On Tue, 11 Dec 2001, Jonathan Walther wrote:
> On Tue, Dec 11, 2001 at 05:07:02PM -0800, Mark Vojkovich wrote:
> > Actually, if the arrow is simple, the fastest way to draw
> >it would be with a rectangle and a polygon (triangle). That
> >would be faster than an arrow shaped stipple.
>
> Alas
On Tue, 11 Dec 2001, Jonathan Walther wrote:
> I have a square area, lets say 400x400. I frequently re-paint the
> whole area with different sections of a larger drawable. However
> I have another little image that I draw on top, 30x30 in size.
> When I draw this little box, I have no problem d
Around 20 o'clock on Dec 11, Jonathan Walther wrote:
> Alas, the arrow is a png that uses 200 different colors, plus has alpha
> channel information which I'm ignoring for now.
You'll end up using the Render extension sooner or later in any case; the
alpha channel information can't be used wit
On Tue, Dec 11, 2001 at 05:07:02PM -0800, Mark Vojkovich wrote:
> Actually, if the arrow is simple, the fastest way to draw
>it would be with a rectangle and a polygon (triangle). That
>would be faster than an arrow shaped stipple.
Alas, the arrow is a png that uses 200 different colors, plus
On Tue, Dec 11, 2001 at 06:42:01PM -0800, Keith Packard wrote:
>> What is the method that involves the least amount of X calls, or at
>> least is the fastest possible, method to repaint my window?
>
>You can do this in one call with the Render extension -- create a 1 bit
>mask that has 0 where th
Around 16 o'clock on Dec 11, Jonathan Walther wrote:
> Thanks to your description, I don't need to know the following
> information now, but its been bugging the heck out of me:
> how did Keith Packard make his twn menu-windows translucent?
Serious server hacking suitable for a rigged demo only
Around 1 o'clock on Dec 11, Jonathan Walther wrote:
> What is the method that involves the least amount of X calls, or at
> least is the fastest possible, method to repaint my window?
You can do this in one call with the Render extension -- create a 1 bit
mask that has 0 where the image is and
On Tue, 11 Dec 2001, Jonathan Walther wrote:
> Thank you Mark. Your description was just what the doctor ordered. I
> can get rid of clip masks entirely now, and a bunch of other
> extraneous operations.
Actually, if the arrow is simple, the fastest way to draw
it would be with a rectangle
Thank you Mark. Your description was just what the doctor ordered. I
can get rid of clip masks entirely now, and a bunch of other
extraneous operations.
Thanks to your description, I don't need to know the following
information now, but its been bugging the heck out of me:
how did Keith Packard
On Tue, 11 Dec 2001, Jonathan Walther wrote:
> The question, then the context:
>
> I have a bitmap, A. I set this bitmask as the clip mask
> in my GC. If I modify A, do I have to re-call XSetClipMask()
> for the modifications to take effect?
Yes.
>
> I have a square area, lets say 400x4
The question, then the context:
I have a bitmap, A. I set this bitmask as the clip mask
in my GC. If I modify A, do I have to re-call XSetClipMask()
for the modifications to take effect?
I have a square area, lets say 400x400. I frequently re-paint the
whole area with different sections of a
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