On 2009-05-17, at 12:05, Dahlia Trimble wrote: > I've also seen a lot of designers use the alpha channel to mask the > entire bitmap so it doesn't show in the editor and can't be grabbed > with a screen capture
That is why there is a flag proposed for indicating that alpha indicates flexibility. You will need to add a flag to the sculpt to indicate that some specific value means "not a point", and once you do that you can use <0,0,0> as easily as alpha since only new objects will be effected. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
