Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Stefan Dösinger
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0 (NFS ProStreet, Call of Duty 4, Unreal

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Stefan Dösinger
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: Stefan Dösinger napsal(a): It is caused by those patches (they depends on each other): [2/6] WineD3D: Make pixel shader input an array [3/6] WineD3D: Pixel Shader varying indexing [4/6] WineD3D: Add a max varyings member to

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch? Mirek Slugen Stefan Dösinger napsal(a):

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Stefan Dösinger
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň: Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch? A regression test would be nice indeed.

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň: Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch?

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: Stefan Dösinger napsal(a): It is caused by those patches (they depends on each other): [2/6] WineD3D: Make pixel shader input an array [3/6] WineD3D: Pixel Shader varying indexing [4/6]