[Xmame] burst of info when using -verifyroms option

2002-06-09 Thread Shadow Walker
then again nothing for 10~20 sec and so forth, when I'm running this command in a terminal, everything goes fine. I thinks that It's maybe a problem of buffer but I'm not really sure, does anyone already got a similar problem? Shadow Walker http://gxmame.sourceforge.net __

Re: [Xmame] burst of info when using -verifyroms option

2002-06-11 Thread Shadow Walker
e writer side, but I cant from the reader side. I didn't keep this solution because I would like my front end works with the official xmame and not only with a modified one. Shadow Walker Carson Gaspar wrote: > By default, the stdio functions will buffer their output (8k is > n

Re: [Xmame] burst of info when using -verifyroms option

2002-06-12 Thread Shadow Walker
to be more general, the fflush should be put everywhere xmame is printing something in fronthlp.c, that will allows any frontend to use all Frontend Related options without this buffering problem. shadow walker ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] update of GXMame

2002-06-14 Thread Shadow Walker
Hi guys, I've updated GXMame (mostly bug fixes) and I've also put a RPM package for those whan dont want to compile :-) Shadow Walker http://gxmame.sourceforge.net ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.

Re: [Xmame] update of GXMame

2002-06-15 Thread Shadow Walker
I tried to just built it with GTK and gdk-pixbuf and be completly gnome independent Shadow Walker jordan muscott wrote: >is this dependent on gnome? or is it just built with gtk ? > >regards, jordan. > > ___ Xmame mail

Re: [Xmame] update of GXMame

2002-06-15 Thread Shadow Walker
history.dat and mameinfo.dat should be implemented soon and will appear in the bottom right-hand window, actually this window only show up when the when DEBUG is defined in source, it should not appear in release version(at least not for the moment) but I should remember to not release any fil

Re: [Xmame] update of GXMame

2002-06-16 Thread Shadow Walker
Frank Cox wrote: >On Sat, 15 Jun 2002 10:12:44 +0200 >Shadow Walker <[EMAIL PROTECTED]> wrote: > > > >>a) uncompress it in your .gxmame folder >>or >>b) uncompress it where you want (for example /etc/gnome/config/gustibus/ >>or /mnt/win_f/m

Re: [Xmame] GXMAME suggestion

2002-06-18 Thread Shadow Walker
Frank Cox wrote: >I suggest adding the catver information to the main information screen (along with >samples, directory, type, trackball, played, and so on. > >___ >Xmame mailing list >[EMAIL PROTECTED] >http://toybox.twisted.org.uk/mailman/listinfo/x

Re: [Xmame] xmame-0.61.1-pr4

2002-09-17 Thread Shadow Walker
Lawrence Gold wrote: >Check it out: > > http://x.mame.net > >In spite of its shortcomings, this should end up being a pretty nice >release. Thanks for everyone's help. Please be sure to let me know if I >forgot to apply any patches, and of course if you find any problems. > > >_

Re: [Xmame] xmame-0.61.1-pr4

2002-09-19 Thread Shadow Walker
Lawrence Gold wrote: >>2) I also tried to run xmame and the switch to DGA mode and it lock up >>my X server again. >> >> >Ah, I didn't realize you were getting lockups. In my case, the colors >were just screwed up when switching modes. Have you upgraded your X >server at all recently? D

Re: [Xmame] xmame-0.61.1-pr4

2002-09-20 Thread Shadow Walker
Lawrence Gold wrote: >On Thu, Sep 19, 2002 at 07:25:57PM -0400, Shadow Walker wrote: > > >>I tried the 0.60.1 and it lock up may server again, I was sure that it >>was working previously but since I haven't changed Xfree (XFree86 >>Version 4.2.0) I supp

[Xmame] xgl and SDL problems

2002-09-23 Thread shadow walker
Hi, I tried the xgl target and got the overlapping problem for some games, and with some other games, the game runs (I hear music and the keyboard works) but I got a fixed garbaged screen (see picture at http://gxmame.sourceforge.net/xgl_snapshot.png). I applied the patch lauwrence send to sol

