Re: 2D antialiasing?

2008-12-13 Thread The Rasterman
On Fri, 12 Dec 2008 17:08:38 - Charles Lindsey c...@clerew.man.ac.uk babbled: On Thu, 11 Dec 2008 14:23:51 -, Clemens Eisserer linuxhi...@gmail.com wrote: From the plain X Server POV, antialiasing is always going to be hard, because to do it you need to know the background

Re: 2D antialiasing?

2008-12-12 Thread Charles Lindsey
On Thu, 11 Dec 2008 14:23:51 -, Clemens Eisserer linuxhi...@gmail.com wrote: From the plain X Server POV, antialiasing is always going to be hard, because to do it you need to know the background color or pixmap, and the Xserver does not keep track of how you had earlier set it, so

Re: 2D antialiasing?

2008-12-12 Thread John Tapsell
And that is no problem at all, until you want to throw away the glyph that was there before and write a new glyph in its place. How? How do you 'remove' a glyph that was there before? There's no 'remove this pixmap' operation. ___ xorg mailing list

Re: 2D antialiasing?

2008-12-12 Thread Clemens Eisserer
And that is no problem at all, until you want to throw away the glyph that was there before and write a new glyph in its place. And then you need to know what the original background behind the old glyph was, but the server does not have that information, and so it has to be kept in the

Re: 2D antialiasing?

2008-12-11 Thread Charles Lindsey
On Wed, 10 Dec 2008 20:23:02 -, Glynn Clements [EMAIL PROTECTED] wrote: Programs which perform anti-aliasing will either be using XRender (or maybe OpenGL), or rendering client-side and blitting the end result. Various facilities in Libxft (which it built atop XRender) will do

Re: 2D antialiasing?

2008-12-11 Thread Clemens Eisserer
From the plain X Server POV, antialiasing is always going to be hard, because to do it you need to know the background color or pixmap, and the Xserver does not keep track of how you had earlier set it, so it is up to individual toolkits to keep track, and not all of them do. Well, using

2D antialiasing?

2008-12-10 Thread McDonald, Michael-p7438c
One of our customers thinks X has 2D antialiasing. In the old days, X had very specific pixelization rules which pretty much prohibited antialiasing for general graphics. Is there any supposrt for 2D antialiasing? The only thing I can find is using Xrender for antialiasing fonts. Anything else

Re: 2D antialiasing?

2008-12-10 Thread Glynn Clements
McDonald, Michael-p7438c wrote: One of our customers thinks X has 2D antialiasing. In the old days, X had very specific pixelization rules which pretty much prohibited antialiasing for general graphics. Is there any supposrt for 2D antialiasing? The only thing I can find is using Xrender