On 0, Matthias Saou <[EMAIL PROTECTED]> wrote:
That xmame package, if not recompiled from source, has been made for Red
Hat Linux and not Mandrake Linux initially (and I know what I'm saying, as
it's mine ;-)).
I guess I need to try compiling my own copy
I'm noticing some other odd behavi
Hmm...
My current box is a P-III 1.0GHz w/ 256MB of RAM, running KDE under
RH8.0.
Video card is an ATI Rage Fury 128 w/ 32 MB.
I'm currently using xmame .62.2
using the command: xmame.dga -fullscreen gunbird2
it takes ~ 1:10 from the time when xmame reports that it's finished
loading the ROM fil
Kenneth Wall wrote:
Just an fyi
Uhm I don't think they ever went anywhere
I've paid them a visit after each of the last five releases of mame...
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David Gillies wrote:
From their news section:
15th Jul: Download terminated
Doh. Shows you how closely I pay attention
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Funny you should mention gatos & xfree 4.3.0
I recntly upgraded my machine to RH9 (used to be 8) and installed the
gatos drivers, instead of using the redhat-supplied driver for my Rage
128 card...
Only bad-ism I noticed was that when doing XV fullscreen, I developed a
"dead" square surrou
JOY_LINUX_BSD ?
Or, split the label into two different ones that happen to activate the
same block of code:
JOY_LINUX
JOY_BSD
Krister Walfridsson wrote:
On Sat, 23 Aug 2003, Simon Roby wrote:
It is used on non-linux systems too, so I'd prefer a name not including
"LINUX"...
What else? Just cur
David Heremans wrote:
Don't use this myself neither,so that makes two votes for a removal.
Three, as long as the removal is prominently noted in the changelog.
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If you included any ROMs on it, you'd definately be breaking copyright laws.
Plus, you'd be violating the clause in the MAME licence that prohibits
distributing MAME on the same media as playable ROMs.
Prash wrote:
Hi.
Thanks for a great piece of software. I was thinking of producing a
home media
>If the three monitor version of Speed Buggy becomes emulated in MAME
>wouldn't it make sense to stretch the game across three physical
>monitors?
Uhm... Yeah.
There are already (at least) two games emulated in MAME which use three
monitors, both produced by Taito; "Ninja Warriors" and one of th
Mike Crawford wrote:
I've got a similar sounding setup, I've got a multisync arcade
monitor, and I run each game at its native resolution and as close to
the sync rates as I can. I've got a whole mess of custom modelines in
my xorg conf to accomplish this.
I don't have my config files on han
Wait. You're running xml2info on the mameinfo.xml file, and it's taking
5 seconds to get your output?
If so, you could split mameinfo.xml into smaller chunks - either one per
letter, or put each game's info in a separate xml file. Or use an
intermediate program to weed out the entry/ies you're a
[EMAIL PROTECTED] wrote:
xmame.x11 -lx > mameinfo.xml
Here's a thought:
xmame.x11 puckman -lx
Should give you just the XML data for puckman.
At least it does for vanilla DosMAME.
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Luo Yong wrote:
On 1/4/07, Barry Callahan <[EMAIL PROTECTED]> wrote:
Here's a thought:
xmame.x11 puckman -lx
Should give you just the XML data for puckman.
At least it does for vanilla DosMAME.
But it's cannot work in xmame.
Ahh... I see why.
Reading the MAME c
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