On Mon, 2009-09-07 at 13:16 +0200, joerg-cyril.hoe...@t-systems.com
wrote:
> Stephan,
>
> All the patches proposed to bug #16559 forget one thing:
>
> it cannot be right to patch only PixelFormat_WineD3DtoDD without patching its
> converse function in the same file, PixelFormat_DD2WineD3D.
Good
On Sun, 2009-06-07 at 19:53 -0500, Vincent Povirk wrote:
> This looks wrong to me. You're only adjusting the left coordinate, but
> in case of a rotation in the world transform, you'll need to adjust
> the top as well.
>
> Also, I think you may still be able to use DT_CENTER and DT_RIGHT
> rather
>(reply didn't go to list as I expected, grr..)
>
>> Naw, it should still work normally. I've done aligned & rotated text under
>windows before with DrawTextW, you still pass the rect like you would if it
>wasn't rotated and set the alignment flags. The world transform should take
>care of getti
>Without doing any actual testing:
>
>The vertical alignment stuff looks right to me.
>
>Horizontal alignment is suspicious. If the world transform rotates the
>text 90 degrees, DrawTextW can't be getting enough information to
>center the text. Then again, I'm not sure if rotation works properly
>w
On Mon, 2009-06-01 at 13:03 -0400, Stephan Rose wrote:
> >I don't know why gdiplus does its own linebreaks. I haven't really
> >done any work in that area.
> >
> >If I had to guess, I'd say it's because StringFormatFlagsNoWrap has no
> >equivalen
>I don't know why gdiplus does its own linebreaks. I haven't really
>done any work in that area.
>
>If I had to guess, I'd say it's because StringFormatFlagsNoWrap has no
>equivalent flag for DrawText. That probably means you can't pass it
>off to DrawText.
>
>Since they'll probably have to be done
Ok was playing a bit with DrawString on sunday trying to get string alignments
to work. I've got horizontal alignments working by simply setting
drawcoord.right which currently is left uninitialized and then passing
DT_CENTER and DT_RIGHT as needed to DrawTextW.
So far, that worked.
However, I
On Sun, 2009-05-31 at 12:23 -0700, Dan Kegel wrote:
> On Sun, May 31, 2009 at 12:45 AM, Stephan Rose wrote:
> >> If you're looking for something better specified, try finishing off
> >> gdiplus.
> > ... I'll check into gdiplus missing bits sometime next we
On Sat, 2009-05-30 at 14:14 -0700, Dan Kegel wrote:
> Stephan Rose wrote:
> > My ears perked up when the two words DIB and spec were put
> > together in the same sentence. One frustration I encountered
> > when wanting to contribute to wine a little over two years ago
> >
>>As was said in the other thread, just designing it alone would take a
>>few months work. AJ is really busy with other things, and a few months
>>work is both a lot of money and a lot of wasted productivity. No one
>>is stepping up to sponsor the work, so it's a bit hard for him to take
>>that on.
On Sun, 2007-10-21 at 19:33 +0900, Dmitry Timoshkov wrote:
> "Reece Dunn" <[EMAIL PROTECTED]> wrote:
>
> > On 20/10/2007, Dan Kegel <[EMAIL PROTECTED]> wrote:
> >> Reece Dunn wrote:
> >> > The patch was rejected by Alexandre because the patch was
> >> > implementing that command using Windows API
On Sat, 2007-10-20 at 09:51 +, L. Rahyen wrote:
> On Saturday October 20 2007 09:28, Stephan Rose wrote:
> > On Sat, 2007-10-20 at 09:21 +, L. Rahyen wrote:
> > > But I think there is some people with dual boot configuration and modern
> > > PC who has some ga
Major improvement with Solidworks 2007 on the latest version.
Visually, everything actually looks perfect now. OpenGL windows are
where they are supposed to be. Font is right. So from that end,
everything appears to work very well.
What's still broken:
- Performance is extremely bad. Even on my
On Sat, 2007-10-20 at 09:21 +, L. Rahyen wrote:
> On Saturday October 20 2007 08:40, Scott Ritchie wrote:
> > speedator wrote:
> > > Hello everybody,
> > > new benchmark-test at phoronix.com:
> > > http://www.phoronix.com/scan.php?page=article&item=882&num=1
> >
> > Wait, they tested 3D Mark 2
On Thu, 2007-10-04 at 13:38 -0500, James Hawkins wrote:
> On 10/4/07, Brian Vincent <[EMAIL PROTECTED]> wrote:
> > On 10/4/07, Stephan Rose <[EMAIL PROTECTED]> wrote:
> > > But just because code, that implements the same functionality looks
> > > similar??
On Thu, 2007-10-04 at 12:00 +0100, Chris Spencer wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> This article [ http://www.eweek.com/article2/0,1895,2191754,00.asp ]
> sums up pretty well why this is a bad thing. As you can imagine if MS
> ever releases Windows source code under thei
I tested Solidworks with 0.9.46 today and fonts seem to be ok now. No
more screwed up texts like in the previous versions. So that's a
definite improvement. =)
Everything else seems to have remained unchanged though.
