then again nothing for 10~20 sec
and so forth, when I'm running this command in a terminal, everything
goes fine.
I thinks that It's maybe a problem of buffer but I'm not really sure,
does anyone already got a similar problem?
Shadow Walker
http://gxmame.sourceforge.net
__
e writer side, but I cant
from the reader side.
I didn't keep this solution because I would like my front end works with
the official xmame and not only with a modified one.
Shadow Walker
Carson Gaspar wrote:
> By default, the stdio functions will buffer their output (8k is
> n
to be more general, the fflush should be put
everywhere xmame is printing something in fronthlp.c, that will allows
any frontend to use all Frontend Related options without this buffering
problem.
shadow walker
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Hi guys,
I've updated GXMame (mostly bug fixes) and I've also put a RPM package
for those whan dont want to compile :-)
Shadow Walker
http://gxmame.sourceforge.net
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I tried to just built it with GTK and gdk-pixbuf and be completly gnome
independent
Shadow Walker
jordan muscott wrote:
>is this dependent on gnome? or is it just built with gtk ?
>
>regards, jordan.
>
>
___
Xmame mail
history.dat and mameinfo.dat should be implemented soon and will appear
in the bottom right-hand window, actually this window only show up when
the when DEBUG is defined in source, it should not appear in release
version(at least not for the moment) but I should remember to not
release any fil
Frank Cox wrote:
>On Sat, 15 Jun 2002 10:12:44 +0200
>Shadow Walker <[EMAIL PROTECTED]> wrote:
>
>
>
>>a) uncompress it in your .gxmame folder
>>or
>>b) uncompress it where you want (for example /etc/gnome/config/gustibus/
>>or /mnt/win_f/m
Frank Cox wrote:
>I suggest adding the catver information to the main information screen (along with
>samples, directory, type, trackball, played, and so on.
>
>___
>Xmame mailing list
>[EMAIL PROTECTED]
>http://toybox.twisted.org.uk/mailman/listinfo/x
Lawrence Gold wrote:
>Check it out:
>
> http://x.mame.net
>
>In spite of its shortcomings, this should end up being a pretty nice
>release. Thanks for everyone's help. Please be sure to let me know if I
>forgot to apply any patches, and of course if you find any problems.
>
>
>_
Lawrence Gold wrote:
>>2) I also tried to run xmame and the switch to DGA mode and it lock up
>>my X server again.
>>
>>
>Ah, I didn't realize you were getting lockups. In my case, the colors
>were just screwed up when switching modes. Have you upgraded your X
>server at all recently? D
Lawrence Gold wrote:
>On Thu, Sep 19, 2002 at 07:25:57PM -0400, Shadow Walker wrote:
>
>
>>I tried the 0.60.1 and it lock up may server again, I was sure that it
>>was working previously but since I haven't changed Xfree (XFree86
>>Version 4.2.0) I supp
Hi,
I tried the xgl target and got the overlapping problem for some games,
and with some other games, the game runs (I hear music and the keyboard
works) but I got a fixed garbaged screen (see picture at
http://gxmame.sourceforge.net/xgl_snapshot.png).
I applied the patch lauwrence send to sol
Hi,
I tried the xv display and it's works fine for me in RGB but if I try
to use -yuv switch, colors got completly screwed (the info screen is
green instead of black) with a desktop of 16 or 24bpp. I don't know if
it's a bug or if the -yuv switch is not intended to be used with working
RGB c
>
>
>Alastair Robinson <[EMAIL PROTECTED]> wrote:
>
>
>
>>Found the problem, and as usual, it's my fault :)
>>
>>In x11_window.c, x11_window_update_16_to_YUY2()
>>
>>change
>>
>>#define INDIRECT_YUV xv_yuvlookup
>>
>>to
>>
>>#undef INDIRECT
>>#define INDIRECT xv_yuvlookup
>>
>>
>
>I also had
Alastair Robinson wrote:
>>I got this problem for these games:
>>bangbead
>>mslug2
>>mslug3
>>kof99
>>
>>
> but not for these ones:
> zupapa
> ganryu
> mslug1
> mslugx
> kof98
> kof2000
>
>I don't have any of these games,
>
they are all neo-geo games, some are encrypted (mslug3, kof99,kof2000
hi,
here is a patch that change the way xmame handle the -listmodes switch:
previously it was trying to load a game and then only when the game was
loaded succesfully, printed all modes available and exit, now xmame just
list all modes without even trying to load a game.
