On Thursday 01 January 2009 22:35:51 Dan Kegel wrote: > On Thu, Jan 1, 2009 at 5:13 PM, Dan Kegel <d...@kegel.com> wrote: > >> In order to reach support for the two acceleration properties, I have > >> just submitted an updated patch based on my code from mid-2008: > >> http://www.winehq.org/pipermail/wine-patches/2009-January/066929.html > > > > World In Conflict is affected by this, right? > > http://bugs.winehq.org/show_bug.cgi?id=11114 > > Looks like it (the demo, too). Yes, World in Conflict is what I am trying to fix dxdiagn for. The szDeviceIdentifier property added by the above patch is a prerequisite to have the game continue checking for 3D capabilities of the system. If szDeviceIdentifier is not present, the check will already consider 3D not to be available.
> I got the demo to start by dropping in a native dxdiagn and disabling > d3dx10 as described in the full game's howto at > http://appdb.winehq.org/objectManager.php?sClass=version&iId=9237 > Sadly, I get no video other than the cursor, and I haven't > the foggiest idea of how to quit the game, so I have to kill > it from another terminal. The game used to run very well with previous versions of Wine. I am seeing the black screen too with HEAD, so this is possibly an unrelated recent regression. As long as the game starts, you're ok in regard to dxdiagn. > This is promising, though. The student could have the goal > of fixing dxdiagn so that wic's demo starts. If my patch above is accepted, only the two b3D properties remain to be implemented and then WiC should start fine. I don't think that is big enough of a project. -- Markus