On Thursday 26 September 2002 01:13 pm, Steve Freeland wrote:
> Lawrence Gold organized some accounts for access to MESS CVS a
> few months ago. We agreed that I could get one but I never got around
> to finalizing arrangements (partly due to a rather eventful few weeks
> and partly due to
From: "Nathan Woods"
To: "MESSDEV"
Date: Thu, 26 Sep 2002 23:20:44 -0400
I've created a new osd call that can be used to parallize operations for SMP.
The prototype is as follows:
void osd_parallelize(void (*task)(void *param, int task_num, int task_count),
void *param, int max_tasks);
T
Reported in 0.53.1:
# Running xmame --version still tries to read the various .xmamerc files.
"Fix" this if it's simple to do.
Here is the fix:
$ ./xmame.x11 -nolcf --version
xmame (x11) version 0.61 (Jul 7 2002)
Reported in 0.37b15.1:
# Running with the Smotek aRts driver gives
** Warni
On Wednesday 16 October 2002 10:04 pm, Lawrence Gold wrote:
> Oops, I think I was mistaken. Oh well, if this question ever comes up
> again, I'll remember the -nolcf trick. It isn't worth it right now to
> force -nolcf when -version or -help are used.
I agree.
_
On Thursday 24 October 2002 09:56 pm, Lawrence Gold wrote:
> (osd_parallelize()). I haven't tried them out yet -- I don't even have an
> SMP system -- but you can download them from
Neither do I, but I do have two PCs and openMosix.
Has anyone here used or tried openMosix before? Would it be po
On Friday 01 November 2002 11:54 am, Sté wrote:
> > AFAIK, you need to enable mouse support under xmame in order to use mouse
> > buttons.
>
> How do you mean enable support? something other than grabmouse?
-mouse AND -grabmouse
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On Tuesday 05 November 2002 02:44 pm, Ricardo Rugerio wrote:
> hi friens, anybody knows where I can find VS roms?
>
> I mean this roms
>
> marvel vs campcom 2
> capcom vs snk
HI,
Is there anyway we can put up some sort of disclaimer that tells people to not
beg for roms on this mailing lis
On Tuesday 12 November 2002 04:18 pm, Lawrence Gold wrote:
> If the OSD changes in 0.62 are small, then I should be able to release
> xmame-0.62.1-pr1 (without rotation support) fairly quickly.
>
> - Screen rotation is now entirely handled at blit time by the OS layer. The
> core no longer prerot
On Monday 18 November 2002 09:49 pm, Ben Saylor wrote:
> *sound of jaw hitting floor*
>
> So it is. :)
>
> On Mon, Nov 18, 2002 at 11:23:00PM -0600, Frank Cox wrote:
> > Believe it or not, everyone's favourite former rom hosting site is once
> > again allowing downloads.
> >
> > Yes, that one.
If
On Monday 18 November 2002 10:05 pm, XulChris wrote:
> If you are referring to mame.dk I don't see any change.
oh nm, it only works when you are logged in
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On Wednesday 20 November 2002 02:53 pm, Matthias Saou wrote:
> With "spacecho" : When using xmame with -vr it says the archive is missing
> a file "pr09" of 256 bytes... and when running romalizer, that file's
> presence isn't checked thus the archive is considered ok. My guess would
> even be that
On Thursday 21 November 2002 06:46 am, Vincent Kieffer wrote:
> This means that the xmame.x11 binary you downloaded was compiled on a
> "bleeding edge" linux system that uses glibc 2.3 ... which is a bad idea
> for many Linux distributions still uses glibc 2.1 (at least, my Debian
> Woody do ... an
Hey I was thinking, it would be pretty neat if the misfit and pin mame patches
were added to the official xmame distro. What do you guys think? Ofcourse
it's easy for me to say since Lawrence would be doing all the merging work,
but hopefully it wouldn't be too hard. Misfit has like over 400
On Sunday 12 January 2003 02:17 pm, Lawrence Gold wrote:
> xmame/xmess-0.62.1 is out. Since MAME 0.63 was released today, I didn't
> want to delay 0.62.1 any more; faster blit-time rotation and other changes
> will just have to wait.
hi attempting to port to 0.63, I think the prep-new-mame script
On Sunday 12 January 2003 07:02 pm, Lawrence Gold wrote:
> Thanks to a nice link error my extensive testing failed to find, there's a
> new 0.62.2 release. Enjoy:
Lawrence, can we change the makefile optmization options to gcc3.x values
I am currently using
CFLAGS= -O3 -march=i686 -Wall -Wn
On Sunday 12 January 2003 07:02 pm, Lawrence Gold wrote:
> Thanks to a nice link error my extensive testing failed to find, there's a
> new 0.62.2 release. Enjoy:
# The game window should no longer open twice on startup in most cases. One
known exception is Pac-Man with artwork enabled.
