On Fri, 12 Dec 2008 17:08:38 - Charles Lindsey c...@clerew.man.ac.uk
babbled:
On Thu, 11 Dec 2008 14:23:51 -, Clemens Eisserer
linuxhi...@gmail.com wrote:
From the plain X Server POV, antialiasing is always going to be hard,
because to do it you need to know the background
On Thu, 11 Dec 2008 14:23:51 -, Clemens Eisserer
linuxhi...@gmail.com wrote:
From the plain X Server POV, antialiasing is always going to be hard,
because to do it you need to know the background color or pixmap, and
the
Xserver does not keep track of how you had earlier set it, so
And that is no problem at all, until you want to throw away the glyph that
was there before and write a new glyph in its place.
How? How do you 'remove' a glyph that was there before? There's no
'remove this pixmap' operation.
___
xorg mailing list
And that is no problem at all, until you want to throw away the glyph that
was there before and write a new glyph in its place. And then you need to
know what the original background behind the old glyph was, but the server
does not have that information, and so it has to be kept in the
On Wed, 10 Dec 2008 20:23:02 -, Glynn Clements
[EMAIL PROTECTED] wrote:
Programs which perform anti-aliasing will either be using XRender (or
maybe OpenGL), or rendering client-side and blitting the end result.
Various facilities in Libxft (which it built atop XRender) will do
From the plain X Server POV, antialiasing is always going to be hard,
because to do it you need to know the background color or pixmap, and the
Xserver does not keep track of how you had earlier set it, so it is up to
individual toolkits to keep track, and not all of them do.
Well, using
One of our customers thinks X has 2D antialiasing. In the old days, X
had very specific pixelization rules which pretty much prohibited
antialiasing for general graphics. Is there any supposrt for 2D
antialiasing? The only thing I can find is using Xrender for
antialiasing fonts. Anything else
McDonald, Michael-p7438c wrote:
One of our customers thinks X has 2D antialiasing. In the old days, X
had very specific pixelization rules which pretty much prohibited
antialiasing for general graphics. Is there any supposrt for 2D
antialiasing? The only thing I can find is using Xrender