On Sat, 17 Jul 2004 14:39:25 -0500
handsomepete [EMAIL PROTECTED] wrote:
Thanks Lawrence. Works great.
It does? It segfaults about halfway through rebuilding the gamelist here.
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Lawrence Gold wrote:
Attached is a patch that works. Note that you need to have xml2info
somewhere in your path (e.g., /usr/local/bin). To apply it, cd into
the gxmame directory and run
patch -p1 /path/to/gxmame-xml-patch
You are superior.
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Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree, recompile
xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
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On Sun, 18 Jul 2004, Julian Sikorski wrote:
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree, recompile
xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
yes, but it only affects the way xmame is
Pierre Maziere wrote:
On Sun, 18 Jul 2004, Julian Sikorski wrote:
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree,
recompile xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
yes, but it only
Hi,
Could some kind soul tell me what rom comes after batmanfr when verifying a
rom set?
Currently, when I do a -vrs switch, it gets through batmanfr, then stops and
proceeds to use up ALL my ram unitl I ctrl-C... so I'm wondering what the
offending romset is.
Thanks a bunch,
Chris
On Sun, 18 Jul 2004 14:33:46 +0200 (CEST)
Pierre Maziere [EMAIL PROTECTED] wrote:
When i patched xmame 0.83.1 and recompiled xmame from this pre build
tree, i had an illegal instruction error when using -listxml option.
This makes gxmame unable to built the games list.
Recompiling xmame from
Mortal kombat 2 and 3 runs fine except for the audio.
For 2 or three minutes, the sound is good, then it start to make glitches
and flicking for some minutes then the sound comes back to normal for 2
or 3 minutes, etc ... but I stay at 100% 60/60 fps !?
Did you try some of the other
Meghazi Fabien wrote:
Mortal kombat 2 and 3 runs fine except for the audio.
For 2 or three minutes, the sound is good, then it start to make glitches
and flicking for some minutes then the sound comes back to normal for 2
or 3 minutes, etc ... but I stay at 100% 60/60 fps !?
Did you try
Frank Cox wrote:
Not for me.
xmame.x11 -listxml works fine; gives me the list from start to end.
gxmame rebuild game list segfaults in the middle of the job. So it
appears to be something on the gxmame end of things, not the xmame end,
that's blowing up.
Just a guess, try moving mameinfo.dat
On Sun, 18 Jul 2004 11:34:01 -0600
Frank Cox [EMAIL PROTECTED] wrote:
xmame.x11 -listxml works fine; gives me the list from start to end.
gxmame rebuild game list segfaults in the middle of the job. So it
appears to be something on the gxmame end of things, not the xmame end,
that's
Hello.
I've created a window manager for my cabinet, and I
thought I should share it with the world. Here's a
temporary project page:
http://hem.passagen.se/miclaes/arcadewm/
Anyways, let me know what you think.
/M
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Vote for
Paul Priest wrote:
Just a guess, try moving mameinfo.dat and history.dat out of your MAME dir.
Lawrence's patch removed the bit that set the path to these to /dev/null.
Otherwise all that text gets dumped in the -listxml output and gxmame
might not be able to cope with it.
Here's an improved
On Sun, 18 Jul 2004, Mikael Claesson wrote:
Hello.
I've created a window manager for my cabinet, and I
thought I should share it with the world. Here's a
temporary project page:
http://hem.passagen.se/miclaes/arcadewm/
Anyways, let me know what you think.
Screenshots?
--
David
--- Dave [EMAIL PROTECTED] wrote:
Screenshots?
Perhaps I should try to better explain what this is.
ArcadeWM is a special window manager which runs in
parallell with your ordinary window manager but which
controls one of your monitors (which is connected to
one of your graphics cards). It
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