Toan T Nguyen wrote:
> Hi,
>
> It's fixed in the latest CVS. I also complete the support for game
> filters and fix a problem with setting catver directory. Please wait
> for a few hours before the latest modifications to appear in CVS.
>
> Toan
Now everything works ok. I presume that support f
I am unable to compile it:
if g++ -DHAVE_CONFIG_H -I. -I. -I.. -I/usr/include/kde
-I/usr/lib/qt-3.3/include -I/usr/X11R6/include -DQT_THREAD_SUPPORT
-D_REENTRANT -pthread -I/usr/include/glib-2.0
-I/usr/lib/glib-2.0/include-Wnon-virtual-dtor -Wno-long-long -Wundef
-ansi -D_XOPEN_SOURCE=500 -D_
Hi. I am using Mametitles and I would like to audit them with provided
clrmamepro dat file. I was trying to use mamory, but I was unsuccessful.
Do you have any ideas? Greets.
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Carl M. Fongheiser napisał(a):
>>INSTALL_PROGRAM = $(INSTALL) -c -s -o $(INSTALL_USER) -g $(INSTALL_GROUP)
>>-m 555
>
>
> The "-s" in this line is what is causing your problem. The copy in your
> build directory should have debug symbols, but the installed copy is
> stripped.
>
> Carl Fon
Hi. I am attaching the makefile I use. I compile with make -f
makefile.unix.debug. Unfortunately, I am unable to get debugging symbols:
(gdb) bt
#0 0x084751d8 in ?? ()
#1 0x01f0 in ?? ()
#2 0x0018 in ?? ()
#3 0xb0aa2008 in ?? ()
#4 0x00204a86 in ?? ()
#5 0xb0aa2008 in ?? ()
#6 0x002
Lawrence Gold wrote:
> I made the same fix in the MESS CVS sources, except I named it
> xmame_config_init and also renamed config_exit to xmame_config_exit to
> be consistent.
IMO it is a better name ;)
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Julian Sikorski wrote:
> Julian Sikorski wrote:
>
>>The error results from double definition of config_init. I have renamed
>>all it's occurences in unix tree to config_init_unix. Is it a good fix?
>>Greets.
>>
>>___
Julian Sikorski wrote:
> The error results from double definition of config_init. I have renamed
> all it's occurences in unix tree to config_init_unix. Is it a good fix?
> Greets.
>
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The error results from double definition of config_init. I have renamed
all it's occurences in unix tree to config_init_unix. Is it a good fix?
Greets.
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I have just upgraded to gcc 4.0.1 and recompiled xmame-0.98u2.
Unfortunately, v60 core still gets miscompiled. Maybe we should file in
a bug in gcc? Greets.
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Julian Sikorski wrote:
> Lawrence Gold wrote:
>
>>Julian Sikorski wrote:
>>
>>
>>>Compiling src/sndhrdw/mcr.c ...
>>>In file included from src/sndhrdw/mcr.c:19:
>>>src/includes/mcr.h:16: error: array type has incomplete element type
>&
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>> Compiling src/sndhrdw/mcr.c ...
>> In file included from src/sndhrdw/mcr.c:19:
>> src/includes/mcr.h:16: error: array type has incomplete element type
>> make: *** [xmame.obj/sndhrdw/mcr.o] Error 1
>> [EMAIL
Compiling src/sndhrdw/mcr.c ...
In file included from src/sndhrdw/mcr.c:19:
src/includes/mcr.h:16: error: array type has incomplete element type
make: *** [xmame.obj/sndhrdw/mcr.o] Error 1
[EMAIL PROTECTED] xmame-0.98u2]$
Using fc4 here.
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So fedora sucks once again. I have to use gcc 3.2.3 which deprecates
#pragma once, or gcc 4.0.0 miscompiling v60 core :(.
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Compiling src/machine/segacrpt.c ...
