I had it at 110 a few years ago when Daryth Kennedy was doing limited edition dragon avatar releases on the 'first buy, first get' system. The sim that hosted the vendors would fill up to 105 avatar for an hour or so before the event(Yes, the sim count would say somewhere between 100 and 105 root agents in sim stats). It *does* bring both the simulator system, and the client system to it's knees. Takes great screen shots though assuming that you save them to your hard drive and upload them later. (upload to inventory frequently fails under that strain)
Regards Teravus On 5/19/09, Jan Ciger <[email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > John Hurliman wrote: > > These avatars have no attachments and are all wearing the same outfit, > > although I'm pretty sure that will still turn into separate texture > > bakes for every one. Even 1000 unique meshes should be in the realm of > > modern visual computing ability. > > It is - I did 10 000 once. However, that was with custom code, not SL, > but on an ancient GeForce 4 or so - some 6 years ago. > > Regards, > > Jan > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.9 (GNU/Linux) > Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org > > iD8DBQFKExBCn11XseNj94gRAiEzAKDgpfda3L3CkcgNuMVxjK+O/vFvPwCgu0cR > wTZAESRV8SYoniW6fZlMu3Y= > =SBnm > -----END PGP SIGNATURE----- > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
