>Wesnoth 1.1 was expected to be released today or tomorrow, but Jon has just
>reported a grave bug.
>
>Basically it's not possible to set up a network game between two
>"wesnoths" (i.e., without a wesnothd). He will have a look at the bug
>tomorrow if possible.
This was a false alert (cf irclog, #
Wesnoth 1.1 was expected to be released today or tomorrow, but Jon has just
reported a grave bug.
Basically it's not possible to set up a network game between two
"wesnoths" (i.e., without a wesnothd). He will have a look at the bug
tomorrow if possible.
Please, don't commit anything but bugfi
My test script is now on the wiki, at
http://www.wesnoth.org/wiki/PythonTestScript
It shows a few things of the API (but remember this is a *test* script! :p).
Nicolas
On Mon, Nov 28, 2005 at 12:12:36PM +0100, Nicolas Weeger wrote:
> I haven't had yet any real feedback on Python API, and I don't
> really want to finish everything then be told there are many
> things to change :) So I haven't worked on it for some time.
Maybe the way to get feedback is to write a
> Hi, developers.
> I would also like to know if we have an ETA for the Python
scripting thing.
Hello.
I haven't had yet any real feedback on Python API, and I don't
really want to finish everything then be told there are many
things to change :) So I haven't worked on it for some time.
The "bi
On Nov 28, 2005, at 3:41 AM, Isaac Clerencia Pérez wrote:
* what do you think about the 1.1 timing?
Sounds good.
I really think that we should keep to a clear split of Wesnoth-1.0,
and Wesnoth-Later. People should be able to get binaries of the new
version, but I think we should still pro
Hi, developers.
I would like to move towards a Wesnoth 1.1 release soon now.
Ivanovic proposed releasing it by Christmas and I think it's a good
date. I would propose releasing Wesnoth 1.1 by Christmas Eve if possible
(you know, IIRWIIR).
I will likely get some free time in Christmas so I'll be