This se
On Sunday 12 January 2003 07:02 pm, Lawrence Gold wrote:
> Thanks to a nice link error my extensive testing failed to find, there's a
> new 0.62.2 release. Enjoy:
hi, i just got through playing a game of xevious and after I finsihed, the
keyboard was all screwey like the alt-key was permanently
On Sunday 12 January 2003 11:06 pm, Frank Cox wrote:
> On Sun, 12 Jan 2003 20:02:05 -0700
>
> Lawrence Gold <[EMAIL PROTECTED]> wrote:
> > Thanks to a nice link error my extensive testing failed to find, there's
> > a new 0.62.2 release. Enjoy:
> >
> > http://x.mame.net
>
> Rom verification th
On Monday 13 January 2003 07:38 am, Lawrence Gold wrote:
> On Sun, Jan 12, 2003 at 11:30:05PM -0800, XulChris wrote:
> > hi, i just got through playing a game of xevious and after I finsihed,
> > the keyboard was all screwey like the alt-key was permanently pressed
> > down.
On Tuesday 14 January 2003 10:10 pm, dewey wrote:
> Caleb, thanks for the response. I forgot about gxmame. I saw the author's
> email to this list. Thanks. I'll try it. :-)
Speaking of frontends...Lawrence, can you change the link to tkmame on the
frontends section on the xmame home page. tkmame
On Tuesday 14 January 2003 11:10 pm, XulChris wrote:
> "Mamu_'s Icons for X"
does gxmame support these icons? I have special mamu icons for use with
mame32, perhaps gxmame could use these as well.
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On Wednesday 15 January 2003 04:57 pm, Barry Callahan wrote:
> If I try running under KDE, the game window never pops up. It gets as
> far as loading all the roms, then it hangs. I remember I used to have
> this problemunder RH 7.0 or 7.1, but it went away when I upgraded to
> 7.3. Now that I've
Lawrence, please remove the vroot.h from x11_window.c, it is causing errors
which prevent xmame from starting up correctly under KDE. The screensaver
implementation redefines some X system calls, and that is just a really
really nasty hack. The screensaver feature needs to be completely remove
On Monday 03 February 2003 09:28 am, scott wrote:
> Hi,
>
> I'm doing some work on the MACH3 emulation
> (http://www.boldtower.com/mach3.html) and would like to get the GL
> version of xmame working as with the x11 version I'm just a bit short of
> 100% speed. (1.1Ghz Athlon, Nvidia GeForce2). It
On Monday 03 February 2003 02:43 am, Truls Johnsen wrote:
> If I remember correctly, mpeg1/2 requires a license from the patent
> holders. There is supposedly possible to get a free license for non
> commercial use, and there exists some mpeg decoders released under GPL. Of
> course, these can't be
On Monday 03 February 2003 01:16 pm, Truls Johnsen wrote:
> On Mon, 3 Feb 2003, XulChris wrote:
> > On Monday 03 February 2003 02:43 am, Truls Johnsen wrote:
> > > If I remember correctly, mpeg1/2 requires a license from the patent
> > > holders. There is supposedly pos
On Tuesday 04 February 2003 01:59 am, Olivier Galibert wrote:
> The problem with mpeg is not copyright (ffmpeg would do fine), it's
> patents. Why we care I don't really know.
It will all be moot when theora is finalized (hopefully sometime this year.)
___
On Tuesday 04 February 2003 11:46 am, XulChris wrote:
> On Tuesday 04 February 2003 01:59 am, Olivier Galibert wrote:
> > The problem with mpeg is not copyright (ffmpeg would do fine), it's
> > patents. Why we care I don't really know.