Re: [Xmame] xmame-0.61.1-pr7

2002-09-25 Thread Shadow Walker
Hi, I tried the xv display and it's works fine for me in RGB but if I try to use -yuv switch, colors got completly screwed (the info screen is green instead of black) with a desktop of 16 or 24bpp. I don't know if it's a bug or if the -yuv switch is not intended to be used with working RGB c

Re: [Xmame] xmame-0.61.1-pr7 - found the Xv problem :)

2002-09-26 Thread Shadow Walker
> > >Alastair Robinson <[EMAIL PROTECTED]> wrote: > > > >>Found the problem, and as usual, it's my fault :) >> >>In x11_window.c, x11_window_update_16_to_YUY2() >> >>change >> >>#define INDIRECT_YUV xv_yuvlookup >> >>to >> >>#undef INDIRECT >>#define INDIRECT xv_yuvlookup >> >> > >I also had

Re: [Xmame] xmame-0.61.1-pr7 - found the Xv problem :)

2002-09-27 Thread Shadow Walker
Alastair Robinson wrote: >>I got this problem for these games: >>bangbead >>mslug2 >>mslug3 >>kof99 >> >> > but not for these ones: > zupapa > ganryu > mslug1 > mslugx > kof98 > kof2000 > >I don't have any of these games, > they are all neo-geo games, some are encrypted (mslug3, kof99,kof2000

[Xmame] SDL listmodes patch

2002-09-29 Thread Shadow Walker
hi, here is a patch that change the way xmame handle the -listmodes switch: previously it was trying to load a game and then only when the game was loaded succesfully, printed all modes available and exit, now xmame just list all modes without even trying to load a game. -- Shad http://gxmam

[Xmame] -noxvext and X Error (XvBadPort)

2002-09-29 Thread Shadow Walker
hi everyone, when I'm running xmame.x11-0.61pr7 with the -noxvext switch, games are working fine but when I'm exiting, I got the following message: X Error of failed request: XvBadPort Major opcode of failed request: 143 (XVideo) Minor opcode of failed request: 4 () Serial number of fai

[Xmame] DGA mode problem

2002-10-03 Thread Shadow Walker
hi, I found a little bit more about the problem I have with DGA mode. I upgraded my system yesterday to a mandrake 9.0 and found out that xmame was working fine in DGA mode without NVidia drivers (on my GeForce 3 ti200), I'm pretty sure that it was working fine with the NVidia drivers on my ol

Re: [Xmame] DGA mode problem

2002-10-03 Thread Shadow Walker
Piotr Wajnberg wrote: >On Thu, 03 Oct 2002 15:14:12 +0200 >Shadow Walker <[EMAIL PROTECTED]> wrote: > > > >>hi, >> >>I found a little bit more about the problem I have with DGA mode. >> >> > >you were using -noxv of course? > >

Re: [Xmame] xmame-0.61.1-pr8

2002-10-16 Thread Shadow Walker
Kingsley wrote: > >> xmame-0.61.1-pr8 (preview release 8) is available from > > > 'bzone' is still as I described in the previous email. > Or if run with '-noxv': > ... > Using a Visual with a depth of 16bpp. > MIT-SHM Extension Available. trying to use... Success. > Using Shared Memory Features

[Xmame] Snapshots colors problems

2002-11-06 Thread Shadow Walker
Hi, I wanted to do some screenshots with the latest xmame and I found that, with the 15 bits depth neogeo games, ie mslug2/3, bangbead, kof99..., the screenshot was in black and white with some graphics glitch, it was working fine for xmame0.60.1 but not for xmame0.61-prX (x11 or SDL). You can

[Xmame] since it seems that its release week...

2002-11-15 Thread Shadow Walker
hi, I decided to make a pre release of GXMame. where you'll find - Added new options of xmame-0.61.1 - Multiple executables support. - Support zipped screenshots. - Joystick support improved (Faster navigation with left and right) and selection disabled when some dialog box are op

Re: GXmame bugs (was Re: [Xmame] since it seems that its releaseweek...)