In file included from src/machine/segacrpt.c:171:
src/driver.h:9:9: warning: #pragma once is obsolete
In file included from src/driver.h:55,
from src/machine/segacrpt.c:171:
src/mamecore.h:9:9: warning: #pragma once is obsolete
In file included
Kevin Rogovin wrote:
> Hi all,
>
> before I go and upgrade to Fedora Core 4, I was wondering if anyone
> has teted compiling and running xmame (and xmess) under 32-bit x86
> with gcc4.0? [though I think that FC4 allows one to install gcc3.x in
> addition to gcc4.0 to get compatibility]
>
> Best
Linking xmame.x11 ...
xmame.obj/driver.o(.data+0x5860): undefined reference to `driver_dynadice'
xmame.obj/konami.a(intelfsh.o)(.text+0x67): In function `intelflash_init':
intelfsh.c: undefined reference to `osd_is_bad_read_ptr'
collect2: ld returned 1 exit status
make: *** [xmame.x11] Error 1
[EMA
Yes, Sega Model 1 uses v60 cpu. As for the games, there are four of
them: vf, vr, swa and wingwar. For a more complete list, go to
http://www.system16.com
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Hans de Goede wrote:
>
>
> Julian Sikorski wrote:
>
>> I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
>> drivers work correctly. Guess we'll have to wait till mamedev start
>> supporting gcc4, and this will probably happen when i
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
>>drivers work correctly. Guess we'll have to wait till mamedev start
>>supporting gcc4, and this will probably happen when it wil become more
I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
drivers work correctly. Guess we'll have to wait till mamedev start
supporting gcc4, and this will probably happen when it wil become more
mature. Greets.
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Julian Sikorski wrote:
> Hans de Goede wrote:
>
>>I've been busy debugging this. The problem is that src/cpu/v60/v60.c
>>gets miscompiled by gcc4. If you compile that single file with gcc3 and
>>the rest with gcc4 ga2 works fine.
>>
>>I don't kn
Hans de Goede wrote:
> I've been busy debugging this. The problem is that src/cpu/v60/v60.c
> gets miscompiled by gcc4. If you compile that single file with gcc3 and
> the rest with gcc4 ga2 works fine.
>
> I don't know howto fix this, can someone forward this to mamedev, maybe
> someone there kno
Hans de Goede wrote:
>
>
> Lawrence Gold wrote:
>
>> Julian Sikorski wrote:
>>
>>> No difference. I'm attaching the makefile I use.
>>
>>
>>
>> Strange, your makefile looks fine. I'll try building with GCC 4.0 here
>>
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>No difference. I'm attaching the makefile I use.
>
>
> Strange, your makefile looks fine. I'll try building with GCC 4.0 here
> and reproduce the problem in GDB. Could you name some of the games that
>
Julian Sikorski wrote:
> Lawrence Gold wrote:
>
>>Julian Sikorski wrote:
>>
>>
>>>segas32 ga2
>>>#0 0x083ed9ce in ?? ()
>>>#1 0x in ?? ()
>>>
>>>model2 vf2
>>>(gdb) bt
>>>#0 0x in ?? ()
>
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>segas32 ga2
>>#0 0x083ed9ce in ?? ()
>>#1 0x in ?? ()
>>
>>model2 vf2
>>(gdb) bt
>>#0 0x in ?? ()
>>#1 0x080af0d5 in ?? ()
>>#2 0x in ?? ()
>
>
>
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>What are those files responsible for? They compile for a very long time.
>>I use opengl display method, so do I need them? Is there any way to
>>disable these? Greets.
>
>
> If you don't use effects, yo
segas32 ga2
#0 0x083ed9ce in ?? ()
#1 0x in ?? ()
model2 vf2
(gdb) bt
#0 0x in ?? ()
#1 0x080af0d5 in ?? ()
#2 0x in ?? ()
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What are those files responsible for? They compile for a very long time.
I use opengl display method, so do I need them? Is there any way to
disable these? Greets.
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; To compile the debug version:
> 1. probably don't want any aggressive CFLAGS optimization;
> remember gcc 4 is still fairly new and could be breaking
> things. So make sure it still segfaults without any -O3 or
> -march present.
> 2. add -g to CFLAGS and the LD flags
> 3.
