This patch makes the Guild Wars show up in all its glory.
Ah, alright, and I meant now instead of not. Me and my typos... always are
inconvenient. Anyway, thanks for the info!
On 3/9/07, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 10/03/07, Bryan Haskins <[EMAIL PROTECTED]> wrote:
> Ah so that was the infamous problem with things like the WC3 Map editor,
OK, I've been doing bug triage on and off for years,
but just recently I've gotten to the point where I'm
tired of going to the NativeDCOM wiki page
to remember how to try an app with native dcom
just to see if the bug in question is a COM bug.
So I wrote a trivial script to automate installing t
This time cube texture support is added. Hopefully the coords are right, I had
no test app for them. If not it should be easy to spot the very
characteristic flipping of the image.
I'm confused - you replaced a patch which had no support for cube maps,
with one that has untested support for
On 10/03/07, Bryan Haskins <[EMAIL PROTECTED]> wrote:
Ah so that was the infamous problem with things like the WC3 Map editor, and
such? Thinking about that not it makes sense.
See http://bugs.winehq.org/show_bug.cgi?id=2398 and
http://www.winehq.org/pipermail/wine-devel/2006-December/053084.ht
Kevin Wallerbos wrote:
This formatting patch cleans up the spacing in the pixel/vertexshader
instruction table, making it somewhat nicer on the eyes. The lines
have become a bit longer than practical on standard resolutions, but
that shouldn't be a problem as most lines were already too long.
A b
Ah so that was the infamous problem with things like the WC3 Map editor, and
such? Thinking about that not it makes sense.
On 3/9/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Freitag 09 März 2007 19:47 schrieb Mike Schaadt:
> Has anyone tested using standard window objects in a window that
On Fri, Mar 09, 2007 at 03:53:17PM +0100, Felix Nawothnig wrote:
> Jan Zerebecki wrote:
> >>cs is never NULL at that point.
> >Where should it be checked for NULL, then? Or what does it prevent to be
> >NULL?
>
> cs == lParam. And this code is inside if (lParam != NULL).
Sorry, I missed that, bec
On Fri, 9 Mar 2007, Michael Stefaniuc wrote:
[...]
> Ok, as there are no false positives i have improved the script a little;
> documented it on my Smatch page and added it to my daily Smatch run.
Thanks a lot for the Smatch script. It has proven pretty useful already.
--
Francois Gouget <[EMAIL
Alexandre Julliard wrote:
> Michael Stefaniuc <[EMAIL PROTECTED]> writes:
>
>> Ok, as there are no false positives i have improved the script a little;
>> documented it on my Smatch page and added it to my daily Smatch run.
>> If you know more functions that return a file_handle i can search for
>
On 3/9/07, Marcelo Duarte <[EMAIL PROTECTED]> wrote:
Chris Peterson escreveu:
> This is another patch for my CS130 assignment. It adds message
> sequencing tests. Other changes include: I updated one of my previous
> tests which was not testing the implied message; I changed a
> SendMessageW to S
Chris Peterson escreveu:
This is another patch for my CS130 assignment. It adds message
sequencing tests. Other changes include: I updated one of my previous
tests which was not testing the implied message; I changed a
SendMessageW to SendMessageA call in DoFocusTest to fix a problem on
Window
Hi,
There are some patches that are attached in the bugzilla.
They havent sent to wine-patches mailing list.
Can I mail them to the mailing list on their behalf?
I have asked them to submit to the mailing list.
The patches are submitted about 2 months back.
Thanks,
VJ
Huw wrote:
Since Mono has implemented much of gdiplus already
( http://www.mono-project.com/Libgdiplus ),
we ought to be able to just slurp that into Wine and
get quite a ways.
Except that's based on top of Cairo, whereas ours should be based on
gdi32.
But cairo has a win32 backend. So I thi
Am Freitag 09 März 2007 19:47 schrieb Mike Schaadt:
> Has anyone tested using standard window objects in a window that also had
> an opengl/d3d context?
This is known not to work. It was a regression due to the window management
rewrite.
The problem is that since the window management rewrite all
Michael Stefaniuc <[EMAIL PROTECTED]> writes:
> Ok, as there are no false positives i have improved the script a little;
> documented it on my Smatch page and added it to my daily Smatch run.
> If you know more functions that return a file_handle i can search for
> those too. At the moment i'm loo
On Friday 09 March 2007 14:21 +0100, Shachar Shemesh wrote:
> Dan Kegel wrote:
> > What application did you have in mind?
>
> I honestly don't know, yet. I'm meeting a prospective client on Sunday
> that is currently doing some browser plugin via ActiveX, and wants to
> support Linux and Mac OSX, a
On 2/20/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
"Lei Zhang" <[EMAIL PROTECTED]> wrote:
> Can we change wineprefixcreate to copy the truetype fonts (if any) from
> /usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
> distro specific X11/fonts/TTF directory] to
> $WINEPREF
Has anyone tested using standard window objects in a window that also had an
opengl/d3d context?
