Re: EverQuest2.exe and context.c

2008-07-25 Thread H. Verbeet
The backtraces of the crash are attached in 12929 which is a general catch all for the ATI issues. Well, no. 12929 is about a rather specific problem where fglrx crashes when trying to use GL_ATI_envmap_bumpmap or GL_ATI_separate_stencil. (And for what it's worth, that bug won't go anywhere

re: EverQuest2.exe and context.c

2008-07-25 Thread Dan Kegel
Chris Ahrendt wrote: Again on the goto's I was following what the site suggested was a good task to start with Where does it say that? I looked, but I couldn't find it. Please let me know so I can go make sure it's accurate. Wine code is a bit like kernel code, it has slightly different

Re: EverQuest2.exe and context.c

2008-07-25 Thread Chris Ahrendt
Dan Kegel wrote: Chris Ahrendt wrote: Again on the goto's I was following what the site suggested was a good task to start with Where does it say that? I looked, but I couldn't find it. Please let me know so I can go make sure it's accurate. Wine code is a bit like kernel code, it has

Re: EverQuest2.exe and context.c

2008-07-24 Thread Vitaliy Margolen
Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start eh? You getting off-topic too far here. Make

Re: EverQuest2.exe and context.c

2008-07-24 Thread Chris Ahrendt
Vitaliy Margolen wrote: Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start eh? You getting

Re: EverQuest2.exe and context.c

2008-07-24 Thread Vitaliy Margolen
Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Vitaliy Margolen wrote: Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start

RE: EverQuest2.exe and context.c

2008-07-23 Thread Stefan Dösinger
Ok I did a clean install.. rebuilt wine from the base 1.1.1 code put the above patch into the context.c and reran EverQuest2.exe I put export WINEDEBUG=+d3d,+sed before running and am attaching the trace. (If you need more just send me a message and I will retry it. I still get the card does

Re: EverQuest2.exe and context.c

2008-07-23 Thread Vitaliy Margolen
Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start eh? You getting off-topic too far here. Make test have nothing to do with your game. Especially that you attached complete output of

Re: EverQuest2.exe and context.c

2008-07-23 Thread Chris Ahrendt
Vitaliy Margolen wrote: Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start eh? You getting off-topic too far here. Make test have nothing to do with your game. Especially that you attached

RE: EverQuest2.exe and context.c

2008-07-22 Thread Stefan Dösinger
why not remove this and go ahead and call ChoosePixelFormat? If ChoosePixelFormat fails then we say we can't find a suitable pixel format? This removes one problem when EverQuest2.exe runs where I get 2-3 calls to WineD3D_ChoosePixelFormat Roderick has written this code, and he is on