Hi. I've upgraded to Fedora Core 4 and as a result compiled mame with
gcc4, with usual optimisations (-o3 -march=prescott). Unfortunately,
some drivers segfault after 'press any key' screen: segas32, model2. How
to investigate it deeper? Greets.
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[EMAIL PROTECTED] wrote:
> Hi,
>
> while compiling a fresh (Mon Jun 13 09:45:05 CEST 2005) cvs updated tree
> compil fails with the following
>
> make: *** No rule to make target `sharc.c', needed by
> `xmame.obj/cpu/sharc/sharc.o'. Stop.
>
> Eric
>
make sure you update
/acovea_4.html
> "the -march=pentium4 option implies -mcpu=pentium4, -msse,
> -msse2, and -mmmx"
>
> --- Julian Sikorski <[EMAIL PROTECTED]> wrote:
>
>
>>does -march=prescott imply -msse, -msse2, -msse3, -mmmx and
>>-mfpmath=sse? Greets.
>
>
>
&
Compiling src/drivers/playch10.c ...
src/drivers/playch10.c:397: error: 'time' redeclared as different kind
of symbol
/usr/include/time.h:184: error: previous declaration of 'time' was here
src/drivers/playch10.c:397: error: 'time' redeclared as different kind
of symbol
/usr/include/time.h:184: err
does -march=prescott imply -msse, -msse2, -msse3, -mmmx and
-mfpmath=sse? Greets.
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Luca Stancapiano wrote:
> hi all...anyone may tell me what's the difference between xmame and xmess?
>
> ___
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>
mame emulates arcade games. mess emul
/bugtrack.alsa-project.org/alsa-bug/view.php?id=483
>>
>> This bugreport also contains a workaround for this problem.
>>
>> Regards,
>>
>> Hans
>>
>>
>> Julian Sikorski wrote:
>>
>>> I've recently upgraded my PC and now I'
I've recently upgraded my PC and now I'm using integrated sound chip.
I've run alsaconf and here is what I get when I try to start any game:
xmame.x11: pcm.c:5957: snd_pcm_mmap_commit: Assertion `frames <=
snd_pcm_mmap_avail(pcm)' failed.
Aborted
The above appears after press any key/warnings abo
Lawrence Gold wrote:
On Feb 28, 2005, at 2:11 PM, Julian Sikorski wrote:
Something is wrong:
[EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2
bunzip2: Compressed file ends unexpectedly;
perhaps it is corrupted? *Possible* reason follows.
bunzip2: No such file or directory
Input file
Lawrence Gold wrote:
On Feb 28, 2005, at 1:35 PM, Julian Sikorski wrote:
On the second thought, I must have compiled almost everything if I
reached src/unix ;). Please send me the patch.
Attached.
Something is wrong:
[EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2
bunzip2: Compressed file ends
Julian Sikorski wrote:
Lawrence Gold wrote:
...
By the way, 0.94 might be out in a few days to take care of crashes
and other problems that came up because of the sound rework.
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Lawrence Gold wrote:
...
By the way, 0.94 might be out in a few days to take care of crashes and
other problems that came up because of the sound rework.
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Lawrence Gold wrote:
On Feb 28, 2005, at 1:13 PM, Julian Sikorski wrote:
...after the recent changes submitted by Aaron. Are these difficult to
port and when we could expect the necessary changes in cvs? I don't
mean to rush you of course, I'd just like to make our waiting calmer.
...after the recent changes submitted by Aaron. Are these difficult to
port and when we could expect the necessary changes in cvs? I don't mean
to rush you of course, I'd just like to make our waiting calmer.
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It looks like this one is too powerful ;), it does not want to slow
down. Or maybe my settings have changed during videocards replacement.
Greets.
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Hans de Goede wrote:
Julian Sikorski wrote:
Hans de Goede wrote:
Julian Sikorski wrote:
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod
2, now playing neogeo games in 3x3 window with no effects gives me
20 fps (instead of normal 60). Or maybe it is the fault of mmx asm
core
Hans de Goede wrote:
Julian Sikorski wrote:
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2,
now playing neogeo games in 3x3 window with no effects gives me 20 fps
(instead of normal 60). Or maybe it is the fault of mmx asm core,
which i've compiled in? I
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2,
now playing neogeo games in 3x3 window with no effects gives me 20 fps
(instead of normal 60). Or maybe it is the fault of mmx asm core, which
i've compiled in? I'm uning yesterday's cvs with 0.90u4. Greets.
