Do you remember where you were when that happened? What was the last help entry
you clicked at?
These errors can be triggered when a Lua variable isn't declared as local, but
I can't find any.
This particular error seems to be a malformed bformat string - bformat is our
Lua wrapper for boost::
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1418050 into
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Related bugs:
Bug #1418050 in widelands: "Secondary and Third Alternative Tool no longer
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The proposal to merge lp:~widelands-dev/widelands/bug-1418050 into lp:widelands
has been updated.
Description changed to:
Added handling of SDL_KEYUP event. This fixes that the editor did not return to
the first tool when SHIFT or ALT etc. was released.
DO NOT set the bug to "Fix Committed", w
Review: Approve
LGTM :)
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LGTM :)
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OK, I will merge this then. Thanks for the review :)
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Thanks for the review :)
The extra checks were indeed nonsense, to I have removed them. I also added
some space between rows, does this look OK now?
I can't highlight only part of a string, because buttons don't allow richtext.
Making only part of the string a button would make the click target
We still have a reviewer saying "Needs fixing", which is why I didn't merge it
yet. Let's wait for SirVer to get back.
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Thanks :)
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I am having problems with savegames in trunk now when the encyclopedia has been
opened. So, my guess is that the bug is there and not in this branch. It has
probably sometjhing to do with my changes in lua_coroutine.
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I can't reproduce my crash now :(
Can you please attach your savegame to one of the linked bugs?
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I tried the savegame you uploaded. It gives me an error message with "Unhandled
version error" like it should. It is a single player game though and not a
multiplayer game though, and you write above that the crash happened with a
multiplayer game? Can you please double-check that this is the co
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1455732 into
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New bread/snack/ration/meal icons for
It positions the center of an animation. In this case, when the ware is lying
at a flag or is being carried.
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Since there are no changes in C++, you could just copy the tribes directory
into trunk for testing.
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Review: Needs Information
Thanks. Now I need some input on how to handle the license before we merge this.
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Good catch, the culprit is actually the mine, not the construction site.
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Found the other bug - a global variable in Lua. The bug has been there for a
while, ever since we added the automated building help.
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How about:
The encyclopedia currently contains some errors.
Please use the in-game help for correct and up to date information.
"Information" doesn't have a plural in English ;)
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Review: Approve
Thanks. I can't test this, but code LGTM :)
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I think we're good to go then. Will merge.
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>From what I've seen on other projects, GPL for code and CC-BY-SA for
>graphics/sound is a common model. Some projects use the GPL for graphics as
>well, such as Battle for Wesnoth. From what I can see, CC-BY-SA would be the
>better choice though. Is is important that the licence doesn't include
Thanks, fraang!
I will merge this now so we can use the new icons.
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Related bugs:
Bug #1459529 in widelands: "Fullscreen toggle with the f button doesn't work
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Thanks :)
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It's sufficient to run it when a change in the json files has taken place. My
plan is to add it to merge_and_push_translations.py, this will make it frequent
enough. No need to add it to the compile script.
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> The unfortunate problem is that I don't think we can legally relicense the
> existing graphics without getting permission from the creators
yes, this is what everybody says, and it makes sense too
> which means one set of graphics would be covered by one license and
another set under a differ
Review: Needs Fixing
I have added some suggestions for the strings, and 1 for the code. I haven't
tested anything yet.
Diff comments:
> === modified file 'campaigns/emp01.wmf/scripting/init.lua'
> --- campaigns/emp01.wmf/scripting/init.lua2014-10-02 17:05:38 +
> +++ campaigns/emp01.wmf/
Review: Approve
Please go ahead and merge :)
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Since the changes are small and current, there is no need to merge trunk into
the branch first. So, this will do:
$ cd ~/widelands-repo/trunk
$ bzr pull (to get any recent changes to the main trunk)
$ bzr merge ../bug-xxx
$ bzr commit -m "Bug xxx fixed"
$ bzr push lp:wideland
I can reproduce this now. It also doesn't happen in trunk, so the bug is in
this branch.
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> you are removing a lot of translator_credits/*.po files but there are only 2
> translators/*.json files, why?
Because I don't want to have to keep comparing the data while this
branch is waiting for merging. I will copy the data over in Transifex
when we've merged this. Transifex will then auto
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1399621 into
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I had overlooked the diff question. The checks only check for the exact object
type without inheritance, so I have to teat for all 3 types explicitly.