>
> It will all be moot when
There already is an implementation in vroot.h, however, as I discovered last
week, this header file is the root cause of the reason why xmame was not
starting correctly under KDE. vroot.h might be a good place to start, but
I've never tested it and it broke normal startup on KDE, so it needs to
On Thursday 06 February 2003 09:32 pm, Lawrence Gold wrote:
> I'd especially like feedback about the makefile.unix changes. The CFLAGS
> settings were inspired/ripped off from the XviD project's makefile, and
> should be easier to tweak.
I think the makefile changes are a great improvement. One
On Thursday 06 February 2003 09:32 pm, Lawrence Gold wrote:
> Release candidate 2 of xmame/xmess-0.64.1 is now available. The more
> noticeable changes are the inclusion of MESS 0.64, a fix for the "window
> won't open in KDE" problem, and a cleanup of makefile.unix.
buckrog seems to be broken, i
Hi,
I was running some benchmarks on xmame 0.65 when I noticed that Xv mode is up
to three times as slow as DGA/fullscreen.
./xmame.x11 puckman -nothrottle -ftr 5000 -noartwork -norotate -noxv -x11-mode
1
Average FPS: 597.744852 (5000 frames)
/xmame.x11 puckman -nothrottle -ftr 5000 -noartwork
On Monday 10 February 2003 11:14 am, Scott Waye wrote:
> I was also thinking of adding ogg/vorbis support to mame for the MACH3
> soundtrack, have you looked into how this might work? I notice there is
> a vorbis file api which could be used to get the decoded data out and
> then I suppose it coul
On Tuesday 11 February 2003 03:28 pm, XulChris wrote:
> I did a little bit a research and concluded that flac would be the best
> format to preserve accurarcy. flac is part of the vorbis umbrella, yet it
er i mean flac is part of the xiph um
I propose to change the default frameskip option to 1 (bareth mode) since this
gives significant performance improvements under heavy load and has no
perfomance hits under normal load.
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On Tuesday 11 February 2003 10:08 pm, Lawrence Gold wrote:
> xmame/xmess-0.65.1 is out! I decided to live dangerously and dispense
> with the release candidates this time around. Note that the version of
> MESS included with this is from CVS, so it isn't the final 0.65.
Great work Lawrence! One
On Wednesday 12 February 2003 07:24 am, Scott Patterson wrote:
> XulChris wrote:
> > I'm still looking for a lossless version of that Journey song. If anyone
> > here has some Journey CDs please let me know :)
>
> Journey is my favorite band! I've got just about
On Wednesday 12 February 2003 11:22 am, C. Ulrich wrote:
> BTW, you might try the nvidia binary drivers... Some have said that they
> give a significant 2D performance boost. I don't know if that's true or
> not, but I use them on my machine and haven't had a single problem since
> the 1.0 series w
On Wednesday 12 February 2003 07:47 am, Lawrence Gold wrote:
> I believe it was decided in Hans's day that xmame should not install
> itself by default with the suid bit set, for security reasons. I tend to
> agree with that.
Ah, so this is the reason why svgalib, xgl, xfx, and svgafx targets all
On Wednesday 12 February 2003 12:45 pm, Benjamin FRANCOIS wrote:
> NVidia kernel module compiles perfectly here with gcc-3.2. Sure the
> problem doesn't come from elsewhere ?
possible, here is the error I get:
In file included from /lib/modules/2.4.20-2.21/build/include/linux/mm.h:22,
If you enable DGA in the makefile you will be using suid root no matter what
because there is absolutely no reason whatsoever to enable DGA and NOT use
suid. So here is a patch that does a suid root install on the X11 target
only if DGA has been enabled.
--- src/unix/unix.mak.orig 2003-02
On Friday 14 February 2003 11:28 am, Steve Freeland wrote:
> On Fri, Feb 14, 2003 at 02:19:35PM +1300, mdew wrote:
> > is this possible?
>
> At the moment, no; Windows MAME and xmame use different
> network protocols. For this to work, one of two things has to happen:
> a) the Windows MAME n
On Sunday 16 February 2003 09:22 pm, Frank Cox wrote:
> I think we could just take the DOS frameskip out and shoot it, and lose
> nothing. I doubt anyone's still running xmame on a P233 and it seems that
> other code blows the doors off of the DOS code on anything that's much
> faster than that.
