Yup, in our server i decided to just catch Throwables from the bounce attempt (if a bounce fails, tough!)
Still, it seems a little concerning that the server may get low on memory, then attempt to deliver a reasonably sized mail (within server limits) and fail, and consequently keep repeating (and failing to load it). I cant work out what to do here. I guess the correct behaviour would be to queue this message (ie treat OutOfMemory as temporary error). In which case it needs to be cought and dealt with appropriately. I might take a look at the code again and see if i can figure this out (when i get a free minute!) Daniel. > -----Original Message----- > From: Noel J. Bergman [mailto:[EMAIL PROTECTED] > Sent: 03 June 2005 22:00 > To: James-Dev Mailing List > Subject: RE: Serious bandwidth begin consumed by James > > > Daniel, > > I was going to make a change to the code, at the outer level but actually, > I've got a concern. If something ELSE in the server led to OutOfMemory > conditions, we'd start purging the outgoing spool. That would be > catastrophic. > > I'll look at the specific case of the bounce message. I believe that the > real fix is to NOT bounce the message, but to simply send the > bounce notice. > Ideally, that should be a DSN, but Stefano is working on that code. > > --- Noel > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > > --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]