Re: [Wesnoth-dev] Re: Can't build fribidi-0.10.7 on MinGW

2006-02-16 Thread Bruno Wolff III
On Thu, Feb 16, 2006 at 19:28:36 +0100, Hogne Håskjold <[EMAIL PROTECTED]> wrote: > Brandon J. Van Every wrote: > >Brandon J. Van Every wrote: > > > >What does a lack of response on this issue mean? > > > >- "You are posting on the wrong list." > >- "We don't care. Fend for yourself." > >- "We h

Re: [Wesnoth-dev] Inconsistent unit select/click behaviour

2006-02-16 Thread Richard Kettering
I agree with both of you. Granted, we're all used to the current system by now, but I'm a firm believer in dropping the status quo for something better. On Feb 15, 2006, at 5:12 PM, John McNabb wrote: This is a good idea. I can't work on it right now, but I think that it would be a good c

Re: [Wesnoth-dev] Re: Can't build fribidi-0.10.7 on MinGW

2006-02-16 Thread Nicolas Weeger
IIRC, I had to grab Fribidi from CVS, but maybe not HEAD - not sure of the version -, and compile it myself. But i think it worked apart that. I'll try to check next time i power on my windows comp. Nicolas

Re: [Wesnoth-dev] Re: Can't build fribidi-0.10.7 on MinGW

2006-02-16 Thread Hogne Håskjold
Brandon J. Van Every wrote: Brandon J. Van Every wrote: What does a lack of response on this issue mean? - "You are posting on the wrong list." - "We don't care. Fend for yourself." - "We have no idea." - Something else? I do want to know if you actually build fribidi under MinGW / MSYS, or

[Wesnoth-dev] Re: Can't build fribidi-0.10.7 on MinGW

2006-02-16 Thread Brandon J. Van Every
Brandon J. Van Every wrote: I'm using Dev-C++ and MSYS on Windows. All of Wesnoth's dependency libraries are available as Dev-C++ packages, except fribidi. I try to build fribidi-0.10.7 from sources and it fails. I see that a Wesnoth 1.1.1 binary is available for Windows; are you not buildin

[Wesnoth-dev] Introducing the Free Gaming System

2006-02-16 Thread David Anderson
Hi all, I'm sending this mail following some discussions on IRC (#wesnoth-dev), in which I talked a little about a project I'm part of, and which seems to interest those wesnoth devs I came into contact with. So, for the benefit of the larger crowd, I'm now going through it all again :) I'm a dev

Re: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones

2006-02-16 Thread Isaac Clerencia
On Thursday, 16 February 2006 15:56, David Philippi wrote: > On the example of utbs - AFAIK it defines a religion completely > unrelated to existing ones, so this shouldn't hurt any feelings. I agree and I'm all for including UTBS as official campaign. Best regards -- Isaac Clerencia at Warp Netw

Re: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones

2006-02-16 Thread David Philippi
Nils Kneuper wrote: Since UTBS is playing by far later than everything else in wesnoth, why should there not be some "religious" in that time? I think the idea was not having Wesnoth (the world) without religion but rather Wesnoth (the game) to avoid hurting religious feelings of any group of

Re[2]: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones

2006-02-16 Thread Nils Kneuper
Since UTBS is playing by far later than everything else in wesnoth, why should there not be some "religious" in that time? After the world has been destroeyd maybe people start to believe in different things? We would only need to have this explained in the "intro" of the campaign. And I think noth

Re: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones

2006-02-16 Thread Joseph Simmons
That sounds like a good idea. However, a relatively minor issue would be UTBS's religious references. I've heard in the past that Wesnoth is supposed to be areligious, which UTBS definitely is not. I do think adding it would contradict some of statements made in regards to "holy" magic, white magi,

[Fwd: Re: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones]

2006-02-16 Thread Hogne Håskjold
Dave, you seemed to have forgot to cc the list. Original Message Subject: Re: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones Date: Wed, 15 Feb 2006 19:06:50 -0600 From: David White <[EMAIL PROTECTED]> To: Hogne Håskjold <[EMAIL PROTECTED]> References:

Re: [Wesnoth-dev] Inconsistent unit select/click behaviour

2006-02-16 Thread John McNabb
This is a good idea. I can't work on it right now, but I think that it would be a good contribution to the project. Having consistent behavior is a very good thing. John aka darth fool. On Mon, 13 Feb 2006, Hogne Håskjold wrote: > Hi > > Unit mouseover and right click to get contect menu is