On Sunday 16 February 2003 08:52 pm, Caleb Shay wrote:
> So, Lawrence, what's up with the DOS frameskip code? Should we maybe
> get rid of it, or are there cases where it does make sense?
I would check to make sure that nothing else is taking up CPU time (run top).
The bareth frameskipper code
On Monday 17 February 2003 05:43 am, Caleb Shay wrote:
> Well, that sucks. Since, with my CPU running 99% idle, the DOS
> frameskip code renders pretty much everything unplayable.
>
> Example:
>
> With my machine 99+% idle (according to top)
>
> xmame.x11 -noth ssf2 -> Gives me an average of 140 f
On Wednesday 19 February 2003 07:58 pm, Deven wrote:
> Yes. K6/K6-2/K6-3. It's 2.4.19.
have you tried using -xsync/-noxsync?
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On Thursday 20 February 2003 05:10 pm, Deven wrote:
> I tried using my SIS 530 onboard video-- I got the same framerate as I did
> with the Voodoo 3 .. a lousy 20-30, Max 40, FPS. I know the CPU is quick
> enough-- it ran at around 100+ FPS in Windows 98, and I compiled it with
> gcc-3.2, -O3, -fom
On Thursday 20 February 2003 10:15 am, Steve Freeland wrote:
> Apologies if this has been gone through before (I've only been half
> following this conversation), but what happens in xmame with the
> -nothrottle option instead of -throttle?
ya it seems kinda funny that you are telling it to
On Friday 21 February 2003 05:18 am, [EMAIL PROTECTED] wrote:
> It runs at the same speed covered or not.
ok then this is proof it is not a blitter problem, and it probably not a video
related problem either. There is something else going on. Have you tried
compiling it with NO opitmizations,
On Friday 21 February 2003 06:30 am, Deven wrote:
> Is there a pre-fab CD-ROM or downloadable installer of some sort that will
> set up an XMAME linux enviornment?
There is also KnoppixMAME
http://www.ibiblio.org/pub/Linux/system/emulators/
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Hi,
The new xv commnad line options -xvext and -fullscreen are very confusing to
the user and should be removed IMO. Instead we should be using -x11-mode 2/3
for the xv extentions. Yes, -fullscreen is a nice easy option to remember,
but it become confusing as hell when you have two differen
On Friday 21 February 2003 11:42 am, R. Reucher wrote:
> Back to the specific option: IMHO -fullscreen is not confusing (even if
> there are two fullscreen-capable display modes in one target).
oh really? so when you use -fullscreen is it DGA or Xv? or what about -noxv
-fullscreen, what does th
On Friday 21 February 2003 12:01 pm, Marc Reichman wrote:
> > oh really? so when you use -fullscreen is it DGA or Xv? or what about
> > -noxv -fullscreen, what does that do??? or what if you use -x11 1 and
> > -fullscreen, then what?? Confused yet?
>
> not really.
> -fullscreen should go in perf
On Friday 21 February 2003 12:01 pm, Marc Reichman wrote:
> > oh really? so when you use -fullscreen is it DGA or Xv? or what about
> > -noxv -fullscreen, what does that do??? or what if you use -x11 1 and
> > -fullscreen, then what?? Confused yet?
>
> not really.
> -fullscreen should go in perf
On Friday 21 February 2003 02:29 pm, C. Ulrich wrote:
> For fullscreen, I side with Marc. "-fullscreen" should make the video
> output fullscreen no matter what the output mode. If the desired mode can't
> do fullscreen, then simply don't. (But do output an error message to stdout
> that the flag i
On Saturday 22 February 2003 09:49 am, Lawrence Gold wrote:
> I'd prefer to have the patch against 0.65.1 + Shyouzou's patches, since I
> intend to include those in 0.65.2.
Hopefully soon MAME will go GPL so we can use sourceforge's CVS. If it is
determined that MAME will not go GPL, then I will
xmame.x11 -noloadconfig -noxvext -x11-mode 1 -noartwork puckman
crashes X for me when it exits.
i am running XFree86-4.2.99.901 (cvs 20030213)
does anyone running a stable XFree86 get this crash? you must have both Xv
and DGA enabled in the makefile and use those exact options in order to get
On Saturday 22 February 2003 03:00 pm, XulChris wrote:
> xmame.x11 -noloadconfig -noxvext -x11-mode 1 -noartwork puckman
>
> crashes X for me when it exits.
