Yes, It works for me through python-interface, what makes scripts a
little messy.
So, I think stand-alone engine would be better.
Anton
On Fri, Apr 1, 2011 at 5:11 PM, Bruno Chareyre
wrote:
>
> I am doing something similar for one of my simulation. It works pretty
> well. But Sergei is right,
> I am doing something similar for one of my simulation. It works pretty
> well. But Sergei is right, we will have problems with mesh-mesh
> interaction.
>
Oh well. Mesh vs non-mesh is good enough (for now). I thought it would
not be difficult to make it possible, but you say it's is _already_
pos
On Fri, Apr 1, 2011 at 2:58 PM, Bruno Chareyre
wrote:
>
>> You can move an imported body, rotate it, measure forces, affecting on
>> this body etc., but it can not move "itself" due to an interaction with
>> other bodies.
>>
>> If you need this feature, you have to created an "artificial" sphere,
01.04.2011 17:06, Sergei D. пишет:
This would be a good candidate for blueprint, no? Is there a precise
reason why meshed objects can't be dynamic?
Dynamic of meshed objects can be calculated as dynamic of a clump of
facets, I think. But it it requires a mass and inertia for such clump.
An
This would be a good candidate for blueprint, no? Is there a precise
reason why meshed objects can't be dynamic?
Dynamic of meshed objects can be calculated as dynamic of a clump of
facets, I think. But it it requires a mass and inertia for such clump.
--
Best regards,
Sergei D.
_
> You can move an imported body, rotate it, measure forces, affecting on
> this body etc., but it can not move "itself" due to an interaction with
> other bodies.
>
> If you need this feature, you have to created an "artificial" sphere,
> give it material properties and put on this sphere the resu
revno: 2800
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