David White <[EMAIL PROTECTED]>:
> It would be painful to maintain the game working with both SDL and
> OpenGL. Additionally, one of the primary benefits of moving to OpenGL
> would be to allow different and new graphical effects that cannot be
> efficiently implemented using SDL, but if we had to make the game work
> with SDL anyhow, this would be infeasible, or at the least would require
> double-implementing such features in both SDL and OpenGL.

I've looked at the code wuth this possibility in mind, and agree that 
it would be infeasible.
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

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