--
Shad
http://gxmam
hi everyone,
when I'm running xmame.x11-0.61pr7 with the -noxvext switch, games are
working fine but when I'm exiting, I got the following message:
X Error of failed request: XvBadPort
Major opcode of failed request: 143 (XVideo)
Minor opcode of failed request: 4 ()
Serial number of fai
hi,
I found a little bit more about the problem I have with DGA mode.
I upgraded my system yesterday to a mandrake 9.0 and found out that
xmame was working fine in DGA mode without NVidia drivers (on my GeForce
3 ti200), I'm pretty sure that it was working fine with the NVidia
drivers on my ol
Piotr Wajnberg wrote:
>On Thu, 03 Oct 2002 15:14:12 +0200
>Shadow Walker <[EMAIL PROTECTED]> wrote:
>
>
>
>>hi,
>>
>>I found a little bit more about the problem I have with DGA mode.
>>
>>
>
>you were using -noxv of course?
>
>
Kingsley wrote:
>
>> xmame-0.61.1-pr8 (preview release 8) is available from
>
>
> 'bzone' is still as I described in the previous email.
> Or if run with '-noxv':
> ...
> Using a Visual with a depth of 16bpp.
> MIT-SHM Extension Available. trying to use... Success.
> Using Shared Memory Features
Hi,
I wanted to do some screenshots with the latest xmame and I found that,
with the 15 bits depth neogeo games, ie mslug2/3, bangbead, kof99...,
the screenshot was in black and white with some graphics glitch, it was
working fine for xmame0.60.1 but not for xmame0.61-prX (x11 or SDL).
You can
hi,
I decided to make a pre release of GXMame. where you'll find
- Added new options of xmame-0.61.1
- Multiple executables support.
- Support zipped screenshots.
- Joystick support improved (Faster navigation with left and right)
and selection disabled when some dialog box are op
Matthias Saou wrote:
I can already start with one... more or less a bug : At home, I use gxmame
displayed on a videoprojector, and the buttons at the bottom of the
configuration dialog aren't accessible with a single desktop at 800x600
(the max resolution it has). Would it be possible to change t
Shadow Walker wrote:
Matthias Saou wrote:
Actually :
- It was segfaulting (with xmame.x11) when xv & fullscreen were on
you're right, i tried and it segfault, it seems that its segfaulting
only when the build is optimised, I'll try to find the problem this
weekend (seems th
Matthias Saou wrote:
Once upon a time, Shadow wrote :
you wont have to wait the weekend, I think I found the problem:
in option.c
Works perfectly now, I finally get xv fullscreen in 800x600 for all games,
similar to the fullscreen I had when using the xgl target, great!
Matthias Saou wrote:
Yup, I can now see all the dialogs in 800x600 and wasn't able to reproduce
the xv grayed out problem :-) Good work!
Now if I could add a quick remark : When using gxmame, I get the feeling
things were added little by little in the interface as there doesn't seem
to be any na
[EMAIL PROTECTED] wrote:
hello
i'm developping a mame rom manager under linux
just to tease you a bit: my tool is now able to diff different mame versions (from xmame executable, roms directories or xmame -li output) and give back which roms are missing, which roms are suppressed, which roms are
Hi,
Does anyone remember when xmess was merged with xmame ? in the
change.unix, the first reference I found was for the Release 0.34b2.1
but I'm not sure of the date and even if that was the first time that
xmess and xmame converged.
--
Shad
http://gxmame.sourceforge.net
Simon Roby wrote:
Could anyone with time to play please download and test this patch, and
report any problems that might show up?
Sounds fun, I'll try it ASAP! VIDIX doesn't run as smoothly as Xv on my
machine, but at least the VIDIX guys aren't colorblind or something, so the
colors actua
Duncan Morison wrote:
joypad works fine for everything else
xmms and the gxmame GUI for example but completely ignored by xmame, here's
some more info:
in the controllers preferences there are two options that allow me to point
to /dev/js0 :
i386 or new i386 1.xx
You maybe already check that b
Hi,
I havent tested yet the VIDIX patch but I found a problem for the
cleanup patch
when running with scale 2 and forcing YV12, the screen is only half
sized verticaly, I solved that by replacing in x11_window.c at line 1611
dest_y=HWSCALE_YPLANE+(HWSCALE_WIDTH*(_y-visual.min_y));
dest
Simon Roby wrote:
Sounds fun, I'll try it ASAP! VIDIX doesn't run as smoothly as Xv on my
machine, but at least the VIDIX guys aren't colorblind or something, so
the
colors actually show up correctly.
