Debugging 2....

2003-06-18 Thread Auge Mike
Hi All, Yesterday, I was trying to debug WINE. But I’ve been surprised when I saw (while using stepi): 0x08048700 in _init . . 0x08048706 in _dl_runtime_resolve . . 0x4000b014 in fixup . . 0x4000b022 in _dl_build_local_scope . 0x40006ec0 in _dl_lookup_symbol_internal 0x40006cd0 in _d

Re: lostwages/ include/wwn.php templates/en/contri ...

2003-06-18 Thread Duane Clark
Brian Vincent (C) wrote: ... PS. Anyone notice the interviews on WWN? Anyone have any comments or suggestions for improving them? Any particular people I need to interview that I'm forgetting? (I do have some in various stages of preparation, and a list of people I need to include.) I'll save

Re: lostwages/ include/wwn.php templates/en/contri ...

2003-06-18 Thread Brian Vincent (C)
Hm.. spelling fixes in WWN. Not sure I like that idea. A lot of these are spelling fixes in quoted remarks. I have a long standing policy of not editing spelling mistakes. Unless it's a grammatical error so bad that it makes reading it unbearable, I don't touch it. (I can probably count the

Re: lostwages/ include/wwn.php templates/en/contri ...

2003-06-18 Thread Francois Gouget
On Wed, 18 Jun 2003, Brian Vincent (C) wrote: > > Hm.. spelling fixes in WWN. Not sure I like that idea. > > A lot of these are spelling fixes in quoted remarks. I have > a long standing policy of not editing spelling mistakes. I can understand that but there are issues with not spell checking

Re: Missing Bugzilla Descriptions

2003-06-18 Thread Jeremy Newman
On Wed, 2003-06-18 at 16:13, Z_God wrote: > I've got vacation soon. I might be able to restore most bug descriptions using > Gmane.org. > I already did one: > http://bugs.winehq.com/show_bug.cgi?id=1219 > Shall I continue this? Please do. If anyone else has some time for data entry, we could use

Re: Missing Bugzilla Descriptions

2003-06-18 Thread Z_God
Op woensdag 18 juni 2003 16:33, schreef Jeremy Newman: > Those bug descriptions are gone. I thought I had a recent backup of > them. I thought wrong. The last good backup I have is from Aug 2000. It > was in daily rotation after that. Whatever caused them to dissapear, > happened 2 weeks before any

Re: Wintab: beginning to investigate Aric's patch from April.

2003-06-18 Thread Robert North
Aric Stewart aric-at-codeweavers.com |Wine Mailing Lists| wrote: Hi Robert, No problem with the timing. The first thing I'm seeing is a crash in the WTInfo() wintab call with Painter 5. Will look into this further, and attempt to fix. Aric: Ever had this? I'll investigate further before posting

Re: Wintab: beginning to investigate Aric's patch from April.

2003-06-18 Thread Aric Stewart
Hi Robert, No problem with the timing. The first thing I'm seeing is a crash in the WTInfo() wintab call with Painter 5. Will look into this further, and attempt to fix. Aric: Ever had this? I'll investigate further before posting up any significant details, as I suspect the fix is trivial. This

Re: #include "windows.h" versus #include

2003-06-18 Thread Gerald Pfeifer
On Fri, 6 Jun 2003, Alexandre Julliard wrote: > There's no reason to change it everywhere, it only needs to be fixed > in exported header files. Well, but if two of the .c files in programs/notepad use , while the other two use "windows.h", that certainly is confusing. And it _had_ confused me wh

Re: Missing Bugzilla Descriptions

2003-06-18 Thread Jeremy Newman
On Tue, 2003-06-17 at 20:07, Duane Clark wrote: > > Just noticed that! > > 2 *important* bugs for me 1160 & 1165 are missing any comments. > > 1165 in particular, contained some useful debugging info ... I suppose > > it's a good thing that it seems to be resolved in the current CVS! > > Any ideas

GL under the render window

2003-06-18 Thread Chris Seddon
I'm writing a 3d modelling/animation package and although I'm not writing a native port for linux I test the software with Wine for compatibility. I've recently wrote the OpenGL initialization code and noticed that when primitives are drawn, their actually drawn undernieth the rendering window.

[D3D] Xvidmode and surface locking

2003-06-18 Thread OverrideX
Ok, I recently started using System Shock 2 fullscreen with xvidmode enabled in my wine config, and here's something strange. When xvidmode is enabled, and I'm in a game and press esc to go to the menu, then esc again to return to the game, or load another save or go through a bulkhead/elevator an

Re: Sound3D problems

2003-06-18 Thread Lionel Ulmer
> There were come great changes in dsound lately (especially in buffers i > think). Is this the source of problems? Or is it lack of CriticalSection > stuff (I don't really understand them, so I didn't bother with them when > I was writing it)? Well, in my DSound3D test case (the demo for ArxFatal