[email protected] schrieb: > we already know that the simulator holds the data of who is there and > when. and given the recent addition to the lsl language for > llGetRegionAgentCount() wouldnt it be just as easy to add some > function to return the agent keys that are present on the region. this > would eliminate the use of all probe scanners. and ultimately increase > the performance of the region. > > [...] > > if this is possible could someone explain it more in detail about how > to get started on doing this. a patch perhaps? As most of the server side of Second Life is still closed source, only Linden Lab could implement such an sim-to-LSL interface. http://jira.secondlife.com/browse/SVC-58 seems to be what you request, so you might want to vote for it.
If the data should actually be displayed to the end user and a script is just used to fetch it (e.g. for display on a HUD), that could very well be replaced by new functionality of the viewer, which is aware of other avatars on the same sim even outside of draw distance (the data is needed for the mini-map anyway). To see what's possible there, have a look at Dale Glass' modifications to the viewer: http://wiki.secondlife.com/wiki/Alternate_viewers#Dale_Glass_Edition Of course, if the data for some reason has to be processed in a sim-side script and LL doesn't implement SVC-58, you could still get a modified viewer (or a bot) to transfer it back inworld via hidden chat channels. http://wiki.secondlife.com/wiki/Alternate_viewers#Marine_Edition uses this technique. cheers Boroondas _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