_
Pieter Hulshoff wrote:
On Tuesday 25 January 2005 20:32, Julian Sikorski wrote:
One simple question: is it worth trying -o3 optimization if I am now
using -o2?
I tried it in the past, but it's never had any positive effect for me, and it
takes forever to compile.
Regards,
Pieter Hul
One simple question: is it worth trying -o3 optimization if I am now
using -o2?
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Here is what I get:
Compiling src/drivers/ertictac.c ...
src/drivers/ertictac.c:50: error: conflicting types for 'random_r'
/usr/include/stdlib.h:457: error: previous declaration of 'random_r' was
here
src/drivers/ertictac.c:50: error: conflicting types for 'random_r'
/usr/include/stdlib.h:457: er
Hi. Here is what I get when trying to use video-mode 2:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x0
Serial number of failed request: 1206
Current serial number in output stream: 12
As usual:
src/drivers/galpani3.c: In function `galpani3_mcu_run':
src/drivers/galpani3.c:257: error: 'for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/drivers/galpani3.o] Error 1
Just to let you know
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2004 17:39:02 +0100, Julian Sikorski
<[EMAIL PROTECTED]> wrote:
Matthew Earl wrote:
I understand the CVS is on mess.org, but which module are the changes in?
Thanks,
Matt
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Matthew Earl wrote:
I understand the CVS is on mess.org, but which module are the changes in?
Thanks,
Matt
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I suppose in unixonly
_
Lawrence Gold wrote:
Christopher Stone wrote:
That's strange I get the same error as Julian gets.
Correction: 0.89 works fine for me, but I get that same error with
0.89u4. So I'd suspect either a driver error or a needed ROM update.
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I do know that this game does not work, I'd just like to check the
progress.But unfortunately:
[EMAIL PROTECTED] jsikorski]$ xmame.x11 srally2
GLINFO: loaded OpenGL library libGL.so.1!
GLINFO: loaded GLUlibrary libGLU.so.1!
GLINFO: glPolygonOffsetEXT (2): not implemented !
info: trying to pars
Hans de Goede wrote:
Correct, thats a feature not a bug. OpenGL is an effect in itself, try
left-ctrl + left-alt + insert or + home to see what I mean.
If you want hardware scaling with effects use -video-mode 1
Regards,
Hans
Julian Sikorski wrote:
When video mode 2 is selected it is impossible
When video mode 2 is selected it is impossible to change effects,
neither with -ef switch nor with Ctrl+PgUp/PgDn. I'm using xmame-0.89.
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Mark Wells wrote:
Semi-Bonehead question:
I keep trying to run Street fighter and I get this:
coh-3002c.353 NOT FOUND
sf2pa-04 NOT FOUND
sf2p-05 NOT FOUND
sf2p-06 NOT FOUND
sf2p-07 NOT FOUND
sf2p-08 NOT FOUND
sf2p-09 NOT FOUND
sf2p-10 NOT FOUND
sf2p-02 NOT F
Julian Sikorski wrote:
Should this video mode be slower than xvideo? I think it wasn't, but I
may be wrong. Now It's about 8 fps difference in virtua fighter. I
thikt that such a slowdown may be a result of latest nvidia binary
drivers. Has anyone experien
Should this video mode be slower than xvideo? I think it wasn't, but I
may be wrong. Now It's about 8 fps difference in virtua fighter. I thikt
that such a slowdown may be a result of latest nvidia binary drivers.
Has anyone experienced it too?
___
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Is it possible to make mamory deal only with roms persent in real source
(e. g. in /usr/local/share/xmame/roms)? When I ran
mamory -s -d /usr/local/bin/xmame.x11 -o roms /usr/local/share/xmame/roms
lost of incomplete romsets appeared in my rom folder, almost certain
because some files in existing
run mv .xmamerc.dist .xmamerc from your home directory
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Nicos Panayides wrote:
Julian Sikorski wrote:
Hi. I'd like to check the newest gxmame cvs. If the normal command to
get it is:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co
gxmame
what should I do to get Next-Version-0.40 branch?
