Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=26878
Your paranoid
Nikolay Sivov nsi...@codeweavers.com writes:
+static OLEMISC get_olemisc_value(const WCHAR *str, int len)
+{
+int min, max;
+
+min = 0;
+max = ARRAY_SIZE(olemisc_values) - 1;
+
+while (min = max)
+{
+int n, c;
+
+n = (min+max)/2;
+
+c =
Marvin test...@testbot.winehq.org wrote:
=== WVISTAX64 (32 bit comm) ===
comm.c:835: Test failed: WriteFile took 16 ms to write 0 Bytes at 150 Baud
Failure is not caused by this patch, probably a VM is very slow.
--
Dmitry.
Hello,
I made similar changes so that several applications we use work. I tested your
patches, all but one do work. I don't know why one does not, though.
I attached my patch, maybe it is usefull to you.
Regards,
--
Wolfgang Walter
Studentenwerk München
Anstalt des öffentlichen Rechts
Hi Wolfgang,
Wolfgang Walter w...@stwm.de wrote:
I made similar changes so that several applications we use work. I tested
your
patches, all but one do work. I don't know why one does not, though.
What patch doesn't work for you? Do you have a test case or a specific
scenario which doesn't
Andrew Cook aris...@gmail.com wrote:
+typedef struct _JOBOBJECT_ASSOCIATE_COMPLETION_PORT {
+ PVOID CompletionKey;
+ HANDLE CompletionPort;
+} JOBOBJECT_ASSOCIATE_COMPLETION_PORT, *PJOBOBJECT_ASSOCIATE_COMPLETION_PORT;
This needs to go into its owm header.
+static DWORD
On 27/08/13 22:02, Dmitry Timoshkov wrote:
Andrew Cook aris...@gmail.com wrote:
--- a/include/wine/server_protocol.h
+++ b/include/wine/server_protocol.h
And don't include autogenerated stuff in the patch.
Is there anything about this on the wiki? i wasn't sure how
autogenerated files are
Andrew Cook aris...@gmail.com wrote:
On 27/08/13 22:02, Dmitry Timoshkov wrote:
Andrew Cook aris...@gmail.com wrote:
--- a/include/wine/server_protocol.h
+++ b/include/wine/server_protocol.h
And don't include autogenerated stuff in the patch.
Is there anything about this on the
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=26885
Your paranoid
--Sorry about the HTML in the earlier message.
Was thinking of running some tests but the list of dependencies on the
website seems outdated, apt-get build-dep does not work.
Is that with the ubuntu-wine ppa enabled?
There are two answers to that question, surprisingly.
(1) bitbox
In the
Folks,
I am writing to announce that we will be retiring the original Wine Test
Bot, written by the late Ge van Geldorp, as of August 31, 2013.
We will switch over to the new test bot that Francois has been working
on at that time. On September 1, we'll panic and fix everything that is
broken
Am Dienstag, 27. August 2013, 22:00:59 schrieben Sie:
Wolfgang Walter w...@stwm.de wrote:
Wolfgang Walter w...@stwm.de wrote:
I made similar changes so that several applications we use work. I
tested
your patches, all but one do work. I don't know why one does not,
though.
Dmitry Timoshkov dmi...@baikal.ru writes:
---
dlls/kernel32/tests/comm.c | 5 +
dlls/ntdll/serial.c| 13 +
2 files changed, 6 insertions(+), 12 deletions(-)
It doesn't work here:
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so
Hi,
at [1] i noticed that dylibs are printed as PEs.
This intents to fix that, but i have no Mac, could someone please review/test?
[1]
http://test.winehq.org/data/8ef3a142263e6db11f1514f77b3de84c8b08d7a0/mac_fg-snow-macdrv/advapi32:cred.html
diff --git a/dlls/dbghelp/module.c
On Tuesday 27 August 2013 21:14:05 Alexandre Julliard wrote:
Dmitry Timoshkov dmi...@baikal.ru writes:
---
dlls/kernel32/tests/comm.c | 5 +
dlls/ntdll/serial.c| 13 +
2 files changed, 6 insertions(+), 12 deletions(-)
It doesn't work here:
Hi,
On Aug 27, 2013, at 4:08 PM, André Hentschel wrote:
@@ -94,6 +95,9 @@ static void module_fill_module(const WCHAR* in, WCHAR* out,
size_t size)
if (len 3 !strcmpiW(out[len - 3], S_DotSoW)
(l = match_ext(out, len - 3)))
strcpyW(out[len - l - 3],
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=26894
Your paranoid
Alexandre Julliard julli...@winehq.org wrote:
It doesn't work here:
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so comm.c touch comm.ok
comm.c:835: Test failed: WriteFile took 1 ms to write 17 Bytes at 150 Baud
comm.c:848: Test failed: WaitCommEvent
On Aug 27, 2013, at 3:08 PM, André Hentschel wrote:
Hi,
at [1] i noticed that dylibs are printed as PEs.
This intents to fix that, but i have no Mac, could someone please review/test?
[1]
Dmitry Timoshkov dmi...@baikal.ru wrote:
Alexandre Julliard julli...@winehq.org wrote:
It doesn't work here:
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so comm.c touch comm.ok
comm.c:835: Test failed: WriteFile took 1 ms to write 17 Bytes at
Hi,
I'm maintaining Spore 1.0, and it works correctly in wine for over a year on
Nvidia video card with closed-source nvidia driver - but I do noticed with
Intel cards with open source drivers, the game is nearly not playable - missing
texture and more problems.
Today comes in a new test
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=26897
Your paranoid
On Tue, Aug 27, 2013 at 8:57 PM, Felix Yan felixonm...@gmail.com wrote:
Hi,
I'm maintaining Spore 1.0, and it works correctly in wine for over a year on
Nvidia video card with closed-source nvidia driver - but I do noticed with
Intel cards with open source drivers, the game is nearly not
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