On Mon, 18 May 2009 13:16:29 +0200, Ambrosia wrote: > On Mon, May 18, 2009 at 04:16, Nexii Malthus <[email protected]> wrote: > > I think rather than keeping the problem on the LSL side, it would be more > > suitable for being a viewer-side feature entirely that replaced the > > necessity of such silly HUDs and Gadgets. Finally removing the source of the > > problem alltogether, and virally so due to the big advantages of being able > > to be tied into the user interface. > > > > - Nexii Malthus > > Which would not remove, at all, the problem of having to use sensors > in an object in order for the object to detect who is nearby. It would > be much more feasable to have a function return a list of avatar keys > in the sim, and to call this function once whenever the agent count in > the region changes.
I think the best solution would be to allow sim-wide sensors (llRegionSensor() ?)... This would remove the need for probes, just like llRegionSay() suppressed the need for llShout() relays in the sims... Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
