Why on earth can't it be a combination? (ie local region data on top AND world map texture under it)
Also it is ridicolously easy to add a "culling" for megaprims in the llnetmap.cpp file, I did this as a feature to my Vertical Life client such that it negates the impact of megaprims and revives the usefulness of the minimap. (One of my top favourite features in my client, it is great to be able to do these simple but very important things that make life easier). On 6/15/09, Feilen <[email protected]> wrote: > On 2009-06-15, at 3:20, Argent Stonecutter wrote: > > On the other hand when you're doing a large build it's useful to see > all the blue and purkle prims, even the ones at odd elevations... perhaps > best would be to have a settable vertical range limit on the > mini-map/radar. > > > > That's why I thought it would be best as an option, if possible added to > the View toolbar, to where unless you're building you can view the > detailed map of the sim, which is much more useful except in the event > of building. > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
