--On Monday, January 03, 2005 1:15 PM -0500 Kuba Ober
<[EMAIL PROTECTED]> wrote:
I suspect that something else is going on that probably has little to do
with wine but a lot to do with that application's memory access
patterns. Hyperthreading has known cases in which if memory is the
contention
On wtorek 21 grudzieÅ 2004 05:36 pm, Kenneth Porter wrote:
> --On Tuesday, December 21, 2004 4:57 PM -0500 Kuba Ober
>
> <[EMAIL PROTECTED]> wrote:
> > What kernel version were you running under? Could that be related at all
> > to thread CPU affinity under 2.6?
>
> 2.6.8-1.521smp on Fedora Core 2
--On Tuesday, December 21, 2004 4:57 PM -0500 Kuba Ober
<[EMAIL PROTECTED]> wrote:
What kernel version were you running under? Could that be related at all
to thread CPU affinity under 2.6?
2.6.8-1.521smp on Fedora Core 2. What's the issue you're referring to?
On wtorek 21 grudzieÅ 2004 12:46 pm, Kenneth Porter wrote:
> Does WINE have any problem with either Hyperthreading or SMP? I've found
> that locking the Tribes Vengeance dedicated server to a single logical CPU
> seems to give me better performance as the server fills with players. CPU
> usage seem
Does WINE have any problem with either Hyperthreading or SMP? I've found
that locking the Tribes Vengeance dedicated server to a single logical CPU
seems to give me better performance as the server fills with players. CPU
usage seems significantly lower (45% versus 65%). Is this likely to be a