The backtraces of the crash are attached in 12929 which is a general
catch all for the ATI issues.
Well, no. 12929 is about a rather specific problem where fglrx crashes
when trying to use GL_ATI_envmap_bumpmap or GL_ATI_separate_stencil.
(And for what it's worth, that bug won't go anywhere
Chris Ahrendt wrote:
Again on the goto's I was following what the site
suggested was a good task to start with
Where does it say that? I looked, but I couldn't find it.
Please let me know so I can go make sure it's accurate.
Wine code is a bit like kernel code, it has slightly different
Dan Kegel wrote:
Chris Ahrendt wrote:
Again on the goto's I was following what the site
suggested was a good task to start with
Where does it say that? I looked, but I couldn't find it.
Please let me know so I can go make sure it's accurate.
Wine code is a bit like kernel code, it has
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running
Everquest2.exe let me attach the output of maketest. I guess thats
a start eh?
You getting off-topic too far here. Make
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running
Everquest2.exe let me attach the output of maketest. I guess thats
a start eh?
You getting
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running
Everquest2.exe let me attach the output of maketest. I guess
thats a start
Ok I did a clean install.. rebuilt wine from the base 1.1.1 code put
the above patch into the context.c and reran EverQuest2.exe I put
export WINEDEBUG=+d3d,+sed before running and am attaching the trace.
(If you need more just send me a message and I will retry it.
I still get the card does
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running Everquest2.exe
let me attach the output of maketest. I guess thats a start eh?
You getting off-topic too far here. Make test have nothing to do with your
game. Especially that you attached complete output of
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running Everquest2.exe
let me attach the output of maketest. I guess thats a start eh?
You getting off-topic too far here. Make test have nothing to do with
your game. Especially that you attached
why not remove this and go ahead and call ChoosePixelFormat?
If ChoosePixelFormat fails then we say we can't find a suitable pixel
format? This removes one problem when EverQuest2.exe runs where I get
2-3 calls to WineD3D_ChoosePixelFormat
Roderick has written this code, and he is on
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