how about making prims above/bellow a given height range (perhaps based on draw distance, dunno) be semitransparent, perhaps even make them gradually more transparent further they are from the limit?
Nexii Malthus escreveu: > And to the question of additional useful data, I think it would be > great to be able to differentiate higher or lower prims from the > minimap. I think what could be done is incrementally darken or lighten > the minimap objects based on height slightly, I think I am going to > try this in my custom client. > > On 6/15/09, Nexii Malthus <[email protected]> wrote: > >> Why on earth can't it be a combination? (ie local region data on top >> AND world map texture under it) >> >> Also it is ridicolously easy to add a "culling" for megaprims in the >> llnetmap.cpp file, I did this as a feature to my Vertical Life client >> such that it negates the impact of megaprims and revives the >> usefulness of the minimap. (One of my top favourite features in my >> client, it is great to be able to do these simple but very important >> things that make life easier). >> >> On 6/15/09, Feilen <[email protected]> wrote: >> >>> On 2009-06-15, at 3:20, Argent Stonecutter wrote: >>> >>> On the other hand when you're doing a large build it's useful to see >>> all the blue and purkle prims, even the ones at odd elevations... >>> perhaps >>> best would be to have a settable vertical range limit on the >>> mini-map/radar. >>> >>> >>> >>> That's why I thought it would be best as an option, if possible added to >>> the View toolbar, to where unless you're building you can view the >>> detailed map of the sim, which is much more useful except in the event >>> of building. >>> >>> >>> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