> i am running XFree86-4.2.99.901 (cvs 20030213)
>
> does anyone running a stable XFree86 get this crash? you must have
On Sunday 23 February 2003 03:57 pm, theGREENzebra wrote:
> Under 2 minutes to load the game and watch the intro. Sounds fine to me.
> BTW, x11mame is just my script that runs with my favorite options so if I
> blow away my .xmamerc I still have my rompath option, etc.
$ time xmame gunbird2 -ftr 2
On Monday 03 February 2003 09:28 am, scott wrote:
> Hi,
>
> I'm doing some work on the MACH3 emulation
Hey Scott,
You need any help getting those datafiles out to the public?
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On Sunday 09 March 2003 02:33 am, scott wrote:
> Thanks for the offer, yes I would like some help. I've not got the
> whole video done yet, only about 5 mins, but its good enough for testing
> I think. The 5 min video is 150Mb and the whole soundtrack is 89Mb.
>
> There is a patch on some brief i
This is a patch to the Unix makefile which disables the compilation of MAME's
CPU disassemblers. Compiling the disassemblers is only necessary if you are
a MAMEDEV and need to disassemble the program code in the ROMs. This patch
also has the added benefit of fixing the link errors found in the
On Monday 10 March 2003 03:42 am, Diogo Schneider wrote:
> Does that improve emulation speed or is there any
> other benefit? Thanks!
It wont make it go any faster, but it will reduce compile times and make the
exectable size smaller.
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On Wednesday 12 March 2003 07:48 am, Matthias Saou wrote:
> Hi,
>
> I'm unsuccessful at trying to recompile the current xmame on a PowerMac
> running YellowDog Linux. I tried with both the default gcc 2.95.1 and
> upgrading to Red Hat's 2.96 recompiled for ppc, but get the same problem
> with both.
On Wednesday 30 October 2002 09:28 am, [EMAIL PROTECTED] wrote:
> In the manufacturer's driver file, I assume? ..
>
no, its real easy, in driver.c just change TESTDRIVER to DRIVER. It's as
simple as that.
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On Wednesday 19 March 2003 12:08 am, G. Low wrote:
> Hi! I'm using gcc v.2.95.3
you should note that psikyo, and possibly other games will not work with old
compilers. There is supposedly a memset() bug which has been fixed with gcc
3.2.2 which xmame no longer works-around. I don't know if thi
On Sunday 09 March 2003 02:33 am, scott wrote:
> Thanks for the offer, yes I would like some help. I've not got the
> whole video done yet, only about 5 mins, but its good enough for testing
> I think. The 5 min video is 150Mb and the whole soundtrack is 89Mb.
>
Hi everyone,
The mach3 mpeg and
run "xmame -showconfig | grep rompath" to verify that the rompath you set in
your xmamerc file is actually being set correctly.
On Thursday 27 March 2003 10:29 pm, Arlequín wrote:
> Hello, there.
>
> This is my first post to this list.
>
> I've donwloaded the last source code of xmame and compil
Friday 28 March 2003 09:37 am, Arlequín wrote:
> On Thu, Mar 27, 2003 a las 10:46:33PM -0800, XulChris wrote:
> > run "xmame -showconfig | grep rompath" to verify that the rompath you set
> > in your xmamerc file is actually being set correctly.
>
> XulChris:
>
yes, the config files for each game should be placed in ~/.xmame/rc/pacmanrc
for example. Default values should be stored in ~/.xmame/xmamerc-version for
example. This way, you still get the default values you programmed in for
the games if you use the GUI or not. As far as path names with sp
That's strange, isnt assert supposed to be part of glibc? Apparaently you
have an assert.h file, becuase input.c compiled.
On Friday 28 March 2003 09:16 am, TheP|nkPanthe|2 wrote:
> Perhaps a more generic Subject will attract more attention as I didn't
> get one response in a week, maybe it's ju
Try commenting out the line
CFLAGS += -DNDEBUG
in your makefile.unix and see if that fixes the problem for you.
On Friday 28 March 2003 09:16 am, TheP|nkPanthe|2 wrote:
> Perhaps a more generic Subject will attract more attention as I didn't
> get one response in a week, maybe it's just that noo
way.
