Tigro Spottystripes wrote: > Aimee Trescothick escreveu: > >> On 12 May 2009, at 13:38, Tateru Nino wrote: >> >> >>> You'd think so, wouldn't you? You should both have each-other's >>> textures already cached at the very least. Unless the texture IDs >>> change in a sim-crossing.... and they shouldn't do that, right? If >>> those IDs aren't changing, then it looks like there's a false >>> discard going on. >>> >>> >> As far as I know, baked textures are only held as temporary textures >> on the sim, so they won't be available in the new region after a >> teleport until the client uploads them on arrival. >> >> However, if your client has baked textures cached for another avatar >> from the previous region ideally it should continue using those until >> it is able to obtain fresh ones from the new region, rather than >> clouding the avatar. That would give a more seamless experience than >> what appears to happen now. >> >> The only minor "issue" I can see with that at first inspection, is if >> the other person changes clothes before following you, in which case >> their appearance to you would be out of date until their new baked >> textures are available. >> >> Aimee. >> >> >> >> > > Shouldn't the servers share this info between them?
I think it would be overkill to make sims share baked textures peer-to-peer, however there seems to me to be a simpler way to share baked textures which is to turn them into ordinary assets. Each avatar would only have a small, finite number of these so I wouldn't expect them put too much of a burden on the servers. I could even imagine good reasons to make baked textures part of the agent data, but in the short-run I wonder whether the simple solution would be to make baked textures into ordinary assets. -Melinda _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges