[Wesnoth-bugs] [bug #25679] -t parameter for wesnoth executable

2017-04-27 Thread Severin Glöckner
URL: Summary: -t parameter for wesnoth executable Project: Battle for Wesnoth Submitted by: shiki Submitted on: Do 27 Apr 2017 18:26:46 CEST Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25665] Preferences window has scrollbars in German language (independent from resolution)

2017-04-17 Thread Severin Glöckner
URL: Summary: Preferences window has scrollbars in German language (independent from resolution) Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mo 17 Apr 2017 21:16:22 CEST

[Wesnoth-bugs] [bug #25660] linear scaling option - artefacts for red ellipses, while blue ones are fine

2017-04-17 Thread Severin Glöckner
Follow-up Comment #2, bug #25660 (project wesnoth): Oh, now I understand what the comments there meant. Maybe it's time to fix that one, I heard a few times of bugs which could be or are related to that one. Personally I liked the xbrz+linear option more. (or was it just linear)

[Wesnoth-bugs] [bug #25664] debug: redraw issue with unit placement window

2017-04-17 Thread Severin Glöckner
Follow-up Comment #2, bug #25664 (project wesnoth): fixed, thanks ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25664] debug: redraw issue with unit placement window

2017-04-16 Thread Severin Glöckner
URL: Summary: debug: redraw issue with unit placement window Project: Battle for Wesnoth Submitted by: shiki Submitted on: So 16 Apr 2017 22:45:29 CEST Category: Bug Severity:

[Wesnoth-bugs] [bug #25660] linear scaling option - artefacts for red ellipses, while blue ones are fine

2017-04-15 Thread Severin Glöckner
URL: Summary: linear scaling option - artefacts for red ellipses, while blue ones are fine Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sa 15 Apr 2017 11:50:08 CEST Category:

[Wesnoth-bugs] [bug #25643] larger window for paths listing

2017-04-10 Thread Severin Glöckner
URL: Summary: larger window for paths listing Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mo 10 Apr 2017 17:55:42 CEST Category: Feature Request Severity: 4 -

[Wesnoth-bugs] [bug #25642] path of the executable - listing it as well in the paths list

2017-04-10 Thread Severin Glöckner
URL: Summary: path of the executable - listing it as well in the paths list Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mo 10 Apr 2017 17:48:36 CEST Category: Feature Request

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Severin Glöckner
Follow-up Comment #7, bug #25013 (project wesnoth): It's easy to miss a discussion All other are in, but for morning star/morningstar I left it, since I didn't know which to choose. It's morningstar in the Hammer of Thursagan and morning star in core / everywhere else. Though some attacks

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Severin Glöckner
Follow-up Comment #5, bug #25013 (project wesnoth): Actually implemented with https://github.com/wesnoth/wesnoth/pull/915 Though there's still the difference between morningstar and morning star left. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25623] Redraw issue when switching from/to fullscreen

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25623 (project wesnoth): With ctrl+F everything works fine, never used this before. ___ Reply to this item at: ___ Nachricht gesendet

[Wesnoth-bugs] [bug #25622] Minimap reveals shroud prematurely

2017-03-23 Thread Severin Glöckner
Follow-up Comment #4, bug #25622 (project wesnoth): It's the other way around, she can move more than she can see. For the unit_type exists the movement key and the vision key. By default that is the same, I doubt that really somebody is using the vision key. In this case I gave her more moves

[Wesnoth-bugs] [bug #25624] help:

2017-03-23 Thread Severin Glöckner
Follow-up Comment #1, bug #25624 (project wesnoth): help & [variation]s: effect of the hide_help key Imagine you have one unit with one variation. Like Konrad in HttT. And imagine you don't use inherit=yes (unlike the zombies), not sure if that would make a difference. Currently Konrad and

[Wesnoth-bugs] [bug #25624] help:

2017-03-23 Thread Severin Glöckner
URL: Summary: help: Project: Battle for Wesnoth Submitted by: shiki Submitted on: Fr 24 Mär 2017 02:30:47 UTC Category: Feature Request Severity: 3 - Normal

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25622 (project wesnoth): Note: The unit has to be selected for this. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
Follow-up Comment #1, bug #25622 (project wesnoth): When a unit has more movement points than vision points, it is showing the shrouded area on the minimap too. I think it is good that it's not revealing the shroud, but the minimap shouldn't do so either. I submitted this to early, can

