Re: [Xmame] Frontend question

2004-07-18 Thread Frank Cox
On Sat, 17 Jul 2004 14:39:25 -0500 handsomepete [EMAIL PROTECTED] wrote: Thanks Lawrence. Works great. It does? It segfaults about halfway through rebuilding the gamelist here. ___ Xmame mailing list [EMAIL PROTECTED]

Re: [Xmame] Frontend question

2004-07-18 Thread Julian Sikorski
Lawrence Gold wrote: Attached is a patch that works. Note that you need to have xml2info somewhere in your path (e.g., /usr/local/bin). To apply it, cd into the gxmame directory and run patch -p1 /path/to/gxmame-xml-patch You are superior. ___

Re: [Xmame] Frontend question

2004-07-18 Thread Julian Sikorski
Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? ___ Xmame mailing list [EMAIL PROTECTED]

Re: [Xmame] Frontend question

2004-07-18 Thread Pierre Maziere
On Sun, 18 Jul 2004, Julian Sikorski wrote: Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? yes, but it only affects the way xmame is

Re: [Xmame] Frontend question

2004-07-18 Thread Julian Sikorski
Pierre Maziere wrote: On Sun, 18 Jul 2004, Julian Sikorski wrote: Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? yes, but it only

[Xmame] -vrs problem

2004-07-18 Thread c.s.h.
Hi, Could some kind soul tell me what rom comes after batmanfr when verifying a rom set? Currently, when I do a -vrs switch, it gets through batmanfr, then stops and proceeds to use up ALL my ram unitl I ctrl-C... so I'm wondering what the offending romset is. Thanks a bunch, Chris

Re: [Xmame] Frontend question

2004-07-18 Thread Frank Cox
On Sun, 18 Jul 2004 14:33:46 +0200 (CEST) Pierre Maziere [EMAIL PROTECTED] wrote: When i patched xmame 0.83.1 and recompiled xmame from this pre build tree, i had an illegal instruction error when using -listxml option. This makes gxmame unable to built the games list. Recompiling xmame from

Re: [Xmame] mortal kombat 2 and 3

2004-07-18 Thread Meghazi Fabien
Mortal kombat 2 and 3 runs fine except for the audio. For 2 or three minutes, the sound is good, then it start to make glitches and flicking for some minutes then the sound comes back to normal for 2 or 3 minutes, etc ... but I stay at 100% 60/60 fps !? Did you try some of the other

Re: [Xmame] mortal kombat 2 and 3

2004-07-18 Thread Julian Sikorski
Meghazi Fabien wrote: Mortal kombat 2 and 3 runs fine except for the audio. For 2 or three minutes, the sound is good, then it start to make glitches and flicking for some minutes then the sound comes back to normal for 2 or 3 minutes, etc ... but I stay at 100% 60/60 fps !? Did you try

Re: [Xmame] Frontend question

2004-07-18 Thread Paul Priest
Frank Cox wrote: Not for me. xmame.x11 -listxml works fine; gives me the list from start to end. gxmame rebuild game list segfaults in the middle of the job. So it appears to be something on the gxmame end of things, not the xmame end, that's blowing up. Just a guess, try moving mameinfo.dat

Re: [Xmame] Frontend question

2004-07-18 Thread Frank Cox
On Sun, 18 Jul 2004 11:34:01 -0600 Frank Cox [EMAIL PROTECTED] wrote: xmame.x11 -listxml works fine; gives me the list from start to end. gxmame rebuild game list segfaults in the middle of the job. So it appears to be something on the gxmame end of things, not the xmame end, that's

[Xmame] ArcadeWM

2004-07-18 Thread Mikael Claesson
Hello. I've created a window manager for my cabinet, and I thought I should share it with the world. Here's a temporary project page: http://hem.passagen.se/miclaes/arcadewm/ Anyways, let me know what you think. /M __ Do you Yahoo!? Vote for

Re: [Xmame] Frontend question

2004-07-18 Thread Lawrence Gold
Paul Priest wrote: Just a guess, try moving mameinfo.dat and history.dat out of your MAME dir. Lawrence's patch removed the bit that set the path to these to /dev/null. Otherwise all that text gets dumped in the -listxml output and gxmame might not be able to cope with it. Here's an improved

Re: [Xmame] ArcadeWM

2004-07-18 Thread Dave
On Sun, 18 Jul 2004, Mikael Claesson wrote: Hello. I've created a window manager for my cabinet, and I thought I should share it with the world. Here's a temporary project page: http://hem.passagen.se/miclaes/arcadewm/ Anyways, let me know what you think. Screenshots? -- David

Re: [Xmame] ArcadeWM

2004-07-18 Thread Mikael Claesson
--- Dave [EMAIL PROTECTED] wrote: Screenshots? Perhaps I should try to better explain what this is. ArcadeWM is a special window manager which runs in parallell with your ordinary window manager but which controls one of your monitors (which is connected to one of your graphics cards). It