David White wrote:
> On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote:
>
>> Am Montag 24 Dezember 2007 schrieb Jens Seidel:
>>
>>> Isn't Mesa a software implementation of OpenGL and everywhere available?
>>> It would be not accellerated by hardware but isn't this how it currently
>>>
I just got Wesnoth svn yesterday while I was on fast internet. I
compiled it last night no problem, and played it from within src.
Today I tried `make install`, and was rather alarmed by an error
message I got:
mkdir: /System/Library/Frameworks/Python.framework/Versions/2.5/lib/
python2.5/si
On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote:
> David White wrote:
> > On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote:
> >
> >> Am Montag 24 Dezember 2007 schrieb Jens Seidel:
> >>
> >>> Isn't Mesa a software implementation of OpenGL and everywhere available?
> >>> It would be n
Am Dienstag 25 Dezember 2007 schrieb David White:
> Any thoughts on this? Does anyone have any objections to us changing
> this from opt-in to opt-out?
I guess the opt-out should be a one time pop-up with at least 5 seconds screen
presence (prevent accidental click away). Along with the icon indi
Hi everyone,
We have a feature that allows people to opt-in to have statistical
information about their Wesnoth games sent to a server, and presents
aggregate data to us for analysis.
This feature is currently enabled on an opt-in basis. That is, to
activate it, players have to click on the envel
David White <[EMAIL PROTECTED]>:
> It would be painful to maintain the game working with both SDL and
> OpenGL. Additionally, one of the primary benefits of moving to OpenGL
> would be to allow different and new graphical effects that cannot be
> efficiently implemented using SDL, but if we had to
On Wednesday 26 December 2007 07:04:41 David White wrote:
> Hi everyone,
>
> We have a feature that allows people to opt-in to have statistical
> information about their Wesnoth games sent to a server, and presents
> aggregate data to us for analysis.
That was the original plan... it would prompt
> > What is the status of UtbS, will it be all right for 1.4 or do
we have some
> > major problems with it. Is someone currently maintaining it or
is it just "prey
> > that it works as expected"?
>
> UtbS also concerns me, I still hope it can be fixed before 1.4.
>
Better late than never I gu