2002-11-15 Thread Shadow Walker
Matthias Saou wrote: I can already start with one... more or less a bug : At home, I use gxmame displayed on a videoprojector, and the buttons at the bottom of the configuration dialog aren't accessible with a single desktop at 800x600 (the max resolution it has). Would it be possible to change t

[Xmame] Re: GXmame bugs : FIX

2002-11-15 Thread Shadow Walker
Shadow Walker wrote: Matthias Saou wrote: Actually : - It was segfaulting (with xmame.x11) when xv & fullscreen were on you're right, i tried and it segfault, it seems that its segfaulting only when the build is optimised, I'll try to find the problem this weekend (seems th

Re: [Xmame] Re: GXmame bugs : FIX

2002-11-17 Thread Shadow Walker
Matthias Saou wrote: Once upon a time, Shadow wrote : you wont have to wait the weekend, I think I found the problem: in option.c Works perfectly now, I finally get xv fullscreen in 800x600 for all games, similar to the fullscreen I had when using the xgl target, great!

Re: [Xmame] Re: GXmame bugs : FIX

2002-11-18 Thread Shadow Walker
Matthias Saou wrote: Yup, I can now see all the dialogs in 800x600 and wasn't able to reproduce the xv grayed out problem :-) Good work! Now if I could add a quick remark : When using gxmame, I get the feeling things were added little by little in the interface as there doesn't seem to be any na

Re: [Xmame] Update package of .62 Roms

2002-11-18 Thread Shadow Walker
[EMAIL PROTECTED] wrote: hello i'm developping a mame rom manager under linux just to tease you a bit: my tool is now able to diff different mame versions (from xmame executable, roms directories or xmame -li output) and give back which roms are missing, which roms are suppressed, which roms are

[Xmame] Xmess inclusion date

2002-11-18 Thread Shadow Walker
Hi, Does anyone remember when xmess was merged with xmame ? in the change.unix, the first reference I found was for the Release 0.34b2.1 but I'm not sure of the date and even if that was the first time that xmess and xmame converged. -- Shad http://gxmame.sourceforge.net

Re: [Xmame] Xv cleanup in preparation for VIDIX driver - testingplease :)

2002-11-21 Thread Shadow Walker
Simon Roby wrote: Could anyone with time to play please download and test this patch, and report any problems that might show up? Sounds fun, I'll try it ASAP! VIDIX doesn't run as smoothly as Xv on my machine, but at least the VIDIX guys aren't colorblind or something, so the colors actua

Re: [Xmame] joypad problems:

2002-11-22 Thread Shadow Walker
Duncan Morison wrote: joypad works fine for everything else xmms and the gxmame GUI for example but completely ignored by xmame, here's some more info: in the controllers preferences there are two options that allow me to point to /dev/js0 : i386 or new i386 1.xx You maybe already check that b

Re: [Xmame] VIDIX patch released...(cleanup patch problem)

2002-11-23 Thread Shadow Walker
Hi, I havent tested yet the VIDIX patch but I found a problem for the cleanup patch when running with scale 2 and forcing YV12, the screen is only half sized verticaly, I solved that by replacing in x11_window.c at line 1611 dest_y=HWSCALE_YPLANE+(HWSCALE_WIDTH*(_y-visual.min_y)); dest

Re: [Xmame] Xv cleanup in preparation for VIDIX driver - testingplease :)

2002-11-23 Thread Shadow Walker
Simon Roby wrote: Sounds fun, I'll try it ASAP! VIDIX doesn't run as smoothly as Xv on my machine, but at least the VIDIX guys aren't colorblind or something, so the colors actually show up correctly. Simon: why are you saying that xv colors are not good, I dont see any differences be

Re: [Xmame] VIDIX patch released...

