On Wed, 2007-03-21 at 00:11 +0100, Stefan Dösinger wrote: > Am Dienstag 20 März 2007 21:54 schrieb Markus: > > On Tuesday 20 March 2007 21:00, Stefan Dösinger wrote: > > > Which font patch? > > > > http://bugs.winehq.org/show_bug.cgi?id=7507 > > > > > Does the game actually run? How is it from the d3d point of view? > > > > Yes, but it is only somewhat playable from a graphics point of view if you > > turn off GLSL. Otherwise all buildings and items will be invisible. > Sounds to me like it starts using Shader Model 2.0 and above when glsl is > enabled and thus hit some bugs in wined3d or the driver.
According to the system requirements the highest it uses is 2.0. I am also wondering if some of the other bugs, such as geometry being in the wrong place may be resulting from the d3dx9_31.dll not being our own. Maybe seeing some interoperability issues there between the native version of that and our own version of the remaining d3d dlls? Stephan