Re: New wined3d configuration window

2006-02-04 Thread Brian Hill
Francois Gouget wrote: On Fri, 3 Feb 2006, Brian Hill wrote: Ok, after working on the winecfg program for a bit, this is what I have : http://img434.imageshack.us/my.php?image=winecfg17nf.png Would it make sense to have a separate tab for DirectX? A new tab is a possibility however

wined3d PS 2.0/TexMem/Config Window Patch

2006-02-04 Thread Brian Hill
Attached is a patch file of the changes I have made to wined3d and it's config options. Summary of the changes : * Cleaned up graphics tab on winecfg to make room for more DirectX related options. In an ideal world, options would be automagically detected but due to the amount of

Re: potential (not sure yet) BUG in wine!

2006-02-04 Thread Brian Hill
What operating system are you using? What version of it and what distro (if applicable)? Segin wrote: I have noticed that there is a potential bug in Wine, because complimation for all version since the last date-versioned alpha release (didn;'t try anything older than 20050930) fail to

Re: wined3d PS 2.0/TexMem/Config Window Patch

2006-02-04 Thread Brian Hill
games will automatically scale back texture useage when memory runs out, even if it runs out earlier than it should. Others will throw an exception and stop. * Will fix the defaults and terminology. Vitaliy Margolen wrote: Saturday, February 4, 2006, 3:33:50 PM, Brian Hill wrote: Attached

Re: wined3d PS 2.0/TexMem/Config Window Patch

2006-02-04 Thread Brian Hill
GL_ext_blend_func_separate was something else I was working on for EVE Online. I branched off two CVS directories on my hard drive and that accidentally got copied over. H. Verbeet wrote: On 04/02/06, Brian Hill [EMAIL PROTECTED] wrote: I'd appreciate if people could test this patch

Re: wined3d PS 2.0/TexMem/Config Window Patch

2006-02-04 Thread Brian Hill
It's possible to do a rough auto-detect. General rule of thumb : ARB_FRAGMENT_PROGRAM = ~1.4 ARB_SHADER_LANGUAGE_100/GLSL = = 2.0 This does not, however, take into account vendor specific shader extensions. H. Verbeet wrote: On 04/02/06, Vitaliy Margolen [EMAIL PROTECTED] wrote: +

Re: New wined3d configuration window

2006-02-03 Thread Brian Hill
Ok, after working on the winecfg program for a bit, this is what I have : http://img434.imageshack.us/my.php?image=winecfg17nf.png I removed the paragraphs from the window as they took up a considerable amount of space. Perhaps it would be best to document the functions as stated earlier

Re: New wined3d configuration window

2006-02-02 Thread Brian Hill
It would be nice to have all options automagically detected but in my experience with that commercial wine variant, that simply isn't possible. Games are a complex beast. Let's say a game makes use of Shader Model 2.0. And we are using a future version of wined3d that supports 2.0. But

Re: New wined3d configuration window

2006-02-02 Thread Brian Hill
The top part isn't my work but that might not be a bad idea. I simply offloaded some of the options at the bottom and plan on putting them in a separate window along with other potential options. Rolf Kalbermatter wrote: Brain Hill wrote: This is what I have so far :

New wined3d configuration window

2006-02-01 Thread Brian Hill
now, it reports a default of 64mb. I'd like to add a box that allows the user to override the amount of memory reported and a way to have it automatically detected. Thanks, Brian Hill