Re: RFC XRender add support for dibsections in more color depths

2009-08-01 Thread Austin English
On Fri, Jul 31, 2009 at 3:51 AM, Roderick Colenbranderthunderbir...@gmail.com wrote: On Fri, Jul 31, 2009 at 9:25 AM, Austin Englishaustinengl...@gmail.com wrote: On Thu, Jul 23, 2009 at 3:51 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi, For some weeks I have been working on

Re: RFC XRender add support for dibsections in more color depths

2009-07-31 Thread Austin English
On Wed, Jul 29, 2009 at 3:18 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi Reece, The only thing required is a git version of Wine and XRender libraries on your system. After that any app can be tested. On decent drivers like Nvidia you'll notice heavily improved 2D performance

Re: RFC XRender add support for dibsections in more color depths

2009-07-31 Thread Austin English
On Thu, Jul 23, 2009 at 3:51 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of all it allows us to perform more rendering operations using X which we previously

Re: RFC XRender add support for dibsections in more color depths

2009-07-31 Thread Roderick Colenbrander
On Fri, Jul 31, 2009 at 9:25 AM, Austin Englishaustinengl...@gmail.com wrote: On Thu, Jul 23, 2009 at 3:51 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of

Re: RFC XRender add support for dibsections in more color depths

2009-07-29 Thread Roderick Colenbrander
Hi all, This is an updated version of the patch which also addresses the font color issue in that japanese game. I hope as much people can test it so that I can fix other potential bugs (hopefully there are none left). Roderick On Tue, Jul 28, 2009 at 12:25 AM, Roderick

Re: RFC XRender add support for dibsections in more color depths

2009-07-29 Thread Reece Dunn
2009/7/29 Roderick Colenbrander thunderbir...@gmail.com: Hi all, This is an updated version of the patch which also addresses the font color issue in that japanese game. I hope as much people can test it so that I can fix other potential bugs (hopefully there are none left). I get:

Re: RFC XRender add support for dibsections in more color depths

2009-07-29 Thread Roderick Colenbrander
Hi Reece, The only thing required is a git version of Wine and XRender libraries on your system. After that any app can be tested. On decent drivers like Nvidia you'll notice heavily improved 2D performance (e.g. useful for theming). When using a Geforce6/7 try to set 'nvidia-setings -a

Re: RFC XRender add support for dibsections in more color depths

2009-07-27 Thread Matej Spindler
Roderick Colenbrander wrote: Hi all, This is an updated version of my patch. It should fix the XChangeGC crash but the text color issue in that japanese game is still around. I hope to receive some more feed back. Roderick Hi Roderick With this patch Room Arranger crashes with: X Error of

Re: RFC XRender add support for dibsections in more color depths

2009-07-27 Thread Roderick Colenbrander
Hi, This version should hopefully fix your issues. I hope it also fixes other gc issues .. I'm not sure if the patch is correct yet though. Roderick On Mon, Jul 27, 2009 at 11:08 AM, Matej Spindlerspindler.ma...@gmail.com wrote: Roderick Colenbrander wrote: Hi all, This is an updated

Re: RFC XRender add support for dibsections in more color depths

2009-07-26 Thread Roderick Colenbrander
Hi all, This is an updated version of my patch. It should fix the XChangeGC crash but the text color issue in that japanese game is still around. I hope to receive some more feed back. Roderick On Sat, Jul 25, 2009 at 11:20 PM, Jesse Allenthe3dfxd...@gmail.com wrote: On Thu, Jul 23, 2009 at

Re: RFC XRender add support for dibsections in more color depths

2009-07-25 Thread Jesse Allen
On Thu, Jul 23, 2009 at 2:51 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of all it allows us to perform more rendering operations using X which we previously

Re: RFC XRender add support for dibsections in more color depths

2009-07-24 Thread Anders Jonsson
Roderick Colenbrander wrote: Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of all it allows us to perform more rendering operations using X which we previously did using a combination of software rendering and

Re: RFC XRender add support for dibsections in more color depths

2009-07-24 Thread Roderick Colenbrander
I guess some of the font or dib rendering code is making some depth assumptions somewhere. Is there an english version or demo version of the app? I could take a look at it then. Roderick On Fri, Jul 24, 2009 at 11:06 AM, Anders Jonssonanders.jons...@norsjonet.se wrote: Roderick Colenbrander

Re: RFC XRender add support for dibsections in more color depths

2009-07-24 Thread Anders Jonsson
Roderick Colenbrander wrote: I guess some of the font or dib rendering code is making some depth assumptions somewhere. Is there an english version or demo version of the app? I could take a look at it then. Roderick On Fri, Jul 24, 2009 at 11:06 AM, Anders

RFC XRender add support for dibsections in more color depths

2009-07-23 Thread Roderick Colenbrander
Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of all it allows us to perform more rendering operations using X which we previously did using a combination of software rendering and back-forth copying between the

Re: RFC XRender add support for dibsections in more color depths

2009-07-23 Thread Roderick Colenbrander
I just forgot to mention that next to adding proper Alpha support this patch can dramatically improve performance in some programs. Especially in some 2D games which suffer from DIB depth conversion this patch helps a lot. E.g. CC Tiberian Sun is a lot faster using this patch WITHOUT any opengl

Re: RFC XRender add support for dibsections in more color depths

2009-07-23 Thread Austin English
On Thu, Jul 23, 2009 at 3:51 PM, Roderick Colenbranderthunderbir...@gmail.com wrote: Hi, For some weeks I have been working on moving more 2D rendering to XRender. XRender has three advantages for Wine. First of all it allows us to perform more rendering operations using X which we previously