Diff comments:
> === modified file 'src/wui/building_statistics_menu.cc'
> --- src/wui/building_statistics_menu.cc 2014-11-30 18:49:38 +000
Fixed :)
The bug was already in trunk, it just didn't get triggered.
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Transifex is where we keep the translations. I have now updated and tested the
Transifex config file, so we're good to go as soon as somebody can update the
website part of this.
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Related bugs:
Bug #1454371 in widelands: ""Out of resources" messages should be triggered
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Yay! Will merge :)
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I proofread the strings :)
Diff comments:
> === modified file
> 'campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua'
> --- campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua
> 2015-05-31 13:45:13 +
> +++ campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua
We are using an en dash with spaces, which is the European tradition rather
than the American one. I'm fine with leaving it, because I don't want to break
the strings again over this.
I added 1 comment to the code - please double-check that it works. As soon as
somebody has tested everything, t
7 @@
> [out_of_resource_notification]
> title=_Out of Fields
> message=_The farmer working at this farm has no cleared soil to plant his
> seeds.
> -delay_attempts=10
> +productivity_threshold=30
>
> [idle]
> pics=farm_i_??.png # ???
>
> === modified file 'tribes/empire/hu
Review: Approve
Thanks. Please go ahead and merge :)
Diff comments:
> === modified file
> 'campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua'
> --- campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua
> 2015-05-31 13:45:13 +
> +++ campaigns/tutorial04_economy.wmf/s
Sorry, I had forgotten to set the branch owner to widelands-dev. Please try
again.
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LGTM - if you're happy with the code, could you please fix the conflicts and
merge for me?
For the text conflicts, we need the following format:
trend_ = Trend::kRising;
color = UI_FONT_CLR_GOOD.hex_value();
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Thanks :)
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The error sounds familiar - I seem to remember fixing it someplace before, but
not where. Since I don't have access to my development machine right now, I
can't track this down. For testing purposes, you can get rid of the latest
merge by:
bzr revert -r7478
Then recompile & run the test suite.
I have set the bug back to "In progress" so we won't forget.
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Status: Needs review => Approved
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I'm not familiar with the battle code, but code LGTM.
To improve code style, I would like to see a blank space after the last //
comment. Also, it would be good to have "roundFighted" renamed to "roundFought"
- I know this was already there, so leave it if it's too much work.
I am also not on m
I have recently done the same in a branch that isn't quite ready yet:
http://bazaar.launchpad.net/~widelands-dev/widelands/bug-1390793/revision/7415
Your function is a lot better. I have delete_tag instead of remove_tag, which
has an additional check in it:
void Map::delete_tag(const std::strin
Thanks for making the changes...
Yes, it would be great if everybody was still around - but this is the nature
of Open Source projects. People come and stay as long as it is fun for them and
they have the time, then they move on. Sometimes, they will disappear for a
while and then come back. Th
Widelands doesn't have a locale sk_SK@UTF-8 like Linux does, for example, but
we use simply sk. So, we move from back to front until we find a matching
locale. So, this is just some console output that you can ignore - It is
sometimes important for me when I am working on i18n stuff, so I'd rath
Review: Resubmit
I think I'm done now. Could someone please go over my last commit?
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I have gone through the code and added my usual nitpicking. I haven't gotten
around to any testing yet.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2015-05-07 20:46:32 +
> +++ src/ai/defaultai.cc 2015-06-29 19:22:37 +
> @@ -253,8 +268
Diff comments:
>
> === modified file 'src/logic/map.cc'
> --- src/logic/map.cc 2015-02-24 13:51:38 +
> +++ src/logic/map.cc 2015-06-30 00:48:12 +
> @@ -1992,6 +1996,61 @@
> }
>
>
> +/*
> +===
> +Map::check_check_seafaring()
> +
> +This function checks if there are two por
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1460724 into
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Venatrix has approved the changes on the forum, so I'm going to merge this now
:)
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I have added a comment to your comment ;)
The regression tests now also will go through in trunk (SirVer fixed it) but
not here - maybe merging trunk will fix this.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2015-05-07 20:46:32 +
> +++ src/ai
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Thanks :)
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Various string fixes for issues reported on
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Thanks for the comments - all implemented. I also fixed up the building
statistics, because that's where I stole the code from ;)
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I don't know why a delete was necessary - maybe it was just old code?
