Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0 (NFS
ProStreet, Call of Duty 4, Unreal
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6] WineD3D: Add a max varyings member to
Hi, there is big performance drop in some games (NFS ProStreet) with
your latest patches (exactly this set), do you know why? Should I do
some regression testing and find critical patch?
Mirek Slugen
Stefan Dösinger napsal(a):
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch?
A regression test would be nice indeed.
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch?
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6]