___
Hi. I'd like to check the newest gxmame cvs. If the normal command to
get it is:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame
what should I do to get Next-Version-0.40 branch?
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Pieter Hulshoff wrote:
Hello all,
Does anyone know where I can find a complete set of screenshots, titleshots,
cabinets, etc.? All sites I found either require some form of special account
and/or don't have a complete set.
Regards,
Pieter Hulshoff
___
Sorry to bother you, but now I've tried to compile 0.88u3 with unix tree
from 0.88. And here is what I got:
Compiling src/mame.c ...
In file included from src/mame.c:109:
src/driver.h:55:21: mamedbg.h: No such file or directory
src/mame.c:113:21: mamedbg.h: No such file or directory
make: *** [xma
Hans de Goede wrote:
What game, can you attach the output of xdpyinfo, xvinfo, and glxinfo?
Regards,
hans
As you wish - It's mortal kombat 3, mission craft, atari tetris. I don't
think the title does matter. One more - ater returning to original video
mode, colours are fine.
name of display: :0.0
Some more info about starnge colours: the bug occurs when started in
opengl and swithing to normal/xv and vice versa.
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Hans de Goede wrote:
Try commenting NEW_DEBUGGER=1 in makefile.unix, the new debugger
currently isn't supported.
Regards,
Hans
It works now, thanks.
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Linking xmame.x11 ...
xmame.obj/debug/debugcpu.o(.text+0x88d): In function `MAME_Debug':
: undefined reference to `osd_wait_for_debugger'
collect2: ld returned 1 exit status
make: *** [xmame.x11] Error 1
I got this error while compiling 0.88u3 and unix tree form today's CVS.
###
error: unknown option x11-mode, on line 32 of file:
/home/jsikorski/.xmame/xmamerc
How to set up the x11-mode now? Switching during play makes colours
screwed up, e.g. if started in normal mode and switching to opengl
everything gets blue.
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Now in 0.88u2:
Compiling src/machine/kaneko16.c ...
src/machine/kaneko16.c: In function `bonkadv_mcu_run':
src/machine/kaneko16.c:642: error: `for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/machine/kaneko16.o] Error 1
Just to let you know.
___
I've just compiled xmame 0.88u1 with 68000 asm core enabled. Tetrisa
does not work - all I can see is the black screen of death. I suppose
that FD1094 decryption hasn't been implemented yed to the asm core, right?
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Julian Sikorski wrote:
Hans de Goede wrote:
Here is a complete list of all the video drivers you can built into
the x11 version of xmame:
How to do this? Are they built in by default, or do I need to change
something in the makefile?
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Hans de Goede wrote:
Yes, good options, but have you enabled the asm 68000 and mips cpu
cores, those are a huge speed boost!
Only mips drc, as I thought my cpu is quick enough to handle 68000 core
without asm. If you suggest so, I'll enable it the next time I build
xmame - which means 0.87u5/0
Hans de Goede wrote:
You need to enable the options for each of them (except normal) in the
makefile.
If you're building xmame yourself, you really want to take a good look
at the makefile, otherwise you get a very slow version of xmame.
Lawrence, maybe we should ship a linux-x86 optimised make
Hans de Goede wrote:
Here is a complete list of all the video drivers you can built into
the x11 version of xmame:
How to do this? Are they built in by default, or do I need to change
something in the makefile?
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I'm using cvs few days old and alt-end doesn not work anymore under
xmame.x11. Is there any new key combination?
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Brian wrote:
Using gxmame .34b and xmame .86. No games show up in the list. Haved changed the rom
path to the correct path. When I go to audit games, several hundred come up correct so
I know it is seeing them.