I believe Terragen 2 is attempting to do this. If this hasn't been tested,
than it might be the cause of all of the static that appears non opengl
area, making the program nearly unusable.
No messag
Michael Stefaniuc wrote:
> Francois Gouget wrote:
>
>>On Wed, 7 Mar 2007, Michael Stefaniuc wrote:
>>[...]
>>Sending patches...
>
> Send a patch too for the additional occurence that the improved script
> has found.
Duh ... I mean I have sent a patch already for the additional bug found
by the i
Francois Gouget wrote:
> On Wed, 7 Mar 2007, Michael Stefaniuc wrote:
> [...]
>
>>You mean something like
>>http://people.redhat.com/mstefani/wine/smatch/scripts/file_handles.pl ?
>
>
> Cool, thanks.
>
>
> [...]
>
>>Most are false positives (non NULL check before CloseHandle()).
>
>
> These
Without patch 10 I can run Rainbow Six Vegas, even the game, but it is
realy slow and graphic is very ugly.
Mirek Slugen
Mirek napsal(a):
Ok, i tried it with current CVS.
+ There are many improvments in some games like Tomb Raider Legends, GTA
San Andreas, HalfLife Episode One and 3DMark 200
Hello,
When wine runs on managed mode, it delegate drawing non-client
area(caption, frame-border) to window manager.
I found NC_DrawCaption function is not invoked on managed mode.
On non-managed mode, that function is invoked.
I tried to find routine which determine to draw non-client area
acco
Shachar Shemesh wrote:
> Jeremy White wrote:
> >> If you are employed to do programming (even at a university), or have
> >> made an agreement with your employer, school or anyone else saying it
> >> owns software you write, then you and we need a signed document from
> >> them disclaiming any righ
Stefan Dösinger napsal(a):
Am Dienstag 06 März 2007 20:48 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Sonntag 04 März 2007 23:04 schrieb Mirek:
Ok, i tried it with current CVS.
+ Oblivion is still broken (same as with previous patchset)
Which offscreen rendering method did you use?
Backbuff
On Fri, 9 Mar 2007, Felix Nawothnig wrote:
> Detlef Riekenberg wrote:
> > > @@ -325,9 +328,15 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter,
> > > LPVOID * ppv)
> > > pDSoundRender->pClock = NULL;
> > > pDSoundRender->init = FALSE;
> > > pDSoundRender->started = FALSE;
> > ... th
Please ignore this patch.
On Fri, Mar 09, 2007 at 10:35:20AM -0500, Ivan de Jesus Deras Tabora wrote:
> On 3/9/07, Huw Davies <[EMAIL PROTECTED]> wrote:
> >On Thu, Mar 08, 2007 at 10:50:30PM -0800, Dan Kegel wrote:
> >> An increasing number of apps need gdiplus.dll.
> >> Seems like it's time for Wine to include it.
> >
> >Y
"Dmitry Timoshkov" <[EMAIL PROTECTED]> writes:
> Have you read it at all? NULL is guaranteed to be 0 in all contexts.
>
> If some C++ compiler decides to generate not 0 data while converting/casting
> a NULL pointer, it should be declared broken.
The point is that (void*)0 isn't guaranteed to be
Am Freitag 09 März 2007 15:50 schrieb Mirek:
> Hi, I would like to start some applications like Carmageddon TDR 2000 in
> HW mode, Neverwinter Nights 2 or just GetGPUAndSystemInfo.exe from
> Nvidia SDK demos and maybe 3DMark with HW info, but there are problems
> with detecting video card, I assume
"Ivan de Jesus Deras Tabora" <[EMAIL PROTECTED]> wrote:
> Since Mono has implemented much of gdiplus already
> ( http://www.mono-project.com/Libgdiplus ),
> we ought to be able to just slurp that into Wine and
> get quite a ways.
Except that's based on top of Cairo, whereas ours should be based
"Felix Nawothnig" <[EMAIL PROTECTED]> wrote:
Dmitry Timoshkov wrote:
However, note that NULL is not always all binary zero in memory. :)
I don't believe it's true since NULL is defined as (void *)0.
Actually it may aswell be just 0 in C. Just in C++ it's defined to be
(void *)0. But even wi
On 3/9/07, Huw Davies <[EMAIL PROTECTED]> wrote:
On Thu, Mar 08, 2007 at 10:50:30PM -0800, Dan Kegel wrote:
> An increasing number of apps need gdiplus.dll.
> Seems like it's time for Wine to include it.
Yes, absolutely.
> Since Mono has implemented much of gdiplus already
> ( http://www.mono-p
Dmitry Timoshkov wrote:
However, note that NULL is not always all binary zero in memory. :)
I don't believe it's true since NULL is defined as (void *)0.
