You'd think so, wouldn't you? You should both have each-other's textures already cached at the very least. Unless the texture IDs change in a sim-crossing.... and they shouldn't do that, right? If those IDs aren't changing, then it looks like there's a false discard going on.

Carlo Wood wrote:
Is this change going to fix the fact that when I'm TP-ing
around with a friend, every time we TP both to a new location
we have to wait (again) before we even see eachother,
and after that have to wait a while until the skins are
non-gray again?

I mentioned this before; one would expect that if you TP
somewhere else, that other avatars that you only saw
seconds ago are instantly visible.

On Mon, May 11, 2009 at 01:30:58PM -0400, Nyx Linden wrote:
Yes, we are moving to a system where an avatar is "loaded" if it has
baked textures. Local textures (individual layers) are still present for
the time being for support for legacy viewers, but starting with 1.23,
clients no longer "bake" textures for other avatars (only for yourself).
An avatar is considered to be defined if it has the following textures set:

TEX_HEAD_BAKED
TEX_UPPER_BAKED
TEX_LOWER_BAKED
TEX_EYES_BAKED
TEX_HAIR_BAKED*

(*Note that hair was not actually baked pre-1.23. The existence of baked
hair indicates a 1.23+ client. 1.23 will still "bake" hair for other
avatars that do not provide baked hair, but this will not be true in
future versions of the viewer)

I'll be investigating possibilities for bot owners to consider, but feel
free to stop by my office hours at noon on Wednesdays in Borrowdale
(http://slurl.com/secondlife/Borrowdale/74/217/33) for the latest
discussion of avatar issues and improvements (or post further here, I'm
happy to answer any questions).

  -Nyx


--
Tateru Nino
http://www.massively.com/
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