Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Richard Kettering
As I said before; I don't care about this enough to argue if you choose something contrary to my opinions, but... My preferences for a name are: 1] Holy 2] Mystic 3] Dispel As for the gameplay changes, I have no objections. On Nov 26, 2006, at 6:48 PM, john w. bjerk wrote: A description of

Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Karol 'grzywacz' Nowak
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 john w. bjerk wrote: White damage is technically a gramatical phrase in English, but it sounds like nonsense or a translation error. True. For instance, white damage translated to Polish sounds quite abusrd. Not to mention that In Chinese and

Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Bruno Wolff III
On Mon, Nov 27, 2006 at 02:38:32 -0600, Richard Kettering [EMAIL PROTECTED] wrote: As I said before; I don't care about this enough to argue if you choose something contrary to my opinions, but... My preferences for a name are: 1] Holy 2] Mystic 3] Dispel I don't like the name 'white

Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Benoit . TIMBERT
Hello everyone. Well, i both like and dislike those proposed changes. I think that the current holy damage is an still useful tool but campaigns, but not very well suited for MP. Also il is a bit excessive the +20% living creature resistance don't much sense to me, so extending a bit the concept