I did do a archive search and saw that several changes in xmame broke gxmame but they
Christopher Stone wrote:
On Sun, 17 Oct 2004 20:47:53 +0200, Julian Sikorski
<[EMAIL PROTECTED]> wrote:
What should I do to get the cvs? I've downloaded unixonly module from
mess cvs and replaced my unix subfolder with the one from cvs. Still
getting the same error - I'
Christopher Stone wrote:
fixed in cvs...
BTW in latest CVS I get this error trying to run Xv mode:
MIT-SHM & XV Extensions Available. trying to use... Unexpected X Error
8: BadMatch (invalid parameter attributes)
Hans-
I changed all the opengl printfs to use sprintf to stderr, hope its
okay with yo
...
Compiling src/vidhrdw/ladybug.c ...
src/vidhrdw/ladybug.c: In function `video_update_sraider':
src/vidhrdw/ladybug.c:295: error: `for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/vidhrdw/ladybug.o] Error 1
I'm using unix source from 0.87. Any suggestions are welcome. G
-=[AMIGrAve]=- wrote:
I noticed the same thing on effect=2 using x11-mode=3
But I tried to use effect=0 and I was back to full 53fps.
What video mode and effect are you using ?
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Frank Cox wrote:
On Tue, 05 Oct 2004 11:51:42 +0200
Julian Sikorski <[EMAIL PROTECTED]> wrote:
I'm not sure about the version, but almost for sure I was able to play
mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game
reaches only ~43 fps ingame, and thus is qu
I'm not sure about the version, but almost for sure I was able to play
mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game
reaches only ~43 fps ingame, and thus is quite difficult to play.
Reducing sampling rate to 22050 Hz hasn't helped.
I've succesfully downloaded xmame. Firefox downloaded it when i pased the direct link
to the address bar. Error occured when clicking the link form xmame site, as well as
when trying to download with d4x. It might be my ISP problem, because he keeps trying
to force me to use his proxy.
_
Hans de Goede wrote:
> And how is that an xmame problem? Please bug your ISP with this and
> not the xmame mailinglist.
>
> Regards,
>
> Hans
>
>
> René Reucher wrote:
>
>> smf <[EMAIL PROTECTED]> wrote:
>>
Okay, this works for me as well... but using a browser (firefox in my
>>>
>>>
>>> cas
Something is wrong:
ERROR
The requested URL could not be retrieved
While trying to retrieve the URL:
http://x.mame.net/download/xmame-0.87.tar.bz2
The following error was encountered:
* * Access Denied. *
Access
Also -bpp option has to be rermoved from gxmame.
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Hans de Goede wrote:
Just remove the offending "line" from the rc_option struct, as soon as
mess cvs gets updated to 0.87u1 I or Lawrence will fix this in CVS .
Since plain 0.87 still has options.color_depth, xmame-0.87 also will.
Thanks, it compiled now.
__
Original Message
Subject:options.color_depth removed in 0.87u1
Date: Thu, 30 Sep 2004 14:04:15 +0200
From: Julian Sikorski <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
From 0.87u1 changelog:
Removed options.color_depth (obsolete anyway) [Brad Oliver]
As a
There is a problem with gxmame-0.34b and xmame-0.86. Frontend is unable
to start any game due to unknown option -xil. Any suggestions how to fix
this issue (it's somehow similar to hotrod one).
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Meghazi Fabien wrote:
Mortal kombat 2 and 3 runs fine except for the audio.
For 2 or three minutes, the sound is good, then it start to make glitches
and flicking for some minutes then the sound comes back to normal for 2
or 3 minutes, etc ... but I stay at 100% 60/60 fps !?
Did you try some
Pierre Maziere wrote:
On Sun, 18 Jul 2004, Julian Sikorski wrote:
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree,
recompile xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
y
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree, recompile
xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
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Lawrence Gold wrote:
Attached is a patch that works. Note that you need to have xml2info
somewhere in your path (e.g., /usr/local/bin). To apply it, cd into
the gxmame directory and run
patch -p1 < /path/to/gxmame-xml-patch
You are superior.
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Lawrence Gold wrote:
You might be able to simply substitute "-listxml %s | xml2info" for
"-listinfo %s" in the above code.
It doesn't work. Sorry to bother you, but shadow_walker doesn't respond.
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