for simultaneous turns for players on same side

2009-06-06 Thread Martin Proud
URL: Summary: Map option for simultaneous turns for players on same side Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Sunday 06/07/2009 at 03:46 Category: Feature Request

[Wesnoth-bugs] [bug #13634] Quit dialog broken

2009-06-06 Thread Martin Proud
Follow-up Comment #1, bug #13634 (project wesnoth): It sounds like a regression as it was fixed in #13245. #13640 appears to be a duplicate of this one. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #13627] Change "Delete Save" button in Load Game dialog to "Delete"

2009-06-04 Thread Martin Proud
URL: Summary: Change "Delete Save" button in Load Game dialog to "Delete" Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thursday 06/04/2009 at 22:44 Category: Bug

[Wesnoth-bugs] [bug #13626] Option to toggle "Do you really want to" preference in Load Game Dialog

2009-06-04 Thread Martin Proud
URL: Summary: Option to toggle "Do you really want to" preference in Load Game Dialog Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Thursday 06/04/2009 at 22:32 Category: F

[Wesnoth-bugs] [bug #13418] Stray pixels found in various Human portraits

2009-05-12 Thread Martin Proud
Follow-up Comment #2, bug #13418 (project wesnoth): I'm still pretty new to all this. I didn't know if you guys optimize the PNG files and such, and I guess I wasn't sure I felt empowered to do the task. Had you contacted me I'd have been more than willing! Thanks for taking the time and doing

[Wesnoth-bugs] [bug #13512] Ability to change faction and leader after initially choice / Make choice private

2009-05-12 Thread Martin Proud
URL: Summary: Ability to change faction and leader after initially choice / Make choice private Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 05/12/2009 at 07:27 Ca

[Wesnoth-bugs] [bug #13510] [AOI] [DiD] [EI] [HttT] Spelling, grammar, punctuation and capitalization mistakes

2009-05-11 Thread Martin Proud
Follow-up Comment #1, bug #13510 (project wesnoth): In the last comment: *1:43: "scenarios" → "campaigns" (hehe, in case that wasn't clear :) ___ Reply to this item at: _

[Wesnoth-bugs] [bug #13510] [AOI] [DiD] [EI] [HttT] Spelling, grammar, punctuation and capitalization mistakes

2009-05-11 Thread Martin Proud
URL: Summary: [AOI] [DiD] [EI] [HttT] Spelling, grammar, punctuation and capitalization mistakes Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Tuesday 05/12/2009 at 01:24 C

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