2002-11-23 Thread Shadow Walker
Alastair Robinson wrote: Hi everyone, Comments and bug reports are welcome... since I have a NVIdia GeForce3, I dont have any vidix support for it (I figured that out by reading the mplayer docs after toying a long time with all xmame options) I can anyway tell you that it seems that it doe

Re: [Xmame] Re: Xmame digest, Vol 1 #634 - 10 msgs

2002-11-23 Thread Shadow Walker
malefico andauer wrote: Thanx for your answer. I tried this, however XMame 0.60 doesn't seem to recognize the -xv nor the -yuv option, are these options to be enabled at compilation time ? these options are only available since the version 0.61.1(actually since the 0.61.1-pr7) and you need to

Re: [Xmame] VIDIX patch released...

2002-11-23 Thread Shadow Walker
Since I can't test it, could you tell me if your need to have MITshm activated to run vidix as xv need, if fullscreen, geometry, YUV and YV12 options with vidix have the same functionalities than with xv. -- Shad http://gxmame.sourceforge.net ___ Xm

[Xmame] GXMame 0.30 is out

2002-11-24 Thread Shadow Walker
Hi guys, GXMame 0.30 is finally out and runs fine X-Mame 0.61 with all new options. grab it at http://gxmame.sourceforge.net/ For those who tried the 0.30pre1, I changed the options layout to be more 800x600 friendly, I fix somes options bugs and added an html documentation also available on th

[Xmame] Joypad question

2002-11-24 Thread Shadow Walker
hi again, I'm using a homebrew parallel port PSX Joypad I found that if I'm running a game with joypad support turned on and already played the game, I don't stop to the information screen. If I'm trying to play a new game, X-Mame stop as usually at "Press OK" and information screen. and with t

Re: [Xmame] GXMame 0.30 is out

2002-11-25 Thread Shadow Walker
Frank Cox wrote: On Sun, 24 Nov 2002 17:24:30 -0600 Frank Cox <[EMAIL PROTECTED]> wrote: Have you an option to set the "diffdir"? I don't see it on the menus... No, it's not here, could anyone explain me what is this variable for, I never used it and cannot find a description in mame or x

Re: [Xmame] GXMame 0.30 is out

2002-11-25 Thread Shadow Walker
David Heremans wrote: It contains diff files for the chd images. If the program writes to the 'hard disk image' it is not that feasable to alter the chd, so it is written in a smaller patch file stored in the "diffdir" ok, Ididn't though about CHD because I saw that this option was already ava

[Xmame] source question

2002-11-25 Thread Shadow Walker
I'm just curious, does anyone knows the difference between: - a commented driver games like /*DRIVER( kof2001 )0262 (c) 2001 Eolith / SNK */ in mame0.61 - and a test driver game like TESTDRIVER( kof2001 )/* 0262 (c) 2001 Eolith / SNK */ in mame0.62 -- Shad http://gxmame.sourceforge.net

Re: [Xmame] xmame-0.62.1-rc1

2002-12-02 Thread Shadow Walker
Lawrence Gold wrote: - Replaced fileio.c with a slightly modified version from the Win32 codebase. Be aware that several command line switches have changed as a result! I have several questions about these changes. I found some of them modified ie: artworkpath->artwork_directory spo

Re: [Xmame] xmame-0.62.1-rc1

2002-12-02 Thread Shadow Walker
Frank Cox wrote: Incidentally, as a note for Shad, the new commandline stuff (or something) seems to have broken gxmame. I told it to "rebuild gamelist" and got a very quick flash of the rebuilding window then nothing more and I now have "No game selected 0 game" at the bottom of the main window

Re: [Xmame] xmame-0.62.1-rc1

2002-12-02 Thread Shadow Walker
Frank Cox wrote: Release candidate 1 of xmame-0.62.1 Incidentally, as a note for Shad, the new commandline stuff (or something) seems to have broken gxmame. I told it to "rebuild gamelist" and got a very quick flash of the rebuilding window then nothing more and I now have "No game selecte

