I've started a thread on our "Revision scoring as a service" talk page
regarding labeled conversation datasets & modeling work we could do.
See
https://meta.wikimedia.org/wiki/Research_talk:Revision_scoring_as_a_service#Thread_on_Toxic_communities_from_wikimedia-l
On Sun, Nov 15, 2015 at 12:41 PM
I am going to quote Joseph Reagle, who responded to a similarly titled
threat on Wiki-en-L:
date:13 November 2015 at 13:48
It's been great that Riot games has had someone like Lin (an experimental
psychologist) to think about issues of community and abuse. And I
appreciate that Lin has been prev
The figure quoted is quite interesting, but do we have a comparable metric
for the Wikimedia projects? :
"... incidences of homophobia, sexism and racism ... have fallen to a combined
2 percent of all games"
2% sounds "low", but do we indeed know if this is better or worse than us?
Would our comp
Hello,
Just yesterday I had a long talk with a researcher about how to define
and detect trolls on Wikipedia. E.g., whether "unintentional trolling"
should be included or not.
In my opinion, it is not possible to detect by machine trollism,
unkindness, harassment, mobbing etc., maybe with the exc
I'd be happy to offer my admin/oversighter experience and knowledge to help
you develop the labeling and such, Aaron! I just commented on Andreas's
proposal on the Community Wishlist, but to summarize here: I see a lot of
potential pitfalls in trying to handle/generalize this with machine
learning,
>
> The League of Legends team collaborated with outside scientists to
> analyse their dataset. I would love to see the Wikimedia Foundation engage
> in a similar research project.
Oh! We are! :) When we have time. :\ One of the projects that I'd like to
see done, but I've struggled to find the
On Sat, Nov 14, 2015 at 9:13 PM, Benjamin Lees wrote:
> This article highlights the happier side of things, but it appears
> that Lin's approach also involved completely removing bad actors:
> "Some players have also asked why we've taken such an aggressive
> stance when we've been focused on ref
This article highlights the happier side of things, but it appears
that Lin's approach also involved completely removing bad actors:
"Some players have also asked why we've taken such an aggressive
stance when we've been focused on reform; well, the key here is that
for most players, reform approac
Really interesting - thanks for sharing!
On Fri, Nov 13, 2015 at 10:12 PM, Denny Vrandečić
wrote:
> Very interesting read (via Brandon Harris):
>
>
> http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
>
> "the vast majority of negative behavior ..
Very interesting read (via Brandon Harris):
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
"the vast majority of negative behavior ... did not originate from the
persistently negative online citizens; in fact, 87 percent of online
toxicity came
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