Carlo Wood wrote: > For example, if sensor data wasn't needed for scripts but > it would be sufficient to just have that data on the viewer, > it wouldn't be a problem at all to include the coordinates > of all avatars in a sim in a single packet and send that > once a second to all viewers. Personally, I'd do this by > default and provide the means to run HUD object scripts > entirely client side (so that people can implement radars > client side). [PS client side scripts should be open source, > full permission]
That information is already sent to the viewer as CoarseLocationUpdate messages for use by the mini-map, but scripts only run on the sim. I am not familiar with the use of radar scripts. What do they do different from the mini-map? Mike _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