Re: [Xmame] GXMAME display suggestion

2002-12-04 Thread Shadow Walker
Frank Cox wrote: Hey Shad! Clones displayed on a tree, like this: http://www.classicgaming.com/mame32qa/gallery/images/m32_63a.png What do you think? Very nice feature... http://gxmame.sourceforge.net/31pre2a.png http://gxmame.sourceforge.net/31pre2b.png What do you think ? :-D the first

Re: [Xmame] xmame 0.62 rc 1 - bug with battlega

2002-12-06 Thread Shadow Walker
Kingsley wrote: Display seems to be shifted 1/2 to 3/4 down the screen So you can only see the top bit. Ran the same with -xv or -noxv -kt it runs fine...using -norotate... but I had to either lie on my desk, turn my monitor on its side or catch a big torticollis after played 10mn :-P The

Re: [Xmame] gxmame 0.31pre1 bug

2002-12-09 Thread Shadow Walker
Frank Cox wrote: gxmame 0.31pre1 crashes whenever you enter a custom setting under individual game "properties" and hit "apply" this patch should solve the problem. -- Shad http://gxmame.sourceforge.net --- /gxmame-0.31pre1/src/io.c 2002-12-02 13:45:00.0 + +++ /gxmame-0.31pre1.

Re: [Xmame] gxmame 0.31pre1 bug(forget my previous patch)

2002-12-09 Thread Shadow Walker
oups... forget my previous patch. It was solving another problem with individual additionnal options. I forgot to include modification of option.c for our bug. here is the good patch. -- Shad GXMame: GTK+ XMame Frontend http://gxmame.sourceforge.net diff -Nur gxmame-0.31pre1/src/options.c gxma

Re: [Xmame] addendum to last...

2002-12-11 Thread Shadow Walker
Frank Cox wrote: I just compiled xmame.x11 with rc3 and am running desertwr even as I type this. It occupies about 107mb of ram and doesn't appear to be growing or doing anything unusual. However, when I hit esc to exit, I get a segmentation fault. Interesting. I see that desertwr will corrup

[Xmame] Screenshots rotation, options question and new pre release of GXMame

2002-12-11 Thread Shadow Walker
hi guys, I tried to take a screen shot of several vertical games, I found out that these screenshots have no rotation as if I was running the game with with -norotate switch. Is it the normal behaviour or not? for the rc3 of XMame, I was wondering if hiscore_directory should be in $HOME/.xmam

Re: [Xmame] [PATCH] keyboard layout support

2002-12-12 Thread Shadow Walker
Luc Saillard wrote: BTW: I'm currently implementing a dynamic key-map feature for Mamecat (the mapper already works for X11). IMHO, it's a much more "generic" way to solve this... the code has not yet been released, but I hope to get a new version ready within the next 2 month. Yes but y

Re: [Xmame] gamma-correction on 0.62rc3 and 32bpp games on 16bppXServer

2002-12-17 Thread Shadow Walker
Walter Haslbeck wrote: with -yv2: [...] Using a Visual with a depth of 16bpp. MIT-SHM & XV Extensions Available. trying to use... Warning: YV12 support is incomplete... Success. Using Xv & Shared Memory Features to speed up Actual bits per pixel = 32... Clearing YV12 Scaling different from 1 or

[Xmame] GXMame update to 0.31

2003-01-08 Thread Shadow Walker
Happy new year to everyone, Here come the first GXMame update of the year, you can now use it with the xmame0.62.rcX and with the new Netmame options. You will find in this release: - Added new options of xmame-0.62prX - Added icons support (zipped and non zipped). - Added a new view (I

Re: [Xmame] xgl "broken" when used with grustibus?

