How about just putting the text of a .obj file into a notecard and using that? It would be compatible with the current asset system.
On Sun, May 17, 2009 at 4:22 PM, Tigro Spottystripes < [email protected]> wrote: > how about doing it similarlly to how frame based texture animation > works, but having aditional data on the frames after the first, and > using the first frame's RGB for sculpty, and the rest, including the > alpha of the first frame, for additional data? > > Dale Mahalko escreveu: > > Ahem, so the problem is that people are limited to just four > > two-dimensional arrays of R G B and Alpha. It appears that what are > > needed are more 2D arrays but the image interface is already maxed out > > with the current implementation, and Alpha is being used by people for > > undefined purposes because it currently has NO defined purpose. > > > > Expansion is needed for more 2D arrays and more data storage, but this > > is going to break the ever so simple and clever concept of sculpts as > > RGB maps. Probably because it is too simple and clever to really be > > practical in the first place. > > > > What image formats allow additional hidden 2D arrays not used for > > image generation? So we need a Beta channel, on up to Zeta, or > > whatever. Maybe it's time to drop the "image" concept and go with a > > new "variable size 1D array of 2D arrays" data format, with each 2D > > array compressed with lossy wavelet compression where practical. > > > > I fully realize I am trodding on Phillip Rosedale's baby here so I > > don't expect any sort of positive reception of this discusion. :-) > > > > - Dale > > > > >
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