2 of the methods now return unique_ptr. add_text is trickier and was giving me
segfaults (probably because it is being used directly as well as for the member
object), so I just added a todo comment for it.
We should run clan
Added a small change in the JSON files to make things easier for the website
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Review: Approve
I can't test this, but code LGTM - just some small formatting nits.
I also found a typo that's not in the diff:
line 86: at given position and prepaire all for wl_markdown
prepaire => prepare
Diff comments:
> === modified file 'mainpage/views.py'
> --- mainpage/views.py 2015-0
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1375579 into
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Related bugs:
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For more
Review: Approve
Python code LGTM
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Review: Approve
Thanks for fixing - this is good to go.
There are still iterators all over the code from before we switched to C++11.
We should get rid of as many as them as possible, because this makes the code
easier to read. So, I'm trying to avoid adding new ones. I actually once had a
go
I don't know what usual Python code style says about ' vs. ".
Does Python have a break statement or something like that? You could stop the
loop when a KeyError is found.
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Yes, it took me too long to find the time for a review :(
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Code still LGTM :)
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Since you also approved the Widelands-part, whenever kaputtnik says he is happy
with his code now :)
Then, we will need the coordinated merging and website deployment like you did
last time.
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New warehouse stock policy
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Various string fixes for issues reported on
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Eliminated preceding and trailing whitespaces.
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Good idea - done :)
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desired_speed sets the speed instead of just reading it.
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I have added a codecheck rule. Please have a look.
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Thanks!
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I see. Now I'm wondering if we would have a use for the real speed as well
though, because it makes a difference in multiplayer. Of course, for this
branch, it doesn't matter.
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https://code.launchpad.net/~widelands-dev/widelands/economy_tutorial_fix/+merge/266519
Your team Widelands Developers
real_speed is read-only, and it's the speed that the game is actually using.
Desired speed is set by each user (read/write). In single player games, they
are identical, but in multiplayer games, the real_speed is some form of
arithmetic mean of the desired speeds of each player.
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https://code
Merged. Thanks for the review :)
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https://code.launchpad.net/~widelands-dev/widelands/economy_tutorial_fix/+merge/266519
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Review: Approve
Code LGTM - Just one question in the diff comments.
Diff comments:
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2015-07-27 20:25:32 +
> +++ src/ai/defaultai.cc 2015-08-03 20:07:16 +
> @@ -4907,7 +4911,7 @@
>
BTW there is another one: Wh->can_attack() && is_visible
Sorry, I was being lazy.
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https://code.launchpad.net/~widelands-dev/widelands/attack_fix/+merge/266796
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Since the branch is already pushed and it's a small change, I'd say you can do
the change directly on trunk - just make sure that you don't break anything.
Or you can do it in this branch and merge it again.
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https://code.launchpad.net/~widelands-dev/widelands/attack_fix/+merge/266796
Your tea
Excellent, will I merge this then?
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https://code.launchpad.net/~widelands-dev/widelands/bug-1201398/+merge/266182
Your team Widelands Developers is requested to review the proposed merge of
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Thanks, will merge :)
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1480937 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1480937 in widelands: "Escape key doesn't work in all dialogues"
https://bugs.launchpad.net/widelands/+bug/14
>> If you set it's status to "merged" it will no longer be listed in most
>> listings.
>
> That's my problem: It is not merged. Merged are the new branches related to
> this issue.
>
> But i will leave it as is, because of the history.
>
> Thanks for your answer :-)
>
If you want it to disap
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-978175 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #978175 in widelands: "localization not yet loaded in command line"
https://bugs.launchpad.net/widelands/+bug/978175
The proposal to merge lp:~widelands-dev/widelands/bug-978175 into lp:widelands
has been updated.
Status: Needs review => Approved
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-978175/+merge/267432
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Your team Widelands Developers is requested to review the
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1480937 into
lp:widelands.
Requested reviews:
Hans Joachim Desserud (hjd)
Related bugs:
Bug #1480937 in widelands: "Escape key doesn't work in all dialogues"
https://bugs.launchpad.net/widelands/+bug/1480937
F
I will merge this, so the recipes will tell us.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1480937/+merge/267587
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