>
> On Fri, 2003-03-28 at 12:25, XulChris wrote:
> > Try commenting out the line
> >
> > CFLAGS += -DNDEBUG
> >
> > in your makefile.unix and see if that fixes the problem for you.
> >
> > On Friday 28 March 2003 09:16 am, TheP|nkPanthe|2 wrote:
>
that fixes it ;), but I was hoping it wouldn't come to that.
>
> On Sat, 2003-03-29 at 13:28, XulChris wrote:
> > This has got to be some slackware/glibc 2.3.1 bug because Im running
> > glibc 2.3.1 on redhat 9beta and it compiles just fine. assert is part of
> > glibc i
lines of
code that have assert, and this will fix your link problem for sure since I
think this is the only file that is using assert.
On Saturday 29 March 2003 11:55 am, TheP|nkPanthe|2 wrote:
> On Sat, 2003-03-29 at 13:41, XulChris wrote:
> > no it looks fine, /lib doesnt need
we just use MESS' chat room which is on EFNet channel #messdev
On Monday 31 March 2003 11:52 am, Simon Constable wrote:
> Hello,
>
> Is there an XMame IRC channel? It would be good if there was. Most major
> projects have one and I'd like to join in :)
>
> Regards,
> simcon
>
> --
>
> email: [EMAI
Hi, you can ftp it to xulchris.dyndns.org l/p=frodo/baginz3z
Thanks!
On Monday 31 March 2003 07:52 pm, Scott Patterson wrote:
> XulChris wrote:
> > On Wednesday 12 February 2003 07:24 am, Scott Patterson wrote:
> >>XulChris wrote:
> >>>I'm still looking for
ack! Sorry that wasnt supposed to go to the list, I'll send you another priv.
mail with the changed password ;-)
On Monday 31 March 2003 08:04 pm, XulChris wrote:
> Hi, you can ftp it to xulchris.dyndns.org l/p=frodo/baginz3z
>
> Thanks!
>
> On Monday 31 March 2003 07:52
I would check xmame.obj/unix.x11/xil.o, it should be larger than 1K in size,
try also running nm on that file and see if update_xil_window_size is being
defined in that object library.
On Tuesday 01 April 2003 03:26 pm, [EMAIL PROTECTED] wrote:
> Linking xmame.x11 ...
> Undefined
t; [Index] Value SizeType Bind Other Shndx Name
>
> [2] | 0| 0|SECT |LOCL |0|2 |
> [1] | 0| 0|FILE |LOCL |0|ABS|xil.c
>
>
>
>
>
> XulChris
> <[EMAIL PR
Ah, I assumed X11_XIL was uncommented, this ofcourse HAS to be done if you
want XIL compiled in
On Wednesday 02 April 2003 08:34 am, Lawrence Gold wrote:
> On Wed, Apr 02, 2003 at 07:42:47AM -0800, [EMAIL PROTECTED] wrote:
> > (See attached file: Makefile)
>
> Could you try uncommented the X
No, it just means that either your clock is way off, or else you downloaded a
copy of xmame from the future.
On Saturday 05 April 2003 04:14 pm, G. Low wrote:
> Hi! I'm using (the old) gcc 2.95.3 on Sol 9 Sparc to compile xmame-0.66.2,
> and at the of the compile I see these lines:
>
> ---
> Arch
bus errors usually occur when your header files are out of sync.
On Thursday 05 June 2003 04:27 am, Frank Everdij wrote:
> xmame 0.68.1 and 0.69.1 now generate a "bus error" when running xmame or
> xmess. For the last couple of days, i've been pulling my hair as to what
> has happened, because the
On Wednesday 28 May 2003 07:55 am, Lawrence Gold wrote:
> No problem, I'll include these changes. I don't know how that one change
> got lost. Things like this happen sometimes with all the diffing and
> merging.
hmm maybe it's time I finally set up that CVS server for us to use. What do
you t
On Wednesday 28 May 2003 11:51 am, [EMAIL PROTECTED] wrote:
> what about bitkeeper?
>
> just a thought, i haven't really looked at any of the issues
> w/ license or cost etc...
>
> but if it works for linus :)
The only reason Linus uses BK is because BK encourages people to fork the
code. It wou
On Wednesday 28 May 2003 01:37 pm, smf wrote:
> On the other hand, sourceforge don't seem to care anyway as they host at
> least two versions of MAME. Admittedly they probably don't know that the
> code is not GPL'd, it's real easy to relicense someone elses work without
> their permission.
