On 20/02/07, Pavel Troller [EMAIL PROTECTED] wrote:
Hi!
I've tried 0.9.31 and it seems that there is a regression in at least two
games:
- Fallout Tactics (BOS.exe): Shows a dialog stating
C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
Could not create display buffers
Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
- Steam based games, mainly HL2: During game load, the screen goes black.
Moving the cursor causes sound effects as it hovers across the menus and
buttons, so the program runs, but nothing can be seen.
This regression is known, and it
Vitaliy Margolen [EMAIL PROTECTED] writes:
Resend as-is. I need this function to work on global handles when
process is NULL.
If you need this you are doing something wrong. Callers are not
supposed to know that a handle is global.
--
Alexandre Julliard
[EMAIL PROTECTED]
Am Montag 19 Februar 2007 16:42 schrieb H. Verbeet:
Eventually, the FVF path should be removed from wined3d completely. We
should convert the FVF in d3d8 to a vertex declaration, just like in
d3d9.
Agreed.
But I think we should keep the FVF-decl conversion at a central place instead
of having
On 20/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
But I think we should keep the FVF-decl conversion at a central place instead
of having 3 copies of it(d3d9, d3d8, ddraw). I think we could make a single
exported function to convert a fvf-wined3d decl which does not depend on any
other code
Am Dienstag 20 Februar 2007 01:32 schrieb Ann Jason Edmeades:
After being away from active development in wine for a while I wanted to
start somewhere easy, and picked some bugs from the bug database in the
wcmd (cmd.exe) shell.
I think I got carried away, but the following patches fix some
Alexandre Julliard wrote:
Vitaliy Margolen [EMAIL PROTECTED] writes:
Resend as-is. I need this function to work on global handles when
process is NULL.
If you need this you are doing something wrong. Callers are not
supposed to know that a handle is global.
Vitaliy Margolen [EMAIL PROTECTED] writes:
http://source.winehq.org/source/server/handle.c#L523 calls
duplicate_handle with NULL process.
Yes, but duplicate_handle has no reason to call get_handle on the dst
process. I see that your 3/3 patch does this, but that's broken.
--
Alexandre
Vitaliy Margolen wrote:
After
checking object's SD against token we fail some tests.
What it seems to me is that some one tried to optimize this part in
windows and instead created a security problem.
If you already have a valid handle to the object, then it isn't really a
security problem to
I still find appdb really slow 60 seconds to view some pages, post on
the forums etc It's driving me nuts to the point I've gone back to
real life for a while as it's less frustrating. BTW this problems exists
on systems separated by over 100 miles (but same login account) so it
not
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
On 19/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
-if(Sampler GL_LIMITS(sampler_stages) || Sampler 0 || Type
WINED3D_HIGHEST_SAMPLER_STATE || Type 0) {
This also checked the sampler state, not just the sampler.
I added a test
On 20/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
On 19/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
-if(Sampler GL_LIMITS(sampler_stages) || Sampler 0 || Type
WINED3D_HIGHEST_SAMPLER_STATE || Type 0) {
This also checked
On 20/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
On 19/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
-if(Sampler GL_LIMITS(sampler_stages) || Sampler 0 || Type
WINED3D_HIGHEST_SAMPLER_STATE || Type 0) {
This also checked
Stefan Dösinger napsal(a):
Am Dienstag 20 Februar 2007 15:03 schrieb Mirek:
Hi, this patch caused regression in many Direct3D games. TES IV:
Oblivion can't start game (menu works), Flatout II is completly broken,
Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried
rewrite GLint
I'm actually noticing it a little now... about a minute hang sometimes then
poof it's up. So it's not a crawl... just a hang. It's weird really. Feels
like too many people trying to connect for the server to handle so it throws
them to the queue, or similar.
On 2/20/07, Nick Law [EMAIL
--- Jeffrey Sabarese [EMAIL PROTECTED] wrote:
I have installed, and use the ies4linux
( here for more info if you're unfamiliar with it:
http://novicenotes.com/install-internet-explorer-on-linux-under-wine-run-ie-on-linux/
), but though it works VERY well launching from the
Fedora Terminal
It's done manually by an admin.