Actually it may aswell be just 0 in C. Just in C++ it's defined to be
(void *)0. But even with just 0 an assignment/compare/whatever will g
WW, it is working, with native dxdiagn.dll I can start Neverwinter
Nights 2 without any problems, coool :)
Mirek
Bryan Haskins napsal(a):
have you tried plopping in a native dxdiag app. to see if it does enough
for the application to think the environment is alright? It would be
pretty co
"Felix Nawothnig" <[EMAIL PROTECTED]> wrote:
However, note that NULL is not always all binary zero in memory. :)
I don't believe it's true since NULL is defined as (void *)0.
--
Dmitry.
have you tried plopping in a native dxdiag app. to see if it does enough for
the application to think the environment is alright? It would be pretty cool
to have a native Wine dxdiag though... Having a standardized set of tests
would be very helpful, not to mention for the log output function, wou
Detlef Riekenberg wrote:
@@ -325,9 +328,15 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter,
LPVOID * ppv)
pDSoundRender->pClock = NULL;
pDSoundRender->init = FALSE;
pDSoundRender->started = FALSE;
... there is no need to clear it again.
However, note that NULL is not always all
Jan Zerebecki wrote:
cs is never NULL at that point.
Where should it be checked for NULL, then? Or what does it prevent to be
NULL?
cs == lParam. And this code is inside if (lParam != NULL).
Hi, I would like to start some applications like Carmageddon TDR 2000 in
HW mode, Neverwinter Nights 2 or just GetGPUAndSystemInfo.exe from
Nvidia SDK demos and maybe 3DMark with HW info, but there are problems
with detecting video card, I assume the main problem is in dxdiag
library. So I woul
On Thu, Mar 08, 2007 at 10:50:30PM -0800, Dan Kegel wrote:
> An increasing number of apps need gdiplus.dll.
> Seems like it's time for Wine to include it.
Yes, absolutely.
> Since Mono has implemented much of gdiplus already
> ( http://www.mono-project.com/Libgdiplus ),
> we ought to be able to j
Dan Kegel wrote:
> What application did you have in mind?
I honestly don't know, yet. I'm meeting a prospective client on Sunday
that is currently doing some browser plugin via ActiveX, and wants to
support Linux and Mac OSX, as well as Firefox. They were thinking about
using Wine for some of the s
So what would be the overall of the project?
I'm interested in participating in this Google SoC, so this project
sound interesting to me for this SoC 2007.
Regards,
Ivan
On 3/9/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
An increasing number of apps need gdiplus.dll.
Seems like it's time for Wine
On Fr, 2007-03-09 at 03:02 -0800, Chris Robinson wrote:
> +ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
Since you clear the whole struct, ...
> pDSoundRender->lpVtbl = &DSoundRender_Vtbl;
> pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl;
> @@ -325,9 +328,15 @@ HRESULT
On Friday 09 March 2007 03:26:31 am you wrote:
> The check for allocation failure is good, but clearing the memory that
> is going to be initialised anyway is inefficient and unnecessary.
Not all of it is initialized, which is what led me to create the patch (if the
object is created then release
Chris Robinson wrote:
return CLASS_E_NOAGGREGATION;
pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
+if (!pDSoundRender)
+return E_OUTOFMEMORY;
+ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
pDSoundRender->lpVtbl = &DSoundRender_Vtbl;
On 09/03/07, Fabian Bieler <[EMAIL PROTECTED]> wrote:
+if (destFormat != srcFormat) {
+WARN("source %p and dest %p must match, returning
WINED3DERR_INVALIDCALL\n", pSourceSurface, pDestinationSurface);
+return WINED3DERR_INVALIDCALL;
+}
You should probably print the actu
"H. Verbeet" <[EMAIL PROTECTED]> writes:
> I'm not sure why, but it looks like this was commited as part of
> http://source.winehq.org/git/wine.git/?a=commitdiff;h=7126b63645747fe035aaa1167f0dcda8cb38be01
Yes, I screwed up the commit, but the patch is in. Sorry about the
confusion.
--
Alexandre
"James Hawkins" <[EMAIL PROTECTED]> writes:
> The test passes in Windows, so isn't this hiding a bug in our
> implementation of RegSetValueW?
No, it's because the Windows build stores the variables differently in
memory. The test was buggy.
--
Alexandre Julliard
[EMAIL PROTECTED]
I'm not sure why, but it looks like this was commited as part of
http://source.winehq.org/git/wine.git/?a=commitdiff;h=7126b63645747fe035aaa1167f0dcda8cb38be01
On 08/03/07, Erich Hoover <[EMAIL PROTECTED]> wrote:
Request for comments, as per
http://www.winehq.com/site/sending_patches. For detai
I asked today and was told there shouldn't be a problem and my boss is
going to check it over for me with the powers that be.
In the meantime I think I'll just start coding and not submit anything
until I eventually get it in writing.
On 3/9/07, Shachar Shemesh <[EMAIL PROTECTED]> wrote:
Jeremy
Jeremy White wrote:
>> If you are employed to do programming (even at a university), or have
>> made an agreement with your employer, school or anyone else saying it
>> owns software you write, then you and we need a signed document from
>> them disclaiming any rights they may have to the software.
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