Re: Hyperthreading and SMP

2005-01-03 Thread Kenneth Porter
--On Monday, January 03, 2005 1:15 PM -0500 Kuba Ober <[EMAIL PROTECTED]> wrote: I suspect that something else is going on that probably has little to do with wine but a lot to do with that application's memory access patterns. Hyperthreading has known cases in which if memory is the contention

Re: Hyperthreading and SMP

2005-01-03 Thread Kuba Ober
On wtorek 21 grudzieÅ 2004 05:36 pm, Kenneth Porter wrote: > --On Tuesday, December 21, 2004 4:57 PM -0500 Kuba Ober > > <[EMAIL PROTECTED]> wrote: > > What kernel version were you running under? Could that be related at all > > to thread CPU affinity under 2.6? > > 2.6.8-1.521smp on Fedora Core 2

Re: Hyperthreading and SMP

2004-12-21 Thread Kenneth Porter
--On Tuesday, December 21, 2004 4:57 PM -0500 Kuba Ober <[EMAIL PROTECTED]> wrote: What kernel version were you running under? Could that be related at all to thread CPU affinity under 2.6? 2.6.8-1.521smp on Fedora Core 2. What's the issue you're referring to?

Re: Hyperthreading and SMP

2004-12-21 Thread Kuba Ober
On wtorek 21 grudzieÅ 2004 12:46 pm, Kenneth Porter wrote: > Does WINE have any problem with either Hyperthreading or SMP? I've found > that locking the Tribes Vengeance dedicated server to a single logical CPU > seems to give me better performance as the server fills with players. CPU > usage seem

Hyperthreading and SMP

2004-12-21 Thread Kenneth Porter
Does WINE have any problem with either Hyperthreading or SMP? I've found that locking the Tribes Vengeance dedicated server to a single logical CPU seems to give me better performance as the server fills with players. CPU usage seems significantly lower (45% versus 65%). Is this likely to be a