2003-01-15 Thread Shadow Walker
XulChris wrote: On Tuesday 14 January 2003 11:10 pm, XulChris wrote: "Mamu_'s Icons for X" does gxmame support these icons? I have special mamu icons for use with mame32, perhaps gxmame could use these as well. you can use any .ico set like the John IV and Mamu_ ones (zipped in a fil

Re: [Xmame] Tuxarcade

2003-01-17 Thread Shadow Walker
Lawrence Gold wrote: BTW, wouldn't it be a good idea to try and reorganize the frontend links to have the most obsolete moved away or much lower? Some have their latest version at least one year old thus mostly if not completely broken with all recent xmame releases. Would you be willing to

[Xmame] GXMame 32 is out

2003-03-24 Thread Shadow Walker
Matthias Saou wrote: If Shadow Walker is around: Isn't it time for a new gxmame release? :-) Matthias yep, and you got it, and here is what news: - Change some options to works with Xmame-0.66.x (but I kept a backward compatibility so you shouldn't have problems with older

Re: [Xmame] GXMame 32 is out

2003-03-26 Thread Shadow Walker
C. Ulrich wrote: Out of curiousity: are there any plans to move to GNOME 2? If I had the knowledge and time, I'd port it on my own but there are enough projects on my plate. Ah well, I suppose it gets there when it gets there. :) there wont be any gnome2 port but maybe a GTK2 port one day when I'l

Re: [Xmame] xmame front end

2003-03-28 Thread Shadow Walker
sammy!! wrote: I'm looking for a good front end. The ones I like don't seem to be operating properly now however, so I'm wondering if anyone has had any luck using frontends with xmame-0.62.2? I used to like gRustibus, but it never got updated to handle the new command line options and would

Re: [Xmame] xmame front end

2003-03-28 Thread Shadow Walker
Scott Patterson wrote: Good point. I do think you should be able to control the configuration without editing a file. It is a GUI after all! I suppose the question is, why doesn't it just edit the xmamerc file? One legitimate reason I can think of is to have a different configuration for each

Re: [Xmame] [Release] Mamory 0.2.9 (OT)

2003-06-12 Thread Shadow Walker
Pierre Mazière wrote: have you any problem with this mail ? this one seems correct (read with mozilla 1.4rc1) -- Shad GXMame: GTK+ XMame Frontend http://gxmame.sourceforge.net ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/ma

[Xmame] GXMame 0.33 is out

2003-06-12 Thread Shadow Walker
Yesterday night I put GXMame 0.33 online and this morning the first thing I see is that Mame 0.70 is out. I think GXMame will still have some options missing for the next xmame. in this release, not too much - Added bios option support. (the one of mame 0.68, not the one of this morning)

Re: [Xmame] xmame/xmess-0.72.1

2003-08-17 Thread Shadow Walker
Matthias Saou wrote: Shadowwalker : Any info about when we can expect an updated gxmame, or maybe a quick patch to be compatible with the new switches? ;-) I'll try to see if I can make a patch this week. For an update, we need to fixe some problems introduced during the GTK2 port (you can get th

[Xmame] GXMame beta testers needed

2003-11-19 Thread Shadow Walker
For those who want to try the next version of GXMame, we are at a freeze/debug stage, you can pull it from cvs: cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame login if a password is asked, just press enter. cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame cd gxmame then run .

[Xmame] GXMame 0.34 if finally out

2003-12-16 Thread Shadow Walker
Hi, After lot of underground works, GXMame 0.34 is finally released, thanks to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to GTK2+ and made lot of improvements while I was too busy to do it by myself. go and get it at http://gxmame.sourceforge.net the major changes in this

[Xmame] PSX usb adaptor

2003-12-21 Thread Shadow Walker
Hi, Does anyone know a website selling (and shipping in France) a good PSX USB adaptor working out of the box (or almost) with XMame (the best would be an adaptor supporting two PSXpads an the force feedback). TIA -- Shad GXMame: GTK+ XMame Frontend http://gxmame.sourceforge.net _

[Xmame] Super Dual Box Adaptor and limited number of axis/buttons

2004-01-15 Thread Shadow Walker
Hi, I ordered a ESM USB2 adaptor on playasia to be able to play with my PSX pad without the parallel port slowdown. I received 2 days ago a "Super Dual Box" since I dont use guns game, I dont care about the PS1 gun support for PS2, so I plug one pad and the adaptor to my box, run xmame and