Lei Zhang wrote:
Does someone manually add new versions to bugzilla or is it done
automatically?
On 2/19/07, Vitaliy Margolen [EMAIL PROTECTED] wrote:
Please whoever has powers to add new versions to bugzilla, can they
please do that?
Thanks.
Vitaliy.
Am Dienstag 20 Februar 2007 16:54 schrieb Mirek:
I tried it three times in different places, it helped in some games:
Flatout II - graphic in menu was without any problems, but game crashed
(still regression).
HalfLife 2 EO - works, I was in game only about 2 minuts and it look fixed
Alpine
Hi!
Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
- Steam based games, mainly HL2: During game load, the screen goes black.
Moving the cursor causes sound effects as it hovers across the menus and
buttons, so the program runs, but nothing can be seen.
This regression is known,
Na , Mirek [EMAIL PROTECTED] escreveu:
Hi, i would like to say Thanks for your work! to all wine developers.
In past months there was realy big progress in implementation of
Direct3D in wine (that part is most important for me) and other parts
such Dinput, so I would like to introduce you some
Misha Koshelev wrote:
Hi, since MSDN states that any installer that requires JScript/VBScript
must make sure to install it, and since some applications require these
for install (bug #7353 and another one is there for VBScript for a
different installer), I figure there is no reason why builtin
On Tue, 2007-02-20 at 21:44 +, Robert Shearman wrote:
Misha Koshelev wrote:
Hi, since MSDN states that any installer that requires JScript/VBScript
must make sure to install it, and since some applications require these
for install (bug #7353 and another one is there for VBScript for a
On Tue, 2007-02-20 at 21:44 +, Robert Shearman wrote:
Misha Koshelev wrote:
Hi, since MSDN states that any installer that requires JScript/VBScript
must make sure to install it, and since some applications require these
for install (bug #7353 and another one is there for VBScript for a
Some games are still broken with latest 13 patches from your tree.
Oblivion still hangs while loading game and Flatout 2 crashed after 2
seconds with this output:
athlon64:/usr/games/flatout2# ./flatout2
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests
more than one
On 20/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
If anyone knows a nicer way to release the converted declaration from
SetVertexDeclaration feel free to comment.
Not applying this patch won't affect patches 11-13
Wouldn't it be better to directly compare This against convertedDecl
from
Can we change wineprefixcreate to copy the truetype fonts (if any) from
/usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
distro specific X11/fonts/TTF directory] to
$WINEPREFIX/drive_c/windows/fonts/ ?
On 2/20/07, Wine Bugs [EMAIL PROTECTED] wrote:
Am Dienstag 20 Februar 2007 21:55 schrieb Pavel Troller:
Hi!
Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
- Steam based games, mainly HL2: During game load, the screen goes
black. Moving the cursor causes sound effects as it hovers across the
menus and buttons, so the
H. Verbeet wrote:
On 20/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
If anyone knows a nicer way to release the converted declaration from
SetVertexDeclaration feel free to comment.
Not applying this patch won't affect patches 11-13
Wouldn't it be better to directly compare This against
Lei Zhang [EMAIL PROTECTED] wrote:
Can we change wineprefixcreate to copy the truetype fonts (if any) from
/usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
distro specific X11/fonts/TTF directory] to
$WINEPREFIX/drive_c/windows/fonts/ ?
No. It's the distribution's duty to
I don't know about this regression. Can you do a bisect?
Yes, done. It's the following commit:
commit 388499ff28616ef03bf8949a78e658e1bdb4e4fc
Author: Stefan DĂśsinger [EMAIL PROTECTED]
Date: Wed Feb 14 17:59:08 2007 +0100
wined3d: More fullscreen window fixes.
The
On 21.02.2007 03:31, Dmitry Timoshkov wrote:
Lei Zhang [EMAIL PROTECTED] wrote:
Can we change wineprefixcreate to copy the truetype fonts (if any) from
/usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
distro specific X11/fonts/TTF directory] to
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