Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-863185-census-on-destroyed-building into lp:widelands

2016-11-13 Thread SirVer
Review: Needs Fixing Diff comments: > === modified file 'src/logic/map_objects/immovable.cc' > --- src/logic/map_objects/immovable.cc2016-11-03 07:20:57 + > +++ src/logic/map_objects/immovable.cc2016-11-03 07:36:43 + > @@ -339,6 +339,7 @@ > > Immovable::Immovable(cons

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/oars_appdata into lp:widelands

2016-11-13 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/oars_appdata into lp:widelands has been updated. Commit Message changed to: Added age ratings to Appdata https://odrs.gnome.org/oars and validator call to utils/uppdate_appdata.py. Fixed localization format for long description. For more detail

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/oars_appdata into lp:widelands

2016-11-13 Thread GunChleoc
Review: Resubmit Thanks for the review - could you please check again for me? I have added the validator to utils/uppdate_appdata.py now, so I can't forget to validate again. It's now throwing a warning "Found invalid tag: 'content_rating'", but I guess that's because the format is new and the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_scaling into lp:widelands

2016-11-13 Thread SirVer
This feels a bit messy. The scale of an animation must now be publicly knowable on the outside for doing math on it, though it feels like it should be a purely internal information. Can this not be internalized somehow by changing the animations interface? Also, if you want bigger images to lo

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-13 Thread bunnybot
Continuous integration builds have changed state: Travis build 1603. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/175565469. Appveyor build 1441. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_casern_wor

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-13 Thread Notabilis
Thanks for the answers earlier. Wares- and WorkerQueues now have a common interface so they can be used interchangeable. Note that the code is not really tested yet. Both are using the same gui class for display, list on the first tab. Support for priorities on the graphical worker queues is dis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/oars_appdata into lp:widelands

2016-11-13 Thread Janosch Peters
Review: Needs Fixing LBTM. This is invalid XML, you have multiple root tags. The has to be a child of . You can use the appstream package of your distribution to validate appstream files. E.g: appstreamcli validate debian/widelands.appdata.xml It throws a lot of errors, even before your chan

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_scaling into lp:widelands

2016-11-13 Thread bunnybot
Continuous integration builds have changed state: Travis build 1601. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/175510561. Appveyor build 1439. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_animation_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands

2016-11-13 Thread Janosch Peters
It could be coded a bit more elegantly(see my comments), but apart from that it LGTM. However, I did not test it because I dont know a straight forward way to get a warehous with 500+ workers. Diff comments: > === modified file 'src/logic/map_objects/tribes/warehouse.cc' > --- src/logic/map_obj

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_2_about into lp:widelands

2016-11-13 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/fsmenu_fullscreen_2_about into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fsmenu_fullscreen_2_about/+merge/309754 -- Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_2_about into lp:widelands

2016-11-13 Thread Tino
Review: Approve @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/fsmenu_fullscreen_2_about/+merge/309754 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fsmenu_fullscreen_2_about. ___ Mailing li

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_scaling into lp:widelands

2016-11-13 Thread Tino
This looks very promising! -- https://code.launchpad.net/~widelands-dev/widelands/animation_scaling/+merge/310718 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/animation_scaling into lp:widelands. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_scaling into lp:widelands

2016-11-13 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/animation_scaling into lp:widelands. Commit message: Implemented scaling for animations. Bigger idle textures for Barbarian warehouse and shipyard. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https:

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-13 Thread toptopple
Btw, is the C++ system applied for Widelands using garbage collection? I looked through some code in defaultai.cc and didn't find any free-memory operations so far, e.g. after local list creations. -- https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Your team Wide

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-13 Thread toptopple
I tested my proposed logic on a "one-world" island and it turned out the expedition found portspaces in secondary access although it doesn't per-se perform secondary island circling. This is because the map is a torus and the ship is reflected only onto the island again under various angles and

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-11-13 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704 -- Your team Widelands Developers is requested to r

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-11-13 Thread GunChleoc
I need this for other branches, so I'm gonna merge. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1638394-render-road into lp:widelands

2016-11-13 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1638394-render-road into lp:widelands has been updated. Commit Message changed to: Fix a crash with rendering roads in previously visible areas: If the owner of the starting field of the road is not visible, the owner of the end field of the

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1638394-render-road into lp:widelands

2016-11-13 Thread Janosch Peters
Janosch Peters has proposed merging lp:~widelands-dev/widelands/bug-1638394-render-road into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1638394 in widelands: "Crash on rendering roads" https://bugs.launchpad.net/widelands/+bug/1638394 For more