On 28.08.2012 10:50, Henri Verbeet wrote:
On 28 August 2012 09:12, Rico Schüller wrote:
3. The wine_todo should be fixed in the test. Is there a way to disable them
to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit
annoying when you search for your own failing tests.
On 28.08.2012 10:50, Henri Verbeet wrote:
On 28 August 2012 09:12, Rico Schüller wrote:
3. The wine_todo should be fixed in the test. Is there a way to disable them
to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit
annoying when you search for your own failing tests.
On 28 August 2012 09:12, Rico Schüller wrote:
> 3. The wine_todo should be fixed in the test. Is there a way to disable them
> to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit
> annoying when you search for your own failing tests. Well I could comment
> out the tests, b
On 23.08.2012 22:58, Rico Schüller wrote:
On 23.08.2012 15:43, Józef Kucia wrote:
I would prefer you to clean it up submit it. I hope it gets committed
this time.
Ok, I'll try to clean them and send them. I will do it the safe way and
compare each handle with all handles we have. If it is slow
On 23.08.2012 15:43, Józef Kucia wrote:
I would prefer you to clean it up submit it. I hope it gets committed
this time.
Ok, I'll try to clean them and send them. I will do it the safe way and
compare each handle with all handles we have. If it is slow, we could
easily move by using the highe
Rico Schüller writes:
> So in cases, where the exe is linked with LARGEADDRESSAWARE, d3dx9
> would have to be used with D3DXCONSTTABLE_LARGEADDRESSAWARE.
Yes, but in practice apps don't do that. Eve Online was reportedly one
of the offenders, there are certainly others.
--
Alexandre Julliard
j
On Wed, Aug 22, 2012 at 2:45 PM, Rico Schüller wrote:
> Well, I just had a closer look again. My speed test triggers a problem, so
> it's not really comparable. But it looks like native only allocates
> handles, if it really needs them. So I'm not sure we like to go the same
> approach or if it i
On 22.08.2012 12:23, Józef Kucia wrote:
On Tue, Aug 21, 2012 at 10:52 PM, gurketsky mailto:gurket...@googlemail.com>> wrote:
I just like to present the state of the ID3DXConstantTable
implementation, so that possibly no work is done twice. This goes
specifically to Józef. I'm not sur
On Tue, Aug 21, 2012 at 10:52 PM, gurketsky wrote:
> I just like to present the state of the ID3DXConstantTable implementation,
> so that possibly no work is done twice. This goes specifically to Józef.
> I'm not sure what's the plan on this. There are two problems which arise
> and I did not had
On 20.08.2012 17:10, Józef Kucia wrote:
@@ -665,6 +666,31 @@ static void test_setting_basic_table(IDirect3DDevice9
*device)
out[8], out[9], out[10], out[11],
out[12], out[13], out[14], out[15]);
+ID3DXConstantTable_SetFloat(ctable, device, "mvp", f);
+ok(res
10 matches
Mail list logo