Yup, in our server i decided to just catch Throwables from the bounce
attempt (if a bounce fails, tough!)

Still, it seems a little concerning that the server may get low on memory,
then attempt to deliver a reasonably sized mail (within server limits) and
fail, and consequently keep repeating (and failing to load it).

I cant work out what to do here.  I guess the correct behaviour would be to
queue this message (ie treat OutOfMemory as temporary error). In which case
it needs to be cought and dealt with appropriately.  I might take a look at
the code again and see if i can figure this out (when i get a free minute!)

Daniel.


> -----Original Message-----
> From: Noel J. Bergman [mailto:[EMAIL PROTECTED]
> Sent: 03 June 2005 22:00
> To: James-Dev Mailing List
> Subject: RE: Serious bandwidth begin consumed by James
>
>
> Daniel,
>
> I was going to make a change to the code, at the outer level but actually,
> I've got a concern.  If something ELSE in the server led to OutOfMemory
> conditions, we'd start purging the outgoing spool.  That would be
> catastrophic.
>
> I'll look at the specific case of the bounce message.  I believe that the
> real fix is to NOT bounce the message, but to simply send the
> bounce notice.
> Ideally, that should be a DSN, but Stefano is working on that code.
>
>       --- Noel
>
>
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