On Wed, Oct 29, 2008 at 1:45 PM, Bruce Tong <[EMAIL PROTECTED]> wrote: > Just out of curiosity, why are sims always 256m x 256m in size? Is the > system running into an issue like a maximum floating point value? Does > it have to do with resources used to model the terrain? I wonder if > "open space" might be a matter addressed by just letting people define > private regions to be larger without getting more prims. > > Mind you, I still think the issue raging is more a matter of built up > demand for inexpensive, small, private sims. That customer demand > eventually translates into technical requirements, of course, that are > different from providing "open space."
256 isn't a magic number. It's more an issue of the sims all being the *same* size. If there could be more or fewer sims meeting up against sim edges, there would need to be significant rearchitecting of the viewer and simulator... not to mention existing scripts, as Ambrosia points out. We'll probably get away from that 256 meter limit eventually. But in the near term, engineering time would be better spent making actions happening across sim borders run more seamlessly. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
