On Sat, Jan 3, 2009 at 12:37 AM, Dmitry Timoshkov wrote:
> "Dylan Smith" wrote:
>
> - SendMessageA(GetParent(hWnd), WM_COMMAND,
>> (nCode<<16)|GetWindowLongW(hWnd, GWLP_ID), (LPARAM)hWnd);
>> + SendMessageA(GetParent(hWnd), WM_COMMAND, (nCode<<16)|(0x &
>> GetWindowLongW(hWnd, GWLP_ID)), (
"Dylan Smith" wrote:
> - SendMessageA(GetParent(hWnd), WM_COMMAND, (nCode<<16)|GetWindowLongW(hWnd,
> GWLP_ID), (LPARAM)hWnd);
> + SendMessageA(GetParent(hWnd), WM_COMMAND, (nCode<<16)|(0x &
> GetWindowLongW(hWnd, GWLP_ID)), (LPARAM)hWnd);
MAKEWPARAM and LOWORD are supposed to be used he
Emmanuel Maillard wrote:
> Hi,
>
> Le 4 juil. 08 à 12:37, Adam Strzelecki a écrit :
>
>
>> Hi Emmanuel, hello Wine developers,
>>
>> Latest WineQuartz.drv patch is 0.9.58. Is there any change for more
>> recent release? I tried this patch with 1.0-1 however it has too
>> many conflicts.
>> I
On Fri, Jan 2, 2009 at 6:30 PM, Vincent Povirk wrote:
> This makes it possible to get feedback when something goes wrong starting a
> non-exe file through a Linux gui.
>
>
>
You forgot the patch ;-).
--
-Austin
On Fri, Jan 2, 2009 at 4:30 PM, Vincent Povirk wrote:
> This makes it possible to get feedback when something goes wrong starting a
> non-exe file through a Linux gui.
>
Forgot the patch.
--
James Hawkins
I just improved
http://code.google.com/p/winezeug/source/browse/trunk/install-wine-deps.sh
so it does all the futzing needed to build 32 bit wine on 64 bit systems
(although at the moment it only does this for Ubuntu Intrepid).
Because it puts the missing .so files in /usr/lib32, there's no need
t
On Friday 02 January 2009 10:58:48 Dan Kegel wrote:
> Got another game that needs dxdiagn fixes?
Personally, I don't know of any other games that need dxdiagn fixes but I
guess you already identified potential candidates earlier.
> Or they could go ahead and do dxdiag on top of dxdiagn.
That migh
Jon Griffiths wrote:
> Hi,
>
> Smaller patch with properly static-ified icon data.
>
> Cheers
> Jon
>
>
>
>
>
>
Did this patch get dropped for a reason?
2009/1/1 Michael Karcher :
> Am Donnerstag, den 01.01.2009, 20:43 + schrieb Rob Shearman:
>> No, the [string] attribute in this case in redundant and it should
>> apply to the first pointer in the parameter.
> Now, that makes sense.
>
>> I'm guessing by the
>> change that you had to make that w
Markus wrote:
Few problems with your patch:
> +IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT) = NULL;
> +IDirect3D9 *pD3d = NULL;
No need to initialize something you'll assign to anyway.
> +d3d9_handle = LoadLibraryA( "d3d9.dll" );
You need to unload it when you
On Fri, Jan 02, 2009 at 11:14:52PM +0100, Stefan Reimer wrote:
> Hi,
> to build wine using gcc 4.3 with enabled ssp (stack-smashing-protector)
> the following patch must be applied to loader/preloader.c
>
> see gcc source ./gcc/config/i386/i386.c around line 24391
>
> /* For 32-bit code we can sa
2009/1/2 Rob Shearman :
> How many instances of this structure are likely to be in a process at
> any one time? It seems to me as though as any memory savings gained by
> making the BOOLs into bitfields will be taken up by increased code
> size. There is also the risk that there will be a small per
2009/1/1 Luke Kenneth Casson Leighton :
> folks, hi,
> i have a rather intriguing issue i'd like to look at, which takes
> quite a bit of explaining as to why i'd like to go about it - if
> people are interested i can answer that, but for now i'll leave it at
> this:
> how, under linux, would i go
2008/12/30 Henri Verbeet :
>
>
> From f6e4f88407491db8bb53d22d526f69b9ff761aaf Mon Sep 17 00:00:00 2001
> From: Henri Verbeet
> Date: Tue, 30 Dec 2008 14:56:49 +0100
> Subject: wined3d: Convert some BOOLs to bitfields in struct
> IWineD3DDeviceImpl.
>
> Also fills a 3 byte hole.
> ---
> dlls/wine
Dan Kegel wrote:
> Did you know that almost as many people have Wine
> installed as have Sun's Java 6 installed?
>
> wget http://popcon.ubuntu.com/by_inst.gz
> gunzip by_inst.gz
> awk '/wine |sun-java6-jre/' by_inst | head
>
> rank name instvoteold recent old-files
On Fri, Jan 2, 2009 at 7:36 AM, Markus wrote:
> If my patch above is accepted, only the two b3D properties remain to be
> implemented and then WiC should start fine. I don't think that is big enough
> of a project.
Got another game that needs dxdiagn fixes?
Or they could go ahead and do dxdiag o
On Thursday 01 January 2009 22:35:51 Dan Kegel wrote:
> On Thu, Jan 1, 2009 at 5:13 PM, Dan Kegel wrote:
> >> In order to reach support for the two acceleration properties, I have
> >> just submitted an updated patch based on my code from mid-2008:
> >> http://www.winehq.org/pipermail/wine-patches
aww folks - bless you :) if all of these worked, then it means that
mshtml is coming along _really_ well! i went through the kitchen sink
example, and it passed - everything - with flying colours. the
library unit test - passes everything! even the SVG canvas (in the
addons) works!
i was _just
Roderick Colenbrander ha scritto:
>> I haven't still any clue if the way I started the DIB engine has the
>> correct approach, I mean if I should follow this way with the hope to
>> have it included in main tree or not Can please somebody tell me
>> something about ?
>>
>> Ciao
>>
>> Max
>>
> I haven't still any clue if the way I started the DIB engine has the
> correct approach, I mean if I should follow this way with the hope to
> have it included in main tree or not Can please somebody tell me
> something about ?
>
> Ciao
>
> Max
>
I would recommend you to visit #wineh
I haven't still any clue if the way I started the DIB engine has the
correct approach, I mean if I should follow this way with the hope to
have it included in main tree or not Can please somebody tell me
something about ?
Ciao
Max
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