Simon: why are you saying that xv colors are not good, I dont see any
differences be
Alastair Robinson wrote:
Hi everyone,
Comments and bug reports are welcome...
since I have a NVIdia GeForce3, I dont have any vidix support for it (I
figured that out by reading the mplayer docs after toying a long time
with all xmame options) I can anyway tell you that it seems that it
doe
malefico andauer wrote:
Thanx for your answer. I tried this, however XMame
0.60 doesn't seem to recognize the -xv nor the -yuv
option, are these options to be enabled at compilation
time ?
these options are only available since the version 0.61.1(actually since
the 0.61.1-pr7) and you need to
Since I can't test it, could you tell me if your need to have MITshm
activated to run vidix as xv need,
if fullscreen, geometry, YUV and YV12 options with vidix have the same
functionalities than with xv.
--
Shad
http://gxmame.sourceforge.net
___
Xm
Hi guys,
GXMame 0.30 is finally out and runs fine X-Mame 0.61 with all new
options. grab it at http://gxmame.sourceforge.net/
For those who tried the 0.30pre1, I changed the options layout to be
more 800x600 friendly, I fix somes options bugs and added an html
documentation also available on th
hi again,
I'm using a homebrew parallel port PSX Joypad I found that if I'm
running a game with joypad support turned on and already played the
game, I don't stop to the information screen.
If I'm trying to play a new game, X-Mame stop as usually at "Press OK"
and information screen.
and with t
Frank Cox wrote:
On Sun, 24 Nov 2002 17:24:30 -0600
Frank Cox <[EMAIL PROTECTED]> wrote:
Have you an option to set the "diffdir"? I don't see it on the menus...
No, it's not here, could anyone explain me what is this variable for, I
never used it and cannot find a description in mame or x
David Heremans wrote:
It contains diff files for the chd images. If the program writes to the
'hard disk image' it is not that feasable to alter the chd, so it is
written in a smaller patch file stored in the "diffdir"
ok, Ididn't though about CHD because I saw that this option was already
ava
I'm just curious, does anyone knows the difference between:
- a commented driver games like
/*DRIVER( kof2001 )0262 (c) 2001 Eolith / SNK */
in mame0.61
- and a test driver game like
TESTDRIVER( kof2001 )/* 0262 (c) 2001 Eolith / SNK */
in mame0.62
--
Shad
http://gxmame.sourceforge.net
Lawrence Gold wrote:
- Replaced fileio.c with a slightly modified version from the Win32
codebase. Be aware that several command line switches have changed as a
result!
I have several questions about these changes.
I found some of them modified ie:
artworkpath->artwork_directory
spo
Frank Cox wrote:
Incidentally, as a note for Shad, the new commandline stuff (or something)
seems to have broken gxmame. I told it to "rebuild gamelist" and got a
very quick flash of the rebuilding window then nothing more and I now have
"No game selected 0 game" at the bottom of the main window
Frank Cox wrote:
Release candidate 1 of xmame-0.62.1
Incidentally, as a note for Shad, the new commandline stuff (or something)
seems to have broken gxmame. I told it to "rebuild gamelist" and got a
very quick flash of the rebuilding window then nothing more and I now have
"No game selecte
Frank Cox wrote:
Hey Shad!
Clones displayed on a tree, like this:
http://www.classicgaming.com/mame32qa/gallery/images/m32_63a.png
What do you think?
Very nice feature...
http://gxmame.sourceforge.net/31pre2a.png
http://gxmame.sourceforge.net/31pre2b.png
What do you think ? :-D
the first
Kingsley wrote:
Display seems to be shifted 1/2 to 3/4 down the screen
So you can only see the top bit. Ran the same with -xv or -noxv
-kt
it runs fine...using -norotate... but I had to either lie on my desk,
turn my monitor on its side or catch a big torticollis after played 10mn :-P
The
Frank Cox wrote:
gxmame 0.31pre1 crashes whenever you enter a custom setting under
individual game "properties" and hit "apply"
this patch should solve the problem.
--
Shad
http://gxmame.sourceforge.net
--- /gxmame-0.31pre1/src/io.c 2002-12-02 13:45:00.0 +
+++ /gxmame-0.31pre1.
oups...
forget my previous patch. It was solving another problem with individual
additionnal options. I forgot to include modification of option.c for
our bug. here is the good patch.
--
Shad
GXMame: GTK+ XMame Frontend
http://gxmame.sourceforge.net
diff -Nur gxmame-0.31pre1/src/options.c gxma
Frank Cox wrote:
I just compiled xmame.x11 with rc3 and am running desertwr even as I type
this. It occupies about 107mb of ram and doesn't appear to be growing or
doing anything unusual.
However, when I hit esc to exit, I get a segmentation fault.