Stephan
On Sun, 2007-09-23 at 00:44 -0700, Dan Kegel wrote:
> When will Wine be good enough for the average person to use?
> One test is, "Is it good enough to let your spouse migrate to Linux
> from Windows?".
> My wife's must-have app list is roughly
>
> Microsoft Office '97
> Adobe Photoshop Elements
On Thu, 2007-09-06 at 06:17 -0700, Dan Kegel wrote:
> Misha wrote:
> > and even my version of Windows 98 is bundled with mfc42.dll, so wine really
> > should
> > provide it too... [our own version, not Microsoft's.]
>
> Well, sure. Same goes for a lot of things. But
> since mfc42.dll is a Visu
On Mon, 2007-08-06 at 10:37 +0200, Roderick Colenbrander wrote:
> > Or even worse (I've seen this in winex11.drv, and it took me quite a
> > long time until I understood it - it was part of a larger block with a
> > lot these constructs):
> >
> > if (cond) do_sth();
> > do_sth_else();
> >
>
>
Starting with wine 0.9.42 I continuously get the following error trying
to start EVE:
fixme:d3d_draw:drawPrimitive Using software emulation because not all
material properties could be tracked
And I just get a black screen for the login screen and it'll just sit
there forever like that.
The erro
On Sat, 2007-03-24 at 06:17 -0700, Dan Kegel wrote:
> As the CEO of a famous operating system company once said,
> "I have four words for you: developers, Developers, DEVELOPERS, DEVELOPERS!"
> ( http://www.youtube.com/watch?v=KMU0tzLwhbE )
>
> Attracting more developers (not of wine, but of their
Allright, I've got the bug nailed to the wall with all of its 6 legs.
What I don't know though is what to do about it. Still trying to find
the right sledgehammer to squash it with
Problem boils down to this:
Supreme Commander has a .cab file that is just under 6 gigs in size.
0x178d42fce b
On Mon, 2007-03-19 at 09:40 +0100, Stefan Dösinger wrote:
> Am Montag 19 März 2007 01:49 schrieb Stephan Rose:
> > I've been playing around with the supreme commander install most of
> > today trying to figure out why it does not want to install. Running with
> > +fi
On Wed, 2007-03-21 at 00:11 +0100, Stefan Dösinger wrote:
> Am Dienstag 20 März 2007 21:54 schrieb Markus:
> > On Tuesday 20 March 2007 21:00, Stefan Dösinger wrote:
> > > Which font patch?
> >
> > http://bugs.winehq.org/show_bug.cgi?id=7507
> >
> > > Does the game actually run? How is it from the
On Tue, 2007-03-20 at 23:44 +0100, H. Verbeet wrote:
> On 20/03/07, Markus <[EMAIL PROTECTED]> wrote:
> > On Tuesday 20 March 2007 21:00, Stefan Dösinger wrote:
> > > Which font patch?
> > http://bugs.winehq.org/show_bug.cgi?id=7507
> >
> > > Does the game actually run? How is it from the d3d point
I've got SC up and running, had to apply that font patch (that moving
into the source anytime soon btw? It does work nicely).
So looking at my debug output at stuff that's got errors or fixme's, I
came across this little line:
fixme:file:ReplaceFileW
Figure, that'd be as good as a start as any a
e? If so, I'd be
happy to give it a try. =)
Thanks all,
Stephan
-Original Message-
From: Hans Leidekker [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 20, 2007 11:11
To: Stephan Rose
Cc: wine-devel@winehq.org
Subject: Re: Accessing File > 4gb problem (was: Debugging Suprem
esday, March 20, 2007 11:11
To: Stephan Rose
Cc: wine-devel@winehq.org
Subject: Re: Accessing File > 4gb problem (was: Debugging Supreme Commander)
On Tuesday 20 March 2007, Stephan Rose wrote:
> I checked sizeof(off_t) and it correctly reports as 8-bytes, so I am not
> sure what the prob
I apologize in advance if this ends up on the mailing list twice
but..it's been over 12 hours now and my e-mail, as my previous (but now
unimportant one) still didn't make it so I am going to try to resend
this. =)
Allright, I've got the bug nailed to the wall with all of its 6 legs.
What I don't
trace:file:RtlGetFullPathName_U (L"C:\\windows\\temp\
\{62CDECF0-D5B2-11DB-C687-0018F32E4A94}\\ISSetup.dll" 522 0x34149e
(nil))
trace:msgbox:MSGBOX_OnInit L"Error:\t87"
So it seems that it freaks out because somehow the file appears in the
directory tree late.
I'm still
Thank you very much for your e-mails and suggestions everyone, I highly
appreciate it. =)
I am actually playing with debugging Supreme Commander right now a
little bit and one thing popped into my eyes instantly.
The problem that is occurring at the moment is that the installer won't
even fully g
x27;d send an e-mail out and see if anyone has any good
suggestions. =)
I'd really love to help with this. I for one think it's a great project
and XP has really got to stop taking up one of my precious hard
drives...
Thanks =)
Stephan Rose
33 matches
Mail list logo