The only technical difficulty would be adding an extra argument to the LSL functions. But that's more than just a technical difficulty.
The reason the notifications stay active is because they do not know the state of the script which is running on the server. Mike Salvador Agati wrote: > Hi all devs, > > I read almost everything you post here and I am aware that I'm not in the > average level you are. So if the question is irrelevant, please forgive me. > > Is there any technical constraint to have the "Fast Pay" and the "Dialog" > windows still active when we get out of a money() or listen() state? > > It will be technically difficult to have an internal timer, as an argument > in these functions, that cleared the windows in the client side, after the > timer reachs zero? > > Something like that: > > llSetPayPrice(............, integer timer); > llDialog(........., integer timer); > > Regards to all, > Agathos Frascati > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