Interesting. I see that desertwr will corrup
hi guys,
I tried to take a screen shot of several vertical games, I found out
that these screenshots have no rotation as if I was running the game
with with -norotate switch. Is it the normal behaviour or not?
for the rc3 of XMame, I was wondering if hiscore_directory should be in
$HOME/.xmam
Luc Saillard wrote:
BTW: I'm currently implementing a dynamic key-map feature for Mamecat (the
mapper already works for X11). IMHO, it's a much more "generic" way to solve
this... the code has not yet been released, but I hope to get a new version
ready within the next 2 month.
Yes but y
Walter Haslbeck wrote:
with -yv2:
[...]
Using a Visual with a depth of 16bpp.
MIT-SHM & XV Extensions Available. trying to use...
Warning: YV12 support is incomplete... Success.
Using Xv & Shared Memory Features to speed up
Actual bits per pixel = 32... Clearing YV12
Scaling different from 1 or
Happy new year to everyone,
Here come the first GXMame update of the year, you can now use it with
the xmame0.62.rcX and with the new Netmame options.
You will find in this release:
- Added new options of xmame-0.62prX
- Added icons support (zipped and non zipped).
- Added a new view (I
XulChris wrote:
On Tuesday 14 January 2003 11:10 pm, XulChris wrote:
"Mamu_'s Icons for X"
does gxmame support these icons? I have special mamu icons for use with
mame32, perhaps gxmame could use these as well.
you can use any .ico set like the John IV and Mamu_ ones (zipped in a
fil
Lawrence Gold wrote:
BTW, wouldn't it be a good idea to try and reorganize the frontend links to
have the most obsolete moved away or much lower? Some have their latest
version at least one year old thus mostly if not completely broken with all
recent xmame releases.
Would you be willing to
Matthias Saou wrote:
If Shadow Walker is around: Isn't it time for a new gxmame release? :-)
Matthias
yep, and you got it, and here is what news:
- Change some options to works with Xmame-0.66.x (but I kept a backward
compatibility so you shouldn't have problems with older
C. Ulrich wrote:
Out of curiousity: are there any plans to move to GNOME 2? If I had the
knowledge and time, I'd port it on my own but there are enough projects on my
plate. Ah well, I suppose it gets there when it gets there. :)
there wont be any gnome2 port but maybe a GTK2 port one day when I'l
sammy!! wrote:
I'm looking for a good front end. The ones I like don't seem to be
operating properly now however, so I'm wondering if anyone has had any
luck using frontends with xmame-0.62.2?
I used to like gRustibus, but it never got updated to handle the new
command line options and would
Scott Patterson wrote:
Good point. I do think you should be able to control the configuration
without editing a file. It is a GUI after all!
I suppose the question is, why doesn't it just edit the xmamerc file?
One legitimate reason I can think of is to have a different
configuration for each
Pierre Mazière wrote:
have you any problem with this mail ?
this one seems correct (read with mozilla 1.4rc1)
--
Shad
GXMame: GTK+ XMame Frontend
http://gxmame.sourceforge.net
___
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[EMAIL PROTECTED]
http://toybox.twisted.org.uk/ma
Yesterday night I put GXMame 0.33 online and this morning the first
thing I see is that Mame 0.70 is out. I think GXMame will still have
some options missing for the next xmame.
in this release, not too much
- Added bios option support. (the one of mame 0.68, not the one of
this morning)
Matthias Saou wrote:
Shadowwalker : Any info about when we can expect an updated gxmame, or
maybe a quick patch to be compatible with the new switches? ;-)
I'll try to see if I can make a patch this week. For an update, we need
to fixe some problems introduced during the GTK2 port (you can get th
For those who want to try the next version of GXMame, we are at a
freeze/debug stage, you can pull it from cvs:
cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame login
if a password is asked, just press enter.
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame
cd gxmame
then run
.
Hi,
After lot of underground works, GXMame 0.34 is finally released, thanks
to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to
GTK2+ and made lot of improvements while I was too busy to do it by myself.
go and get it at http://gxmame.sourceforge.net
the major changes in this
Hi,
Does anyone know a website selling (and shipping in France) a good PSX
USB adaptor working out of the box (or almost) with XMame (the best
would be an adaptor supporting two PSXpads an the force feedback).
TIA
--
Shad
GXMame: GTK+ XMame Frontend
http://gxmame.sourceforge.net
_
Hi,
I ordered a ESM USB2 adaptor on playasia to be able to play with my
PSX pad without the parallel port slowdown. I received 2 days ago a
"Super Dual Box" since I dont use guns game, I dont care about the PS1
gun support for PS2, so I plug one pad and the adaptor to my box, run
xmame and
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