URL:
  <http://gna.org/bugs/?15522>

                 Summary: WML to adjust scenario music volume
                 Project: Battle for Wesnoth
            Submitted by: ancestral
            Submitted on: Tuesday 03/02/2010 at 08:52
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.x
        Operating System: Any

    _______________________________________________________

Details:

I propose having a key or tag, perhaps under the [message] or [sound] tag,
which would quiet the music volume. I suggest quieting it as a percent of the
current volume  for a specified number of ms (or if possible, the length of a
specified sound being played). When done, the previous music volume would
resume, with the music, all the while, still playing.

This could have many applications; for example, you could have the scenario
focus on a sound effect of rocks crumbling as an event triggers when a
character is moving through a cavern. You could also have voiceovers for
characters who are speaking, or even narration, like for a tutorial.
Meanwhile the music isn’t interrupted for doing this.

(Why a percent? Some people may be controlling the volume primarily through
speakers. If Player A has her music volume at ‘2’ and Player B has his at
‘4’, but they’ve adjusted their speakers so the music sounds just as
loud on each, a setting of ‘1’ would sound a lot louder for Player A than
for Player B.)


Relevant discussion:
http://www.wesnoth.org/forum/viewtopic.php?f=14&t=29039




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15522>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to