I thin
On Thursday 29 May 2003 04:48 am, smf wrote:
> I wasn't referring to advance mame. The xbox mame port that you keep
> posting about on retrogames.com has the complete source, without any sign
> of the original mame license. Also on sourceforge.co.jp I believe one of
> the japanese versions has comp
Lawrence,
It appears that including in src/unix/osdutils.h is causing the
DEBUG build of MESS (and possibly MAME) to fail. I'm not sure why
is being included because it seems to compile fine with out. May I suggest
to depricate including in the osdutils.h file for the next release
to see
I don't see how anything can be exploited in xmame since it gives up root
rights immediately after it calls sysdep_init().
On Monday 02 June 2003 01:50 pm, Christian Groessler wrote:
> Do you know this already? It was just posted on bugtraq...
>
> regards,
> chris
>
>
> /*
>
Anyway, it looks like this is taking advantage of a bug in compose_path in
src/fileio.c, output is only 1024 bytes, and the function is using stuff like
strcpy and strcat instead of strncpy and strncat. This is most definatly a
security problem in the MAME core and not xmame.
On Monday 02 Jun
Here is a patch I've sent to the MAMEdevs. Totally untested. Although I'm
pretty sure this was the root of the problem (if there ever was one).
--- fileio.c.bad2003-06-02 14:43:29.0 -0700
+++ fileio.c2003-06-02 14:44:35.0 -0700
@@ -739,7 +739,7 @@
#ifdef MESS
On Tuesday 03 June 2003 05:29 pm, Simon Roby wrote:
> Ok please ignore the previous post, I just found out how to do it. :)
>
> For those who want to know, running winedbg on the executable has shown
> me that a certain msvcirt.dll was missing. A quick copy from another
> machine running Windows di
On Saturday 07 June 2003 12:09 pm, Craig Servin wrote:
> Has anyone had any luck getting the ACT-LABS usb light gun to work with
> X-Mame?
I think someone has tried before with limited success.
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On Saturday 12 April 2003 08:17 pm, Rob C wrote:
> Thank you,
> One more question, how to i get it full screen? I've tried the option
> -fullscreen but its not full screened.
Rob, when you use -noxv you have to resort to using DGA in order to get
fullscreen mode, this means you have to use -x11-
On Wednesday 14 May 2003 10:22 am, Priit Laes wrote:
> Hi,
> When i try to open .inp files i get following error:
> Message: xmame: SDL: Info: SDL initialized
> Message: xmame: failed to open /home/amd/.xmame/inp/s1945.inp for recording
>
> Almost same error occurs when i try to load previously rec
On Tuesday 24 June 2003 07:57 pm, Brian Deuel wrote:
> As per subject, does anyone else have this problem? I tried to run Space
> Invaders with the backdrop enabled but xmame doesn't make it to the game
> info screen before freezing up. Since I've relatively new to linux
> (RH9), I didn't know how
On Monday 30 June 2003 04:10 pm, Scott Waye wrote:
> Hi,
>
> The compiler directive MAME_DEBUG, turns on the built in debugger, but how
> do you activate it - are there any instructions ?
F5 I think, should be in the docs
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On Sunday 06 July 2003 08:29 pm, Nguyen The Toan wrote:
> Hi
>
> I have xmess.x11 and zelda.zip (which contains zelda.nes) and zelda.nes in
> the same directory. Then I type
>
> ./xmess.x11 nes -cart zelda
try ./xmess.x11 nes -cart zelda.zip
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On Sunday 06 July 2003 08:44 pm, Nguyen The Toan wrote:
> On Sunday July 6 2003 10:45 pm, XulChris wrote:
> > On Sunday 06 July 2003 08:29 pm, Nguyen The Toan wrote:
> > > Hi
> > >
> > > I have xmess.x11 and zelda.zip (which contains zelda.nes) and zelda.nes
On Tuesday 08 July 2003 01:24 am, David MICHEL wrote:
> Hello,
> Sorry, maybe I can't read the documentation but I don't find how I must
> use xmess. is it the same than xmmame ? what emule xmess (the rom of
> superNintendo ou only Nintendo) ?. I try xmame.x11 ness -cart Teenage\
> Mutant\ Hero\
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