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
URL: Summary: Minimap Project: Battle for Wesnoth Submitted by: shiki Submitted on: Fr 24 Mär 2017 00:58:30 UTC Category: Bug Severity: 3 - Normal Priority: 5

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25621 (project wesnoth): yes, the preferences file. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #12, bug #25321 (project wesnoth): made no difference ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #11, bug #25321 (project wesnoth): building with scons ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #10, bug #25321 (project wesnoth): Some time ago I used clang with ccache, but I think it's been a while - I'll try a clean build. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #8, bug #25321 (project wesnoth): building with gcc 6.3 ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #5, bug #25321 (project wesnoth): There is a comment in the po file mentioning that place, more I don't know about it. Where does Thursday come from? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #3, bug #25321 (project wesnoth): I managed to get a scroll-bar with "The Journey BeginsX" but longer titles, like a sentence without spaces (as well as with) went fine. About Thursday I can't test, it's not shown as

[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-17 Thread Severin Glöckner
Follow-up Comment #3, bug #25604 (project wesnoth): Now that you say it, I had this bug too, and couldn't figure out what I messed up, forgot about that when I deleted the config. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25592] Do not reset the zooming level each time a game is loaded

2017-03-13 Thread Severin Glöckner
URL: Summary: Do not reset the zooming level each time a game is loaded Project: Battle for Wesnoth Submitted by: shiki Submitted on: Di 14 Mär 2017 02:33:55 UTC Category: Feature Request

[Wesnoth-bugs] [bug #25591] Setting the map scaling with the mouse

2017-03-13 Thread Severin Glöckner
URL: Summary: Setting the map scaling with the mouse Project: Battle for Wesnoth Submitted by: shiki Submitted on: Di 14 Mär 2017 02:31:43 UTC Category: Feature Request

[Wesnoth-bugs] [bug #25561] stderr message about unescaped

2017-03-13 Thread Severin Glöckner
Follow-up Comment #5, bug #25561 (project wesnoth): It's all, scenario description (like player 1&4 vs 2&3), add-on description and author labels. I think it's fine to allow &, and for the end users this messages are then looking like the author has to do sth. about it, be it a warning or an

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-13 Thread Severin Glöckner
Follow-up Comment #8, bug #25558 (project wesnoth): fixed ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25587] Error message about another (unrelated) add-on when starting a campaign & sth goes wrong with sourcing.

2017-03-13 Thread Severin Glöckner
Follow-up Comment #2, bug #25587 (project wesnoth): > Just to be sure, you are taking about restarting wesnoth not about just ending the campaign/going back to main menu right? Yes, talking about that. Well, I think that's a bug with which we can live.

[Wesnoth-bugs] [bug #25585] segfault when clicking on the "x" while the application launches.

2017-03-11 Thread Severin Glöckner
URL: Summary: segfault when clicking on the "x" while the application launches. Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 11 Mar 2017 07:03:45 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #6, bug #25558 (project wesnoth): I'm not sure if I can try it still out today, left my laptop at work and have atm just a library PC, but I let you know when I can. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #3, bug #25558 (project wesnoth): You can use this for testing: git clone https://github.com/sevu/WotD War_of_the_Dragon and then :cl to the seventh scenario ___ Reply to this item at:

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #2, bug #25558 (project wesnoth): unfortunately not message is the same as before ___ Reply to this item at: ___ Nachricht gesendet von/durch

[Wesnoth-bugs] [bug #25584] some dialogs windows on titlescreen stop working when resizing the game window

2017-03-09 Thread Severin Glöckner
URL: Summary: some dialogs windows on titlescreen stop working when resizing the game window Project: Battle for Wesnoth Submitted by: shiki Submitted on: Do 09 Mär 2017 23:45:06 UTC Category:

[Wesnoth-bugs] [bug #25568] resizing window in team selection screen

2017-03-09 Thread Severin Glöckner
Follow-up Comment #2, bug #25568 (project wesnoth): I'm building every few days, probably it was. Made today a clean build, it didn't change. Take a 5p game. I have a 1920x1080 screen and had the window set to 1368x768. I also noted that if I start the same game from the beginning maximized,

[Wesnoth-bugs] [bug #25569] touchpad scrooling in team selection screen

2017-03-09 Thread Severin Glöckner
Follow-up Comment #2, bug #25569 (project wesnoth): I never noticed o.O Seems to be only empty locations where it doesn't work, and if there's a short moment in between arriving at the location and scrolling. What is maybe related, when you are before scrolling with the mouse over a box, and

