Are there any hard-coded values or other settings in the viewer that would prevent it from rendering a lot (three to four digit range) of avatars on the screen at once? There's no reason an upper end machine with dual SLI nVidia 8800GTX (768MB) cards and 4GB of system memory should balk at drawing 1000 of the same mesh on the screen at once in a basic scene. What are the relevant settings to tweak with?
John
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