it's not really shading effect, just a representation of depth of flat rectangles
IMO that is more important than, or at least as important as, different colored dots for friends and people in general Melinda Green escreveu: > We could even allow the user to rotate the mini-map in 3D to see > elevation data vertically. Then you could alt-zoom into it and we could > replace the avatar dots with impostor images, add a micro-mini-map, etc. > I'm kidding of course but just to make the point that the purpose of the > mini-map is provide a highly simplified, symbolic map in which too much > realism would be a bad thing. Adding shading effects would feel to me > like going too far in that direction. > > -Melinda > > Nexii Malthus wrote: > >> And to the question of additional useful data, I think it would be >> great to be able to differentiate higher or lower prims from the >> minimap. I think what could be done is incrementally darken or lighten >> the minimap objects based on height slightly, I think I am going to >> try this in my custom client. >> >> On 6/15/09, Nexii Malthus <[email protected]> wrote: >> >> >>> Why on earth can't it be a combination? (ie local region data on top >>> AND world map texture under it) >>> >>> Also it is ridicolously easy to add a "culling" for megaprims in the >>> llnetmap.cpp file, I did this as a feature to my Vertical Life client >>> such that it negates the impact of megaprims and revives the >>> usefulness of the minimap. (One of my top favourite features in my >>> client, it is great to be able to do these simple but very important >>> things that make life easier). >>> >>> On 6/15/09, Feilen <[email protected]> wrote: >>> >>> >>>> On 2009-06-15, at 3:20, Argent Stonecutter wrote: >>>> >>>> On the other hand when you're doing a large build it's useful to see >>>> all the blue and purkle prims, even the ones at odd elevations... >>>> perhaps >>>> best would be to have a settable vertical range limit on the >>>> mini-map/radar. >>>> >>>> >>>> >>>> That's why I thought it would be best as an option, if possible added to >>>> the View toolbar, to where unless you're building you can view the >>>> detailed map of the sim, which is much more useful except in the event >>>> of building. >>>> >>>> >>>> >>>> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> >> >> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