[Wesnoth-bugs] [bug #25569] touchpad scrooling in team selection screen

2017-03-07 Thread Severin Glöckner
URL: Summary: touchpad scrooling in team selection screen Project: Battle for Wesnoth Submitted by: shiki Submitted on: Di 07 Mär 2017 23:54:20 UTC Category: Feature Request

[Wesnoth-bugs] [bug #25568] resizing window in team selection screen

2017-03-07 Thread Severin Glöckner
URL: Summary: resizing window in team selection screen Project: Battle for Wesnoth Submitted by: shiki Submitted on: Di 07 Mär 2017 23:48:19 UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25560] players get moved to the end of the list, if they choose their current team again

2017-03-07 Thread Severin Glöckner
Follow-up Comment #2, bug #25560 (project wesnoth): confiremd, thanks ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25561] stderr message about unescaped

2017-03-05 Thread Severin Glöckner
URL: Summary: stderr message about unescaped & Project: Battle for Wesnoth Submitted by: shiki Submitted on: So 05 Mär 2017 15:40:32 UTC Category: Feature Request Severity: 1 -

[Wesnoth-bugs] [bug #25560] players get moved to the end of the list, if they choose their current team again

2017-03-05 Thread Severin Glöckner
URL: Summary: players get moved to the end of the list, if they choose their current team again Project: Battle for Wesnoth Submitted by: shiki Submitted on: So 05 Mär 2017 15:12:34 UTC

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-04 Thread Severin Glöckner
URL: Summary: lua error with micro ai Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sa 04 Mär 2017 21:54:20 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-07 Thread Severin Glöckner
URL: Summary: HTTT: S18 - Is Delfador using the right portrait consistently? Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mi 08 Feb 2017 06:38:34 UTC Category: Bug

[Wesnoth-bugs] [bug #25483] Segfault when using :inspect and selecting an event which has an id

2017-02-01 Thread Severin Glöckner
URL: Summary: Segfault when using :inspect and selecting an event which has an id Project: Battle for Wesnoth Submitted by: shiki Submitted on: Do 02 Feb 2017 03:55:05 UTC Category: Bug

[Wesnoth-bugs] [bug #25465] Add-on server: switch to the simpler URLs

2017-01-23 Thread Severin Glöckner
URL: Summary: Add-on server: switch to the simpler URLs Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 23 Jan 2017 02:25:25 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017

2017-01-21 Thread Severin Glöckner
Follow-up Comment #5, bug #25455 (project wesnoth): Makes sense. I could translate it for 1.13.8. I think the file for translation can be obtained from gettext. wesnoth.org. But how can I test/compile the translation myself? ___ Reply to

[Wesnoth-bugs] [bug #25456] Let version_suffix affect the manpage names too

2017-01-19 Thread Severin Glöckner
URL: Summary: Let version_suffix affect the manpage names too Project: Battle for Wesnoth Submitted by: shiki Submitted on: Fri 20 Jan 2017 12:30:28 AM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017

2017-01-19 Thread Severin Glöckner
Follow-up Comment #1, bug #25455 (project wesnoth): Actually it is missing for every language besides en_GB, it and gl. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017

2017-01-19 Thread Severin Glöckner
URL: Summary: Manpages, German translation missing & welcome 2017 Project: Battle for Wesnoth Submitted by: shiki Submitted on: Thu 19 Jan 2017 11:46:09 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25389] swamp/water transition - use the correct water for it

2016-12-14 Thread Severin Glöckner
URL: Summary: swamp/water transition - use the correct water for it Project: Battle for Wesnoth Submitted by: shiki Submitted on: Wed 14 Dec 2016 03:38:52 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign

2016-12-10 Thread Severin Glöckner
URL: Summary: resizing window when starting a campaign Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 10 Dec 2016 09:10:30 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25374] Tutorial: situation where you can do nothing

2016-12-09 Thread Severin Glöckner
URL: Summary: Tutorial: situation where you can do nothing Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 10 Dec 2016 02:06:59 AM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags

2016-12-08 Thread Severin Glöckner
Follow-up Comment #4, bug #25370 (project wesnoth): You can try the Ageless version from 1.12 or github. I seems it works until 1.13.6, but not on current master. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2016-12-06 Thread Severin Glöckner
Follow-up Comment #3, bug #25361 (project wesnoth): It affects as well the recruit dialog, Son of the Black-Eye may serve as example. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2016-12-06 Thread Severin Glöckner
Follow-up Comment #2, bug #25361 (project wesnoth): The Ghost and Troll Whelp are examples in mainline. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-06 Thread Severin Glöckner
Follow-up Comment #3, bug #25359 (project wesnoth): Just normal combat. I guess Celtic Minstrel fixed it without even seeing this report. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-05 Thread Severin Glöckner
Follow-up Comment #1, bug #25359 (project wesnoth): Fixed by https://github.com/wesnoth/wesnoth/commit/597589fb1019829dfdeb0a3793a4fd94f6820d48 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest

2016-12-05 Thread Severin Glöckner
URL: Summary: Dead Water, S2: The Chest Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 05 Dec 2016 12:54:13 PM UTC Category: Feature Request Severity: 1 -

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2016-12-05 Thread Severin Glöckner
Follow-up Comment #1, bug #25321 (project wesnoth): There's one more case. If you want to load a game on Thursday. Thursday is the longest weekname in German. (file #29547) ___ Additional Item Attachment: File name: long weekname.png

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2016-12-05 Thread Severin Glöckner
URL: Summary: scrollbar in advance dialog Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 05 Dec 2016 10:43:27 AM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25360] variants in the ingame help

2016-12-05 Thread Severin Glöckner
URL: Summary: variants in the ingame help Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 05 Dec 2016 09:56:47 AM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-05 Thread Severin Glöckner
URL: Summary: chill wave animation doesn't get played Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 05 Dec 2016 09:07:34 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards

2016-12-01 Thread Severin Glöckner
Follow-up Comment #4, bug #25348 (project wesnoth): same here ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards

2016-12-01 Thread Severin Glöckner
Follow-up Comment #2, bug #25348 (project wesnoth): without that commit it doesn't crash ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards

2016-11-30 Thread Severin Glöckner
URL: Summary: segfault: killed a unit with debug mode, which should have triggered an event afterwards Project: Battle for Wesnoth Submitted by: shiki Submitted on: Thu 01 Dec 2016 12:53:01 AM UTC

[Wesnoth-bugs] [bug #25347] recruit window: unit scaling method

2016-11-30 Thread Severin Glöckner
URL: Summary: recruit window: unit scaling method Project: Battle for Wesnoth Submitted by: shiki Submitted on: Wed 30 Nov 2016 11:38:25 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?

2016-11-30 Thread Severin Glöckner
URL: Summary: ~LIGHTEN() overlay image path function - how to use? Project: Battle for Wesnoth Submitted by: shiki Submitted on: Wed 30 Nov 2016 09:13:03 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-20 Thread Severin Glöckner
URL: Summary: segfault after showing message about errors in an add-on Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 21 Nov 2016 04:07:04 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2016-11-19 Thread Severin Glöckner
URL: Summary: choose-game-to-load-screen with very long scenario name Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 19 Nov 2016 11:01:45 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name

2016-11-19 Thread Severin Glöckner
Follow-up Comment #1, bug #25320 (project wesnoth): Other picture, previously not included due to max size. (file #29440) ___ Additional Item Attachment: File name: super_long_text.jpgSize:401 KB

[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name

2016-11-19 Thread Severin Glöckner
URL: Summary: Statistics Dialog: To less place for scenario name Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 19 Nov 2016 10:56:21 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-15 Thread Severin Glöckner
Follow-up Comment #5, bug #25299 (project wesnoth): I did build wesnoth again with your last commits. Then it works. Only when the Hexagon is active it's bad. And hexagon + alternative terrain drawing works quite good, but it's not the same "good" like if all is disabled.

[Wesnoth-bugs] [bug #25303] workspace switching in fullscreen mode

2016-11-15 Thread Severin Glöckner
URL: Summary: workspace switching in fullscreen mode Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 15 Nov 2016 12:20:22 PM UTC Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
Follow-up Comment #3, bug #25299 (project wesnoth): That's it, on 100x100 it's really bad. Without minimap terrain drawing it's as bad as with. I also noticed that campaigns take longer to load - there's a ~2 sec delay before the characters talking starts and the scenario prologue takes as well

[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode

2016-11-14 Thread Severin Glöckner
Follow-up Comment #4, bug #24984 (project wesnoth): Tested it again with current master and gnome 3.22.1 / kde 5.8.3 - gnome starts fine now with DRI 3. Maybe not totally fancy (for a moment it looks like in the attachement), but no problems - kde startup remains the same

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
URL: Summary: UTBS/Performance: unit movement over shroud is laggy Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 14 Nov 2016 04:15:30 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-11-14 Thread Severin Glöckner
Follow-up Comment #5, bug #24986 (project wesnoth): It's not happening fo me either anymore (kde 5.8). So I will use the OpenGL setting again :) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-13 Thread Severin Glöckner
Follow-up Comment #2, bug #25288 (project wesnoth): I suppose so. I remember that there comes usually an error message saying something about Xorg and exits then. This could be changed to =) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not

2016-11-12 Thread Severin Glöckner
URL: Summary: translations - alignment is sometimes shown translated, sometimes not Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sun 13 Nov 2016 05:02:32 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-12 Thread Severin Glöckner
URL: Summary: Crash if wesnoth resolution is higher than desktop resolution. Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 12 Nov 2016 06:52:20 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2016-08-23 Thread Severin Glöckner
URL: Summary: weapon naming: with or without space? Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 23 Aug 2016 11:45:18 PM UTC Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore

2016-08-22 Thread Severin Glöckner
Follow-up Comment #4, bug #25004 (project wesnoth): This is from Rise of the Elementalists, they appear in the 2nd scenario. If you stark the game in debug mode you can choose the scenario directly. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25004] Portrait gets not shown properly anymore

2016-08-21 Thread Severin Glöckner
URL: Summary: Portrait gets not shown properly anymore Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sun 21 Aug 2016 07:17:00 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-08-19 Thread Severin Glöckner
Follow-up Comment #3, bug #24986 (project wesnoth): About screen tearing in KDE, I got rid of it in almost cases with setting Tearing prevention ("vsync")[see linked picture] to never (yes, ironically this helped a lot. Just don't leave it as automatic) and adding

[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode

2016-08-19 Thread Severin Glöckner
Follow-up Comment #3, bug #24984 (project wesnoth): About the gnome part, 1-2 weeks ago, xf86-video-intel in Archlinux switched default to DRI 3, if I set DRI to 2 this problem doesn't occur. KDE part remains the same. ___ Reply to this

[Wesnoth-bugs] [bug #24988] scrollbar in attack dialog

2016-08-19 Thread Severin Glöckner
Follow-up Comment #7, bug #24988 (project wesnoth): It's fixed, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24988] scrollbar in attack dialog

2016-08-16 Thread Severin Glöckner
URL: Summary: scrollbar in attack dialog Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 16 Aug 2016 07:45:17 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-08-16 Thread Severin Glöckner
URL: Summary: KDE5: compositing with OpenGL breaks after closing wesnoth. Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 16 Aug 2016 07:08:26 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode

2016-08-16 Thread Severin Glöckner
Follow-up Comment #2, bug #24984 (project wesnoth): I thought in gnome are no problems, but ... - they just appear after launching wesnoth the 2nd time. Switching workspaces brings me to the normal startscreen. Same if I press the screenshot button, or if i press the key for adjusting the

[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode

2016-08-16 Thread Severin Glöckner
URL: Summary: KDE5: wesnoth startup problem with fullscreen mode Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 16 Aug 2016 12:33:02 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24983] Screen messages like "xx created a unit using debug mode" overlap

2016-08-16 Thread Severin Glöckner
URL: Summary: Screen messages like "xx created a unit using debug mode" overlap Project: Battle for Wesnoth Submitted by: shiki Submitted on: Tue 16 Aug 2016 10:58:39 AM UTC Category: Bug

[Wesnoth-bugs] [bug #24697] wesnoth crashes after a specific prerecruit event

2016-07-18 Thread Severin Glöckner
Follow-up Comment #1, bug #24697 (project wesnoth): Seems like https://github.com/wesnoth/wesnoth/commit/2d7d6a0dde2a7426f99d3502f959cf82b2fda93f fixed it. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}

2016-07-15 Thread Severin Glöckner
Follow-up Comment #2, bug #24853 (project wesnoth): True, there's no problem. Sorry for that. We could remove the macro definitions then as well. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}

2016-07-13 Thread Severin Glöckner
URL: Summary: Ghazi/Shuja/Khalid missing {SOUND:SLOW} Project: Battle for Wesnoth Submitted by: shiki Submitted on: Wed 13 Jul 2016 11:04:19 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24743] Pythontools: wesnoth-optipng, unable to compare compressed and original images

2016-06-09 Thread Severin Glöckner
URL: Summary: Pythontools: wesnoth-optipng, unable to compare compressed and original images Project: Battle for Wesnoth Submitted by: shiki Submitted on: Thu 09 Jun 2016 03:29:57 PM UTC